Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Just so you know, I'm still texturing.
The Prowler will be a mid/late game research and build that will more than likely give you the upper hand against your enemy. It will have a 'cloak' ability and act as a scout. The Prowler will also be able to lay Moray space mines undetected, which can cause major grief to the enemy player. In direct light, you can see the photoreactive panels on the hull (it's the hexagon pattern).
The Tigershark is a small harassment unit that is in between the Mako and the Hammerhead corvettes. The Tigershark will come with two heavy turrets and a longbow missile turret, which does more damage than an Archer. Won't go into specifics, but the Longbow missile is used for penetrating shields and heavy armor. This corvette will be easily affordable and available early game.
As usual, the album for both, along with all my textures, is here:
Majhost.com
(Hint: there are more images in there.)
cool man, nice texture and very UNSC like.