Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Nebula
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Mastafroggy
Mastafroggy - - 96 comments

This...Is.....EPIC!

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Mastafroggy
Mastafroggy - - 96 comments

"I've been experimenting a bit and I think I've found a solution. Let me know what you think."

Btw I think it looks really great. The nebula in the background looks spectacular, and once again great work!

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morder553
morder553 - - 541 comments

OMG looks amazing good work

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yavuztezcan
yavuztezcan - - 709 comments

wow 0.o

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Yorky101
Yorky101 - - 111 comments

how much work have you done on this patch so far It looks amazing

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VWV
VWV - - 960 comments

This one is much better.
I would only ask you guys to rework the light effects on the modded maps.
Some of them are too dark and the light comes from just a direction, so the ships texture doesn't look smooth...

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880Zero Author
880Zero - - 2,557 comments

We're working on changing the lighting around a bit, but the one direction light source is still going to remain.

Ship textures don't look smooth? What do you mean?

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jokamo
jokamo - - 868 comments

this is fantastic! i'll be able to see my ships now! ;)

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Golly
Golly - - 415 comments

Wonderful.

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mechgt5
mechgt5 - - 307 comments

As for a solution for the low res skyboxes (that is what homeworld uses for backgrounds right?) could you just make a collage of different textures and make the final compilation of the images the target resolution? Understand? B/c I just confused myself....

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880Zero Author
880Zero - - 2,557 comments

the lighting doesn't work very well unless it's a solid object and solid objects won't work properly because it pushes everything out of it.

This solution works fine. :)

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Description

It's been a week so I thought I would update a bit of a project I've been working on inside the mod - Nebulas.

A while ago I revealed a background for Reach that was a bit low detail and covered a good majority of the map, which didn't look good. I've been experimenting a bit and I think I've found a solution. Let me know what you think. :)

Nebula credit to CelestialMotherlode.