Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Covenant Texture Update
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880Zero Author
880Zero

On a related note, this image is special. I added an extra light to the map scene that comes from the planet itself. It's a very faint blue haze that's a reflection off the planet's atmosphere, just as it would be in real life.

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MrTimm
MrTimm

you took a look at the original reach style or not yet ?

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880Zero Author
880Zero

yeah it's mostly where I got inspiration for the specular map.

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MrTimm
MrTimm

well if you need H4 let me know.

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die-lonn
die-lonn

these shots are actually beautiful!!!

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Yorky101
Yorky101

Amazing work fellas

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Hakazu
Hakazu

Just pure epic! Love it!

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Raygoza
Raygoza

This ship is beautiful

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spartan-G257 Creator
spartan-G257

Spectacular just... Spectacular

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VWV
VWV

Covenant ships suddendly became much more intimidating with this texture rework!
Hell, you beat covenants at their own game ;)

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Guest
Guest

DAYUM

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mrvintag33
mrvintag33

Can i motorboat those ships? Pllzzz, Let me at 'em! I got these CHEESEE BURGERS MAAN! Anything for those ships! Mostly because i hope i can atleast look at the ships up close in combat, for some reason i cant look at hermes class i belive they are called (cruiser) when it starts pew pewing the baddies. Scrolling out and framerate is acting like a charm but scrolling in on any cruiser (frigate) except for paris it lags like (yepp).

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880Zero Author
880Zero

"I got these CHEESEE BURGERS MAAN!"

Nah man I don't want any cheese burgers.

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mrvintag33
mrvintag33

:C They got bacon!

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880Zero Author
880Zero

Oh I thought it was a Don't be a Menace to South Central joke.

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mrvintag33
mrvintag33

It was but i like bacon :3

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880Zero Author
880Zero

MAN, I'LL SUCK YO **** MANNNN

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AgentGreen
AgentGreen

I love you.

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Description

There hasn't been a lot of work coming my way. As I started redoing the UNSC specular and gloss maps to be more interesting, I noticed the Covenant were pretty lackluster so I decided to touch them up as well.

I removed the hex pattern since it was barely visible and instead opted for a more diverse specular map. The gloss map has also been adjusted to display more of a difference between the dark armored parts and the elegant blue parts. The armor parts have little to no gloss so they take more direct light while the main body has a moderate gloss pass so light is more dissolved across the surface to give it a polished shine.

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880Zero
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