0 comments by Ds_0001 on Nov 8th, 2009 digg this super bookmark
Unfortunatly this means two things; one, you will need to create a new account at the new forums. And two, for now, there might be some constructions going on, especially with the new website. We promise we will try to make things as convinient for you all as possible and that you won't be bothered with the constructions.
In next weeks update we hope to show you all a video of the harvester and refinery at work along with randomized slipspace transitions, provided all goes well.
Anyway that's enough from me.
Until next time,
Ds signing off
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Will u be releasing a beta or will u release when the mod is fully completed
Will there be:
1: Skulls?
2: Halo Rings?
3: The Arbiter?
4: How will the campaign be?
1. No
2. Maybe
3. Maybe
4. Good
the music is just AWESOME!!! :P CANT WAIT FOR IT!!!!
most halo music does. especially the menu music of Combat Evolved. =D
The work on the models look very good. I have to say though the textures on these models look blured and low quality. I think it would look much better with higher contrast ;) I just found it made the games graphics much better and give it a sort of 3d look (i think occlusion). I did this with my SA textures and performance didnt decrease. Great work regardless.
I currently texture the models. And I'm not good at it. :P They're temporary until a texturer has been found.
damn i cant reply comments =/
chakotay02 It should be rather easy check out the difference using the same texture.
Johnpro992.angelfire.com
Johnpro992.angelfire.com
Guys I used to import halo maps and objects into GTA but now since GTA4 has been released I stopped can any of you give me a good star wars empire at war community site were I can learn how to mod EAW? sorta like gtaforums?
You can, it just jumps to here. Anyway, the pictures you linked to are dead end links.
If texturing's easy, then how is it so little people do it?
Here's a link to the main site for eaw stuff: Empireatwar.filefront.com
And here's a link to a site that helped me out a lot: Swgbex.com
Thanks for the links. Because texturing is time consuming ;-)