Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
The hangar section of the Marathon.
Hangars will be placed on the bottom of ships to look a bit more interesting and give me more freedom, especially in terms of longsword tesselation. Still, only carriers will carry significant forces of Longswords, and the power of longswords will be quite beefed up compared to traditional homeworld strike craft.
The keen eye will also spot something else.
Is it the iddy-biddy Pelican =)
Yep.
I want one.
Thats nice, what will the Pel's serve as?
Looks like a pelican?
EDIT: That was a reply to V3LO, completely forgot about the reply button in a bit of a stupor
Yeah, it is
nice that a pelican and longswords
So when you posting the full Marathon? =)
When i'm done experimenting with it. I want to update the design to the same standard as the Reach frigate, and do some other stuff such as add cool gun batteries that'll be behind blast doors and stuff.
oooohhh Sounds neat, can't wait now =D
so these blastdoors do they open and close?
The same as the vagyr missile frigate, the doors open when in combat and close when at "code green" - I'd like to use this feature in quite a few of the larger ships to make them more visually dynamic.
Awesome!
just a few questions
-Does this mean the side hangers on the Halcyon have opening and closing animations?
-will the SMACs if you're doing them have the same animation they had in Halo 2?
Thanks in advance =P
The hangars on the side of the Halcyon likely won't be used in the same way we currently aren't using the ones on the frigate. I've not really started to look at how i'll do the new Halcyon so i'll leave that to when i start it. However i'm not sure if hangars will be animated. It's doable, but i'm not sure if theres a way to do it so that they don't automatically close after every ship that leaves, as longswords will be placed into squads of one. I'll ask Zero later.
What animation are you referring to?
I've not decided yet. Look below.
I'm a little curious as to why your having the Longswords in squads of one, if nothing else make it two no decent pilot will ever go into combat alone.
I'm thinking for practicality in the fact that a lone fighter is an easier target than a flight of two, two fighters can watch out for each other and are more effective in combat.
To give them more freedom in terms of movement. Whether or not you're sending longswords in alone is your decision. It's also to create a need to "Resupply", where your fleet will have to travel back to Anchor 12 if it needs more fighter craft.
Ah now it all makes sense, thanks for the explanation V.
Your ideas sound really cool. I can't wait to see it completely. :) One thing though, is the Pelican just for the show? Or will it actually have a function?
Maybe it'll be for boarding enemy ships, now that would be neat =P
Right now it's just for show, i haven't actually modelled it, it's just the Halo 2 rip. I'm not sure if it'll have a function in the end, as i'd prefer to use the Albatross as a boarding craft - it could concievably carry a force of marines large enough to board a covenant ship, while a pelican at a push could only deploy two squads.
well its still awesome =)
I think that you should use the Pelican for something... It look like everyone here loves the Pelican ( like meh :) surely because it's the most beautiful flying **** of Halo ^^
nah, because I think it's the emblem of Halo :p
Will the Longswords be displayed when docked? That would be cool.
Ah, and what did you mean with beefed up?
Displayed is a possibility with latch dock points as I've done with the Frigateyard.
By beefed up he means one Longsword is more powerful than 5 Hiigaran Interceptors.
cool, thanks for the reply.
How do the pilots get to the ships?
Entrance is in the back, na?
I'm more worried about how they dock the things in the first place. XD
Actually, the entrance is right next to the cockpit. :P
Docking isn't so bad as it's zero-g and cruisers aren't rated for atmospheric combat, alghough the Pillar of Autumn somehow seemed to land in Aszod.
Thats because its the goddamn Pillar of Autumn! :D
My original plan for this verticle hangar system wasn't really doable without going over the top with detail that no one would ever see.
Basically there would be a traditional horizontal landing hangar, with the landing area having tracks like the ones on roller coasters which drag the carriage up on the long verticle bits, this'd drag the longsword up a ramp until it's verticle where the arms in the cieling take over and then move into the ready position. I might do a diagram of what i'd idealy like the hangar to look like some time.
And the pillar of autumn presumably had those temporary thrusters when it came in to land, too. The arms race trailer shows a cruiser in atmosphere, so it's possible they had some not so common cases where cruisers were given special hardware in order to enter the atmosphere.
They can install Captain Keyes on cruisers now?
Yeah, so he can crash it into a giant wedding ring in space.
xD
Hum... We should try to make the Pillar of Autumn in Minecraft :-)
to tell you the truth mate ive been doing that. i was planning on using iron blocks but i decided not to cheat :P its not to scale but at present its looking awesome. i need a Captian Keyes texture for my character
lol nice :p
I was thinking of making a frigate...But then i may as well just be modelling.
Definitely easier that way
Very nicely done guys
Very nice work.