This mod is a space combat only modification. You will be able to command the UNSC or Covenant fleet. What will you do? Help the UNSC defend all her colonies? Or will you join the Covenant and destroy every single human piece of filth in your way?

Halo: Fleet Command is a Total Conversion Mod for the underrated Nexus: The Jupiter Incident, bringing the Halo Universe to NJI. Everything redone and overhauled to portray the Halo Universe perfectly.

Halo: Fleet Command is in no way affiliated with Mithis Entertainment or Bungie. This is a fan made project for fans.

Note that sometimes production of this mod may seem slow. If you feel its too slow, feel free to help out. Don't worry though, this mod will never die. Also note that models and textures can change during development as some are placeholders atm.

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UNSC staging station Point of no Return briefing UNSC repair and refit station design 1
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3 comments by chakotay02 on Mar 17th, 2013

Hello everyone,

First up is a UNSC fortress/staging station. When the first Outer Colonies began to fall, the UNSC saw the need for a place to stand in between the falling colonies to hold the line a little longer and to provide aid for the fleeing civilian ships. After some time, the first fortress/staging station FS-0001 was created. FS-0001 was easily deployable, sporting enough weapons and armor to hold out against a small assault and having enough space to provide relief for several vessels. Expect this station to show its face in the campaign.

UNSC staging station

One of ONI's best kept secrets has been this ship; the Point of no Return. Although ONI has many facilities and bases, this ship is used by the top of ONI as a command ship and secure conference location. Only a handful of people know of this ship. Further information is classified.

Point of no Return briefing

A huge platform that is capable of repairing and/or refitting up to six ships of Destroyer size or smaller at a time. These platforms were scarce throughout the UNSC fleet, but there were several who were constantly moving around to keep up with the UNSC fleets that were getting cut into pieces trying to defend their planets. Later in the war, these platforms were used as shields against the Covenant's plasma. But which of these two designs do you like best?

UNSC repair and refit station design 1UNSC repair and refit station design 2

UNSC repair and refit station design 1UNSC repair and refit station design 2

And the final new ship we've probably all been seeing a lot lately; the UNSC Infinity. Build as a last resort if Earth should fall, the Infinity possesses all of the Forerunner technology the UNSC ever found and extracted and is armed to the teeth. When the war ended it became the UNSC's new flagship.

Briefing of the Infinity

An idea I have for the campaign is to include this ship; the Gungnir. It's a refitted Phoenix class Colony ship that has been in the war from the beginning. It has been under heavy attack several times and been patched up several times, but it always had to be rushed into service again. So its decline is showing.

Gungnir

I've mentioned a campaign once or twice now, and it is something I have planned. It will, however, be one of the last things created for this mod. In other news; my music artist is having internet trouble, so I can't upload his work just yet, but I will as soon as I have it!

Until next time,

Ciao,
Abyssinian

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Database

Database

May 31, 2009 Trailers 1 comment

A UNSC database which gives information about a lot of UNSC and Covenant matters. Note that not all ships have a picture yet. This is because these ships...

Post comment Comments  (70 - 80 of 139)
theredX
theredX Nov 17 2010, 5:46pm says:

PLEASE make beta soon i REALLY want to play this game!!!!!

+1 vote     reply to comment
The_Artist
The_Artist Nov 10 2010, 7:10pm says:

Hey chakotay02

should you want me to I can help you model a bit, I use lines for the most part, and 3Ds max, but im quite good at it and willing to give it a shot :)

if youre interested send me a PM and we'll talk, because there are some issues needed to solve/discuss before I can help.

otherwise, grats on your magnificent progress :D

-Thomas

+1 vote     reply to comment
kowkillar
kowkillar Oct 10 2010, 3:57pm says:

I thought the differences in the PoA between CE and Reach was just aesthetic due to the more advanced graphics now available.

+1 vote     reply to comment
DemonPastry
DemonPastry Sep 26 2010, 5:27am says:

any chance of a demo? or alpha or something to see in game the amazing progress you have made :)

+1 vote     reply to comment
chakotay02
chakotay02 Oct 1 2010, 12:35pm replied:

I'm currently waiting on a modeler who's helping me out with a certain model. After that I'm starting on a trailer and after that I'll see about a beta or anything. That beta will most likely be after a 'trusted-people-alpha'.

+1 vote     reply to comment
Hakazu
Hakazu Oct 15 2010, 1:07am replied:

Have the modeler joined you?

+1 vote     reply to comment
chakotay02
chakotay02 Nov 6 2010, 12:01am replied:

No, he hasn't I'm afraid, though at this moment, I'm teaching two other people how to model and how to texture (though I feel I kinda suck at texturing myself).

+1 vote     reply to comment
loggos
loggos Sep 22 2010, 5:13pm says:

how do i install this mod? please helöp i am new

+1 vote     reply to comment
galaxy366
galaxy366 Sep 23 2010, 3:36am replied:

you put the map into the mod folder in the nexus directory ;)

but this mod hasn't been released yet :P

+1 vote     reply to comment
kowkillar
kowkillar Sep 13 2010, 12:28am says:

It would be awesome if this came out right around the same time as Reach. :)

+2 votes     reply to comment
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Nexus: The Jupiter Incident Icon
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chakotay02
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