Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

Report abuse HHF v1.09A
Filename
HHF109A.rar
Type
Patch
Uploader
880Zero
Date
Nov 30th, 2012
Size
614.10mb (643,926,997 bytes)
Downloads
5,690 (2 today)
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Description

Version 1.09A fixes AI problems, re-implements the vanilla races and maps, streamlines research, re-balances weapons, and adds more resources to the maps.


Aliah and I have been working hard over the past four months to get a stable patch out to you guys. She's worked hard on fixing the AI to the point where they aren't stupid, and also working on balancing weapons. I have been working on tweaking maps so they have more resources, as well as making research more streamlined and less gated in previously releases. We've also re-enabled the vanilla races and have made two extra deathmatch folders featuring old HHF maps if you're a fan, and the vanilla maps, which have remained un-touched. I hope you guys enjoy the patch as many of the complaints you guys had have been addressed.

Please note, both the Shader and NoShader version are included in the download for the sake of condensing comments. If you cannot run the Shader version, you must use the NoShader version of the mod. There is a ReadMe file included in the download, as well as shortcuts for both versions of the mod. If you can't figure out how to install it, don't ask, because it's pretty self explanatory.

Preview Image
HHF v1.09A
Post comment Comments  (0 - 50 of 62)
spartan-G257
spartan-G257 Nov 30 2012, 4:49am says:

Thanks guys

+1 vote     reply to comment
VWV
VWV Nov 30 2012, 7:16am says:

I can't download, it says the mirror is not avaiable...

+1 vote     reply to comment
blad3mastr
blad3mastr Nov 30 2012, 7:20am replied:

worked fine for me, try it again maybe it was still processing or something

+1 vote     reply to comment
VWV
VWV Nov 30 2012, 7:40am replied:

Ok now it run.

+1 vote     reply to comment
yavuztezcan
yavuztezcan Nov 30 2012, 7:19am says:

thanks

+1 vote     reply to comment
VWV
VWV Nov 30 2012, 7:44am says:

Why it is so damn slow?! 100 Kb/s i usually have ten times that when i download from MODDB!

+1 vote     reply to comment
AncientT
AncientT Nov 30 2012, 8:30am says:

Soo .. ehh is the AI actually CHALLENGING now ? cUZ They suck at putting up a fight :/

+1 vote     reply to comment
Aliah
Aliah Nov 30 2012, 8:56am replied:

In general they usually do regardless, but yes, in this version the AI will fight back.
A tip to keep the AI intelligent is playing with expert AI only, and launch the game using a shortcut with the -determcompplayer command line included.

+2 votes     reply to comment
AncientT
AncientT Nov 30 2012, 8:21pm replied:

i'll try and Put in that Code. Hopefully that'll make it more fun :)

+1 vote     reply to comment
JoshHepburn
JoshHepburn Nov 30 2012, 10:30am says:

do u have to add the details into the homeworld game like when u put a mod in with this?

+1 vote     reply to comment
raul123alin
raul123alin Nov 30 2012, 10:45am says:

i seem to have a problem with the UNSC.the units seem to have blank spots in them though which you can see

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Nov 30 2012, 8:59pm replied:

The area where the team colors should be is transparent.

+1 vote     reply to comment
880Zero
880Zero Dec 1 2012, 4:12am replied:

Screenshot in PM please?

+1 vote     reply to comment
Temeter
Temeter Nov 30 2012, 11:26am says:

Thx, it's great you reacted to the ideas and criticism.

On the other hand, i hate to say it, but the ai is still passive. Also tried expert and -determcompplayer, but the greatest task my ai enemies and friends managed to do was the construction of one fighter and a miner.

+1 vote     reply to comment
880Zero
880Zero Nov 30 2012, 2:09pm replied:

Back to the drawing board *sigh

+2 votes     reply to comment
JoshHepburn
JoshHepburn Nov 30 2012, 1:07pm says:

sorry for the complaint but when playing the game the enermy UNSC never build any ships that will fight, and i would like to know why thnks

+2 votes     reply to comment
880Zero
880Zero Nov 30 2012, 2:08pm replied:

Peculiar, it should be working...

+2 votes     reply to comment
JoshHepburn
JoshHepburn Nov 30 2012, 7:45pm replied:

i have uninstaled it and reinstaled it and still they dont want to fight,but on the good hand im in love with the HD colours and shading affects :)

+1 vote     reply to comment
emanfritzkraut92
emanfritzkraut92 Nov 30 2012, 1:08pm says:

Everything about it is just spectacular! Just one thing, my Tursiops harvester cannot harvest space debris. Is there any way that can be fixed?

+1 vote     reply to comment
880Zero
880Zero Nov 30 2012, 2:07pm replied:

I'm not sure why as they have the prop per hard points. Debris is being faded out in favor of the new debris system.

+1 vote     reply to comment
emanfritzkraut92
emanfritzkraut92 Nov 30 2012, 9:54pm replied:

So, will that be in the new release? (If there is a new release)

+1 vote     reply to comment
880Zero
880Zero Dec 1 2012, 4:11am replied:

In a new new release, yes. Since we're going through patching stages now, don't expect it very soon.

+1 vote     reply to comment
emanfritzkraut92
emanfritzkraut92 Dec 1 2012, 8:37am replied:

Okay, I'll wait REALLY REALLY patiently then. Oh, just out of curiosity... Is there a possibility of making the UNSC's Super MAC cannon?

+1 vote     reply to comment
880Zero
880Zero Dec 1 2012, 2:44pm replied:

We don't have a modeller anymore so we'd have to borrow one.

