Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
This is more of a hull-hugging style and not ovoid. Will require a bit more resources, but is only on screen for a short period of time.
I like the Hull-hug shield effect more. Correct me if I'm wrong but don't the books describe it as such? As far as performance goes how big of a dip are you talking?
True, but with the amount of ordinance the UNSC outputs, that thing will be shown pretty much 24/7. How badly will it affect performance?
It's the same mesh file as the base ship, just up scaled to cover the hull. So it's essentially double the ship on screen at once.
Oh yeah. That's gonna kill the framerate.
Kill the framerate? *looks at his PC*
I dunno, modern PCs should have more than enough resources to handle the double amount of ships on screen.
The homeworld 2 engine might not though.
Also this is not the shield hit effect, this is the shield fail effect.
If its only visible when the shields fail, would it cause that noticeable of a dip in frame rates?
I like the shield texture, but maybe you should use a shield model with fewer polygons and which doesn't follow the contour of the ship as closely.
Yeah I was thinking that, too. For now until I can come up with a good method to do that, I'll keep the ovoid shields.
just take the base model and run some optimizer modifier over it...it doesnt have to look good but just retain the main shape and then slap some serious high poly smooth on it. That should do it.
I have already tried this and only works if the mesh is one solid mesh, otherwise desperate pieces of mesh don't scale properly. I am trying to come up with a way to stretch a basic cube over the ship and then smooth but I haven't found a very good way of doing it yet.
Use one of the lower LOD levels. Surely LOD_3 is a single mesh?
This looks just like I imagined it would! Great job guys!
I couldn't ask for a better covenant shield. It's gonna kill frame rate though
Question: how does the shield die?
Does it flicker a couple of times and then it's gone
Does it just disappear
Or does it violently shatter like the personal ones in the games
It will flicker and die.
Could you create an option in the games menu to change between the two?
I agreed with this it would be better if you could change between the two but is it even possible (you know hard coding)
No that's unnecessary work.
I like both effects but we've go to Remember this is an old game engine so do what runs best in the game
It wouldnt necessarily work like that as it might depend more on the computer than the game engine with this particular piece
Its an old 32 bit game so even if you have a giant gaming rig, it still only uses one core of your processor
Will it flicker when it get hit or show a soft flash of light when the shield is hit? Or will the ordinance just detonate on the shield and create small fireballs on the edge of the shield until it shuts down?
We have special shield hit FX. Only the area where the bullet hits the shield will show up.