This is the final update with new UNSC models. All that remains now are some neutral ships and then I’ll be doing the wildcard round. I can’t wait...
Halo: Fleet Command is a Total Conversion Mod for the underrated Nexus: The Jupiter Incident, bringing the Halo Universe to NJI. Everything redone and overhauled to portray the Halo Universe perfectly.
Halo: Fleet Command is in no way affiliated with Mithis Entertainment or Bungie. This is a fan made project for fans.
Note that sometimes production of this mod may seem slow. If you feel its too slow, feel free to help out. Don't worry though, this mod will never die. Also note that models and textures can change during development as some are placeholders atm.
A good friend of mine; MobiusOne is making a Halo mod for Star Citizen; called "Star Citizen: UNSC". So far he's already created some incredible models and I highly recommend you to go check it out. Even if Star Citizen won't turn out as modable as they say; he'll still be making highly detailed models of all ships and stations.
If there are any decent modelers out there with some spare time, I urge you to get in contact with the mod "Sins of the Prophets" for Sins of a Solar Empire. I've been trying to help them out, but with all the things I've got going on, I'm just not able to put in the amount of time I'd love to put into it. So if you're a modeler please contact them or Unikraken.
PS, if you don't know how to model but are interested; get yourself 3ds max and contact me. I'd be happy to teach you. But only if you've already got 3ds max and are willing to learn.
Then on another note of recruitment; if there are any scripters out there, or just basicly anyone who'd be interested in diving into Nexus' code and help this mod out, please contact me. I'm stuck at several points and a new pair of brains and eyes would be very helpful.
Unfortunatly, that's it for now. I have very little new to show you. Hopefully I'll find a coder soon and I can start being more productive again and have more things to show off.
Until next time,
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