Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Some quick turret models. I'm doubtful that all of them will get used.
The larger missile turret is a bombardment launcher, the missiles have large AOE and be very powerful, but slow firing and unguided. The other missile turret is for smaller ships like corvettes and will fire anvil missiles rather than archers, allowing them to tackle fighter craft.
On the far end are the standard turrets, light and heavy, then a gattling turret which will only be able to target fighters.
The radar tower is more of a doodad than a turret, on larger ships they'll be placed with banks of other turrets to give the impression of a proper PDS battery rather than a line of turrets.
The heavier turrets don't need much explaining.
Still need to make a couple of guass turrets, including the heavy one from Reach, and some turret mountings to place on the angular sides of cruisers and other ships which are a bit awkward in terms of suitable turret placement.