Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
It's been a week without any interesting news, slow day at the office, etc. I'm here to present a few new textures, though mainly the re-textured Halcyon with my new method I developed with the frigate, as posted for comparison.
Basically these updates include better, more accurate specular and gloss maps that allow details to pop better and giving the metal better reflective while the paint scheme remains a matte finish.
That's beautiful.