Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Atlas-class Command Carrier (view original)
Atlas-class Command Carrier
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Runemaster117
Runemaster117 - - 197 comments

Lol, do i see some Forge parts on the bottom of this ship?

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero - - 2,557 comments

Forge parts? What are you talking about?

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The Atlas-class is a prototype carrier developed to fulfill fleet-wide command organization. At only 1500km long, the Atlas only has one MAC to compensate for hangar space. Because it is not as large as traditional UNSC carriers, the Atlas-class hasn't seen widespread development in the navy and has only recently been put into reproduction after the UNSC created its frontier expeditionary force. Not as heavily armed in terms of ship to ship canons, the Atlas is a support ship and relies on its heavy flak turrets and AAA guns to defend itself from enemy bomber craft. The Atlas is unique in that it can refurbish and rebuild fighters due to its automated hangar bay, making fighter craft virtually available in the field.

The Atlas-class carrier has a very large fighter storage capacity. On small pop games, the Atlas can hold the entire strikecraft force in its hangar (12 units). Likewise, it is also the first ship in HHF to use Homeworld2's subsystem design. Although very bare bones, the Atlas will work similar to the carriers of vanilla, where it utilizes subsystems to buff itself and nearby friendly ships. So far there are only a handful of subsystems, but that is to increase in the near future. If you want to spitball ideas for more subsystems in the comments, feel free to let us know what you're thinking - we want to know.

The current subsystems are as follows:
Fire Control Tower - increases weapon damage and accuracy of nearby friendly ships
Fleet Drive System - increases nearby friendly ship speed and acceleration
Advanced Sensor Array - boosts sensor distance
Fighter Production - allows the Atlas to produce fighters in the field.