This mod is a space combat only modification. You will be able to command the UNSC or Covenant fleet. What will you do? Help the UNSC defend all her colonies? Or will you join the Covenant and destroy every single human piece of filth in your way?

Halo: Fleet Command is a Total Conversion Mod for the underrated Nexus: The Jupiter Incident, bringing the Halo Universe to NJI. Everything redone and overhauled to portray the Halo Universe perfectly.

Halo: Fleet Command is in no way affiliated with Mithis Entertainment or Bungie. This is a fan made project for fans.

Note that sometimes production of this mod may seem slow. If you feel its too slow, feel free to help out. Don't worry though, this mod will never die. Also note that models and textures can change during development as some are placeholders atm.

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UNSC staging station Point of no Return briefing UNSC repair and refit station design 1
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3 comments by chakotay02 on Mar 17th, 2013

Hello everyone,

First up is a UNSC fortress/staging station. When the first Outer Colonies began to fall, the UNSC saw the need for a place to stand in between the falling colonies to hold the line a little longer and to provide aid for the fleeing civilian ships. After some time, the first fortress/staging station FS-0001 was created. FS-0001 was easily deployable, sporting enough weapons and armor to hold out against a small assault and having enough space to provide relief for several vessels. Expect this station to show its face in the campaign.

UNSC staging station

One of ONI's best kept secrets has been this ship; the Point of no Return. Although ONI has many facilities and bases, this ship is used by the top of ONI as a command ship and secure conference location. Only a handful of people know of this ship. Further information is classified.

Point of no Return briefing

A huge platform that is capable of repairing and/or refitting up to six ships of Destroyer size or smaller at a time. These platforms were scarce throughout the UNSC fleet, but there were several who were constantly moving around to keep up with the UNSC fleets that were getting cut into pieces trying to defend their planets. Later in the war, these platforms were used as shields against the Covenant's plasma. But which of these two designs do you like best?

UNSC repair and refit station design 1UNSC repair and refit station design 2

UNSC repair and refit station design 1UNSC repair and refit station design 2

And the final new ship we've probably all been seeing a lot lately; the UNSC Infinity. Build as a last resort if Earth should fall, the Infinity possesses all of the Forerunner technology the UNSC ever found and extracted and is armed to the teeth. When the war ended it became the UNSC's new flagship.

Briefing of the Infinity

An idea I have for the campaign is to include this ship; the Gungnir. It's a refitted Phoenix class Colony ship that has been in the war from the beginning. It has been under heavy attack several times and been patched up several times, but it always had to be rushed into service again. So its decline is showing.


I've mentioned a campaign once or twice now, and it is something I have planned. It will, however, be one of the last things created for this mod. In other news; my music artist is having internet trouble, so I can't upload his work just yet, but I will as soon as I have it!

Until next time,


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May 31, 2009 Trailers 1 comment

A UNSC database which gives information about a lot of UNSC and Covenant matters. Note that not all ships have a picture yet. This is because these ships...

Post comment Comments  (40 - 50 of 139)
Prades1994 Feb 11 2012, 12:19pm says:

Im back just to let you know :D just started on some new models for Chakotay if you guys want any samples of my work then heres my portfolio or just go on my profile.

Portfolio -

+4 votes     reply to comment
Valherran Feb 29 2012, 6:28pm replied:

Good to hear, and welcome back! We need more MODs... lol

+2 votes     reply to comment
sgtmoore11 Feb 10 2012, 9:40pm says:

any news?

+1 vote     reply to comment
Argel_Tal Jan 19 2012, 3:46pm says:

I've been following this mod's development for some time now and was hoping others would 'do the work for me' in giving you the answer to your question whether to wait for Nexus 2 or not.

Regardless of whether the studio reaches the mark of 400.000€ at the end of February or not, I go for option A) "Continue this mod for Nexus and focus on finishing it"

Looking forward to new updates!

+2 votes     reply to comment
chakotay02 Jan 20 2012, 7:47pm replied:

I'm really sorry its been so long since the last update. I've been so extremely busy with school and then the holidays and then school again. School is winding down though, so expect a large update with a week or 2-3.

+2 votes     reply to comment
johnny21 Nov 14 2011, 2:23pm says:

i love you for making this mod, for i agree with the good Apoc27, it is high time that someone made a halo space game....

+2 votes     reply to comment
Apoc27 Oct 4 2011, 11:26pm says:

Is this project still being developed?

I Only recently discovered Nexus and love it, but I've been ranting and raving to my friends for years about how awesome a halo space game would be... This mod could fulfil my dream xD

+2 votes     reply to comment
chakotay02 Oct 8 2011, 3:26pm replied:

It is still very much in production. Just check the dates on recent updates ... I'll have another one rather soon.

+2 votes     reply to comment
Apoc27 Oct 9 2011, 10:36am replied:

Thanks for the update. Cant wait xD

+1 vote     reply to comment
Melik Sep 2 2011, 9:11pm says:

Nexus 2

+1 vote     reply to comment
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