Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
One of the PDS batteries on the marathon. Batteries will be arranged in all sorts of ways, but this area struck me as one of the most obvious.
damn can this old game actually handle alot of those ships with that high polycount?
Works fine so far.
The HW2 engine is actually very robust, It's more your hardware when rendering hooj amounts of polys. I seem to recall getting a ~12k ship to 'work,' in that it worked fine until you build a second one, multiples would drastically reduce my framerates...
but then, I'm on a nearly nine-year-old single-core windows XP box, so I'm hardly the best baseline for what the HW2 engine is capable of on modern hardware ;)
this will come in handy when killing fighters
(damn i was hoping to get first post beat me by 9 second:p)
The HW2 engine always impressed me. It could handle HW3 graphics without any upgrades !
o-o hw3? All I can think of is Homeworld 3, which sadly they're not going to make T-T
Hang on, dude ! One of the Relic dev posted this message a few months ago : Twitter.com
I can't wait for august xd
May or may not be a HW3.
I pray that it is...
so do i kinda
No radar tower?
who needs radar towers when you can detect stuff using pure awesome =P
Gonna put that on different batteries.
STOP TEASING US!!! D'X we NEED to see it the whole shebang not just bits and pieces please =)
he is right guys
The alternative is long stints with no updates. The marathon isn't finished yet, i'm just using it because it's a good test bed for these little experiments in design.
Well if it's going to be as awesone as the other ships then I suppose I can wait ;P
okay then put the teasers in i can start building up an image from them HEHE