This mod is a space combat only modification. You will be able to command the UNSC or Covenant fleet. What will you do? Help the UNSC defend all her colonies? Or will you join the Covenant and destroy every single human piece of filth in your way?

Halo: Fleet Command is a Total Conversion Mod for the underrated Nexus: The Jupiter Incident, bringing the Halo Universe to NJI. Everything redone and overhauled to portray the Halo Universe perfectly.

Halo: Fleet Command is in no way affiliated with Mithis Entertainment or Bungie. This is a fan made project for fans.

Note that sometimes production of this mod may seem slow. If you feel its too slow, feel free to help out. Don't worry though, this mod will never die. Also note that models and textures can change during development as some are placeholders atm.

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Plugging time

News 1 comment

Hello everyone,

A good friend of mine; MobiusOne is making a Halo mod for Star Citizen; called "Star Citizen: UNSC". So far he's already created some incredible models and I highly recommend you to go check it out. Even if Star Citizen won't turn out as modable as they say; he'll still be making highly detailed models of all ships and stations.
Moddb.com

If there are any decent modelers out there with some spare time, I urge you to get in contact with the mod "Sins of the Prophets" for Sins of a Solar Empire. I've been trying to help them out, but with all the things I've got going on, I'm just not able to put in the amount of time I'd love to put into it. So if you're a modeler please contact them or Unikraken.
Moddb.com

PS, if you don't know how to model but are interested; get yourself 3ds max and contact me. I'd be happy to teach you. But only if you've already got 3ds max and are willing to learn.

Then on another note of recruitment; if there are any scripters out there, or just basicly anyone who'd be interested in diving into Nexus' code and help this mod out, please contact me. I'm stuck at several points and a new pair of brains and eyes would be very helpful.

Unfortunatly, that's it for now. I have very little new to show you. Hopefully I'll find a coder soon and I can start being more productive again and have more things to show off.

Until next time,

Ciao,
Abyssinian

The UNSC’s heroes

The UNSC’s heroes

News 3 comments

This is the final update with new UNSC models. All that remains now are some neutral ships and then I’ll be doing the wildcard round. I can’t wait...

The Covenant all out

The Covenant all out

News 5 comments

It’s been a long, long time. But here I am bringing you textured Covenant models. After this it’s just one more Covenant ships and some UNSC and neutral...

Covenant rising

Covenant rising

News 9 comments

The Covenant are starting an uprising in this, and the coming, update. They must be gathering for something big ...

Back from work

Back from work

News 4 comments

It has been a while, and I have been very very busy with a lot of stuff other then H:FC but I bring lots of new goodies.

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Database

Database

Trailers 1 comment

A UNSC database which gives information about a lot of UNSC and Covenant matters. Note that not all ships have a picture yet. This is because these ships...

Post comment Comments  (120 - 130 of 145)
eculeader
eculeader

i'm not sure how updated the database is, but the UNSC Iroquois is a Destroyer, meaning it's got 2 MACs not one. Also, it has 26 oversized archer missile pods, not 20. One standard missile pod contained 30 missiles, an oversized would carry around 40-50. The Marathon class cruiser also has oversized archers. The ONI Prowler also has mines that are deployed in space, they were used in the battle of Onyx. This one is just kind of insulting personally, the Pillar of Autumn has 300 archers, not a measly 20.

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chakotay02 Creator
chakotay02

Have you even considered that the game would probably crash if the Autumn truely had 300 missile pods? I know the ships do not have their standard weapon payload. I'm no brainless idiot. But this is a mod for a game, if I gave all ships as much missile pods as we know or would be logical the game would crash from the thousands of missile it would have to process the second fleets would come into firing range of each other.

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chakotay02 Creator
chakotay02

I'm working hard to get things done, however, please keep in mind that I also work very hard on Halo: First Offensive, which right now needs my full attention. After certain things are done, I will be able to spend more time on making a new update for you all.

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zacury
zacury

When it beta comes out? i'm not wanna perfect version.
oh man, i'm feeling the launch the eyeball from my face~ plz show the beta.

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Mularac
Mularac

so, what's up? any RC in the near future?

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rototor
rototor

I looooooove halo!!!
And I loooooove nexus!!!!!!
Je sais pas si ça se dit comme ça mais bon ^^

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chakotay02 Creator
chakotay02

C'est bon. Merci bien! :)

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Orphee
Orphee

Oh yeah awesome ! :D
Controll a human fleet against the evil covenants ^_^
Un mod prometteur qui me comblera hehe
Bon courage ! Good luck ;)

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Mularac
Mularac

yeah that's what we (War Begins) are trying to achieve, rather long and tactical battles but not boring and too long...

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Nominee
Nominee

This is great!
Nexus was pretty good but not enough people had heard of it.

This should put it on the map.

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Mularac
Mularac

indeed. It's a too great game to be left unnoticed.

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firewarrior1705
firewarrior1705

Stock nexus never got so popular because of the major balance issues it had. I remember once in a 1 vs 1 battle with 2 cruisers, the battle lasted for like 20 minutes :)) If they considered another balance system maybe the game would have had more fans and they'd be willing to make the sequel

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Nominee
Nominee

IMHO, that was what made it great!
Homeworld was a sprint: Build as many ships as possible. (I'm not knocking Homeworld, I still play it...)

Nexus was a marathon. One false ship maneuver, and it was game over. Because if you couldn't align your point defenses because you weren't at a broadside, those torpedoes and bombers could rip up your cruiser.

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