+1 vote     reply to comment
piemanpie
piemanpie Dec 5 2012, 7:05pm replied:

well in response to that i can model prity good in inventor professorial 2012 i would show you pics but i cant access my files for a few days and other then making a model i have no clue how to implement it into the game or real what size to make something like that

+1 vote     reply to comment
mahzorimipod
mahzorimipod Nov 30 2012, 1:58pm says:

Thank you!!!

+1 vote     reply to comment
Seravee
Seravee Nov 30 2012, 7:19pm says:

Nvr mind

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Nov 30 2012, 8:11pm says:

I wonder if you could implement boarding. Remember FXMod? They had small scavenger corvettes act as marine frigates. Perhaps you could make pelicans buildable and then just use them like that?

0 votes     reply to comment
McChaffe
McChaffe Nov 30 2012, 9:40pm replied:

I believe that question was answered awhile ago.

+1 vote     reply to comment
emanfritzkraut92
emanfritzkraut92 Nov 30 2012, 11:40pm replied:

IMO if you have Pelicans, they'd be so tiny and unrealistic to capture an entire frigate. Remember that a Longsword is much bigger than a Pelican.

+1 vote     reply to comment
880Zero
880Zero Dec 1 2012, 4:12am replied:

If anything, the idea that was pitched a while ago was to include Charon-class light frigates as a substitute for the marine frigate and they would board ships like the Gettysburg/Ascendant Justice hybrid. However, since we've opted out of having boarding, it won't be in.

+1 vote     reply to comment
spartan-G257
spartan-G257 Dec 1 2012, 6:53pm replied:

Could always do it as a solution against the assualt carriers if they appear

0 votes     reply to comment
emanfritzkraut92
emanfritzkraut92 Dec 2 2012, 12:19am replied:

Well, one thing about the UNSC is that they are resourceful. It would be nice if a bunch of marines or ODSTs could do some boarding (Like the Vaygr's infiltrator frigate) so the Covenant's deadly weapons could be turned against themselves. Covenants however don't do much boarding as I recall and they rather prefer the "**** EVERYTHING UP IN PLASMA!!!" solution.

0 votes     reply to comment
880Zero
880Zero Dec 3 2012, 10:04pm replied:

On the contrary, the Covenant tried to board every UNSC vessel and station they could in an attempt to find the whereabouts of Earth. That's the reason why the Cole Protocol was enacted, to save Earth and scuttle anything if the ship was being boarded and couldn't be saved.

+1 vote     reply to comment
emanfritzkraut92
emanfritzkraut92 Dec 3 2012, 10:18pm replied:

Oh ya, I forgot about that... >.<

+1 vote     reply to comment
GdfEdwards
GdfEdwards Dec 1 2012, 6:18am says:

I have done the installing process and have the file in my Data file for Homeworld 2 but when I launch from the short cut I get a black screen fro a few seconds then it goes back to the desktop.. any help?

+1 vote     reply to comment
V3LO
V3LO Dec 1 2012, 8:04am replied:

Patch homeworld 2 to 1.1

+1 vote     reply to comment
GdfEdwards
GdfEdwards Dec 1 2012, 10:42am replied:

Working now! Thank you.

+1 vote     reply to comment
GdfEdwards
GdfEdwards Dec 1 2012, 10:44am says:

I loved playing the mod and I can see it becoming an amazing mod and game if someone took the idea of this mod and the Homeworld play style to make a dedicated halo game for space combat like this mod gives us a taster of now, it's truly epic. Love the mod, thank you! Just one comment, could be good if we could get some coloured space maps, black space with black ships is realistic but have a few maps so we can really see whats going on :)

+1 vote     reply to comment
emanfritzkraut92
emanfritzkraut92 Dec 1 2012, 11:03am says:

Hey guys! If you want to see how beautiful this mod is in-game, click this link to see the pictures I took Moddb.com

+1 vote     reply to comment
wirelesscake
wirelesscake Dec 1 2012, 2:40pm says:

The mirror doesn't seem to be working.

+1 vote     reply to comment
wirelesscake
wirelesscake Dec 3 2012, 12:44pm says:

The game keeps chrashing at random when i'm playing, anyone know how to fix this?

+1 vote     reply to comment
Guest
Guest Dec 3 2012, 11:24pm says:

Sorry to be a bother but I have a rather peculiar problem. The entire game runs very smoothly, except for one part: the camera controls are so unresponsive that for example, after I press the key to zoom in on a vessel, it takes about 15 seconds for it to start doing so, and it does so in a very twitchy manner. I tried the No Shaders version and on lowest settings, but it still doesn't work... Any ideas?

+2 votes     reply to comment
SANGHYUK
SANGHYUK Dec 7 2012, 10:03am says:

I NO Sound

+1 vote     reply to comment
SANGHYUK
SANGHYUK Dec 7 2012, 10:16am replied:

I'm sorry, my mistake

+1 vote     reply to comment
Guest
Guest Dec 14 2012, 2:28am says:

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Guest
Guest Dec 14 2012, 2:10pm says:

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880Zero
880Zero Dec 15 2012, 5:48am replied:

You're a guest. Get an account.

Also finally, you can reply to them.

+1 vote     reply to comment
Rhonen
Rhonen Dec 14 2012, 4:23pm says:

Nice mod but something is wrong cuz the game crash after 15-20mins..

+1 vote     reply to comment
880Zero
880Zero Dec 15 2012, 5:49am replied:

Did you try the NoShaders version?

+1 vote     reply to comment
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Platform
Windows
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Release Date
Released Dec 4, 2010
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MD5 Hash
061e9a5b328658f98d7f64c7ecc76687
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