Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Orthrus Fixed
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argenis2
argenis2 Jul 26 2011, 8:11pm says:

stealing grunts food tits on command :)

+6 votes     reply to comment
880Zero
880Zero Jul 26 2011, 10:17pm replied: Online

There won't be any food nipples left after the twin MAC salvo punches a hole through an unshielded CCS-class Battlecruiser.

+8 votes     reply to comment
Unikraken
Unikraken Jul 26 2011, 10:36pm replied:

Dual macs must need quite the power plant.

+1 vote     reply to comment
V3LO
V3LO Jul 27 2011, 8:50am replied:

Well, that's why back end of the ship is so bulky.

+1 vote     reply to comment
Syrtees
Syrtees Jul 28 2011, 6:28pm replied:

So there's shielding mechanics? Kind of like Halo?

+1 vote     reply to comment
880Zero
880Zero Jul 29 2011, 2:12am replied: Online

Not on UNSC ships, but they do have armor in places for reinforcement.

+1 vote     reply to comment
Aliah
Aliah Jul 26 2011, 10:11pm says:

/stealallcredit

+2 votes     reply to comment
880Zero
880Zero Jul 26 2011, 10:16pm replied: Online

Surprisingly, there were no subsystems involved in this production.

I didn't steal all the credit. :(

+1 vote     reply to comment
Aliah
Aliah Jul 27 2011, 12:09am replied:

No, I mean I totally steal all credit for that ideer. =P

+1 vote     reply to comment
purplehayabusa
purplehayabusa Jul 27 2011, 12:42am says:

I like this. I like this very much.

+1 vote     reply to comment
PetrifiedPenguin
PetrifiedPenguin Jul 27 2011, 1:35am says:

I can't believe how detailed these models are

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Jul 27 2011, 6:00am replied:

that to the high poly model and high quality texture.

+2 votes     reply to comment
shadowzack
shadowzack Jul 27 2011, 12:22pm says:

youre doing a great job guys,do you have an idea of the date of the next release?

+1 vote     reply to comment
Just~a~Guy
Just~a~Guy Jul 27 2011, 3:24pm says:

it looks a little cartoonish so i dont really like it ^^,,, dont flame me xD

+1 vote     reply to comment
shadowzack
shadowzack Jul 27 2011, 4:31pm replied:

the only thing that i will say to you(just-a-guy) is, have you seen all the images? and 2, are you realy a halo fan? please answer

0 votes     reply to comment
Whizzard
Whizzard Jul 30 2011, 5:40am replied:

It looks cartoonish because it looks like it's cel-shaded. Totally not model's fault but rather it's HW2 engine itself that makes it appear like that.

+1 vote     reply to comment
Just~a~Guy
Just~a~Guy Jul 27 2011, 4:59pm says:

yes i am a halo fan :) .. dunno .. it just seems so to me .. so sorry abt this ... we have our own opinions and this is mine .. so pls don't be angered by this .. don't get me wrong .. i like the model i really do .. but it seems cartoonish

+1 vote     reply to comment
shadowzack
shadowzack Jul 27 2011, 6:50pm replied:

ok I'm not angry I think you're right it is the opinion of each person, and my opinion is that it is awesome and realistic i just wanna see a fleet of UNSC frigates exploding in front of a covenant super carrier. UNCS fleet lost(exploding)= me :D

PD:i dont hate UNCS i just like fleets fight with all their strength and die doing a lot of fireworks =)

0 votes     reply to comment
shadowzack
shadowzack Jul 27 2011, 7:58pm says:

sorry guys if you aclared this before,but i have a question, will you make the halo reach covenant corvette?

+1 vote     reply to comment
V3LO
V3LO Jul 27 2011, 10:08pm replied:

Probably as a very lightwarship.

+1 vote     reply to comment
shadowzack
shadowzack Jul 27 2011, 11:41pm says:

and other question, where do you learn to mod,do you took courses or learned on your own?

+1 vote     reply to comment
880Zero
880Zero Jul 28 2011, 3:51am replied: Online

There's tutorials on the Relic Homeworld 2 forums.

+1 vote     reply to comment
shadowzack
shadowzack Jul 28 2011, 8:21am says:

thanks

+1 vote     reply to comment
Aliah
Aliah Jul 29 2011, 11:22am replied:

Also helps to dive in and figure it out on your own. I've played almost all of the HW2 mods released at some point, changed em around, figured out how to make em different, once you've done that for awhile, you get used to the ins and outs of modding.

+1 vote     reply to comment
shadowzack
shadowzack Jul 30 2011, 12:30pm says:

no one answer this, i dont want to waste your time but do you have an idea of the date of the next release? please answer, im not waiting a date im waiting a yes or no

+1 vote     reply to comment
Su[)az][mA
Su[)az][mA Aug 16 2011, 8:51am says:

how did you fix it in the end?

+1 vote     reply to comment
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Description

Nothing is too big to be normal mapped! We've found out how to do big mesh objects properly (not that you'll see much of them), and wanted to share our joy with the fixed Orthrus Destroyer.

In case you're out of the loop, we couldn't get the ship bump/normal mapped correctly due to its high poly count.

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Entertainment
Date
Jul 26th, 2011
By
880Zero
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