Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Finished it. Admittedly i think i ran out of imaginative steam towards the end so the left side isn't as good as the right in my opinion.
Only thing of real note is that the station is covered in cannon batteries and turrets, it'll essentially be completely invulnerable to early enemy ships (fighters, corvettes, frigates etc), and will have updates available that'll add guass turrets and heavy rail guns that'll seriously damage even late game ships.
The station will be irreplacable and will be the only ship capable of producing ship yards and fighters, justifying the heavy armament. Still, you'll want to keep it off the front line by intercepting enemy forces rather than letting them come to you.
it looks AMAZING fantastic job i like the upgrade for the weapons, can't wait to play with that one my side.
Promie
you really do impress me, the level of detail is extraordinary. wow :)
******* LOVE IT :D:D
I love you.
p.s. I meant that in the way you love something, like chocolate or halo =P
p.p.s. for the heavy railguns are you going to use the mass driver from Reach? or are you going to make you own model?
I was picturing the mass driver, yeah.
Awesome I am positively ecstatic I could contribute =P
Oh man. :(
Look at it this way... once you texture it, you'll be the one getting all the praise.
Okay, yeah, it's still going to be a pain... :-P
When you're a master texturer and able to texture anything anyone ever throws at you you'll thank me.
bah
think of it as a challenge and anyway if you need to just texture a few parts of it a day.
crazy, mad even, but i guess it would be worth it in the end
"just texture a few parts of it a day"
Yeah, it's not like I sit at my computer all day texturing.