34 years of war, billions of soldiers and civilians dead, all colonies on different planets under attack.
And it is up to you to save them, as an commander of one of the Frigate Class ships named "Wings of a Angel" that came from
an mission far in space to find new planets to live on, got the task to destroy the Covenant invasion of destroying humanity.

Evolutions will contain:
 - Original campaign mode with over 64 missions
 - All original and new units for both The UNSC and The Covenant
 - New Resource system
 - New General Powers based on the Halo universe
 - New Multiplayer maps
 - Original Soundtracks
 - And many more


Evolutions is created under the licens of Microsoft Game Studios “Game Content Rules” and is using concept from Halo.Evolutions is a non profit project for Halo fans by Halo fans

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Blog RSS Feed Report abuse Latest News: Microsoft is reviving a well loved strategy game franchise

15 comments by MrTaxikiller on May 7th, 2014

Paging all armchair generals - please wax your moustaches, don your monocles and, er, plump your armchairs. Microsoft appears to be working on a new instalment of a classic strategy game franchise, as per a job ad spotted by NeoGAF.
 "Microsoft Studios is looking for a highly experienced senior games developer to help build and lead the team for a new AAA title within an established and well-loved strategy game franchise," it reads. The successful candidate's "primary responsibilities will be to recruit and lead the client-side engineering team, drive technical strategy for client development, manage the day-to-day engineering rhythm, and evaluate and recommend appropriate middleware and tools to accomplish our goals".

Microsoft has three strategy franchises that could fit the label "established and well-loved", by my reckoning. The most obvious is Age of Empires, created by now-dead Ensemble Studios - there hasn't been a peep on that front since 2011's free-to-play instalment Age of Empires Online, which is due to be closed down in July 2014.Ensemble is also the studio behind Halo Wars, one of the few well-regarded and successful console-native real-time strategy titles. I'm not sure I'd call it an "established" franchise, though - sales weren't spectacular. Phil Spencer praised the game's control scheme while expressing guarded enthusiasm for console strategy experiences in January.Last but not least, there's Viva Pinata, Rare's intensely sugary animal husbandry sim. The developer has ideas for how a new game might make use of Kinect, and Microsoft's head PR honcho Major Nelson has broached the subject on Reddit. I also can't help noticing that Rare retweeted our retrospective from last month. On the other hand, the job listing above is based in Redmond, rather than at Rare's HQ in Leicestershire, UK.Any frothy bits of speculation to share?

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Post comment Comments  (40 - 50 of 410)
Madin
Madin Apr 29 2014, 5:23am says:

Some very nice stuff lately, good work!

+1 vote     reply to comment
Flam1ng_Dem0n
Flam1ng_Dem0n Apr 28 2014, 6:35pm says:

Just thought I would point out as a helpful tip that the Human-Covenant War actually lasted a total of 28 Years and not the 34 years listed above in the mod description. Not sure where the 34 Years came from to be honest. Care to elaborate why you have it set as that and where you got it?

Otherwise I would suggest fixing that date.

Everything (information wise) looks pretty good.

0 votes     reply to comment
MrTaxikiller
MrTaxikiller Apr 29 2014, 2:27am replied:

Like many time's said before, we are not going trough the original story line from the Halo events.

+2 votes     reply to comment
Flam1ng_Dem0n
Flam1ng_Dem0n Apr 29 2014, 6:13am replied:

That makes no sense. What you just said goes against you Mod description. What part of the Halo Universe are you looking at modeling this mod after? If it involved the Covenant, that would be the Human-Covenant War. And that war in particular was 28 years.

Care to elaborate what part of the Halo Lore you are making the mod after?

-1 votes     reply to comment
MrTaxikiller
MrTaxikiller Apr 30 2014, 7:15am replied:

"Care to elaborate what part of the Halo Lore you are making the mod after?"

simple answer, none !

+2 votes     reply to comment
Flam1ng_Dem0n
Flam1ng_Dem0n Apr 30 2014, 1:48pm replied:

If that is honestly the answer, then this would not be a Halo Mod. Since "Lore" pretty much means something that is based off of or related to a curtain subject or story. So in turn, you are not making a Halo Mod.

Also, you are actually basing this off of the Halo Lore, since everything in your Mod Description relates to the Halo Universe and its lore.

Thus, you are contradicting yourself.

-2 votes     reply to comment
LGPG
LGPG May 1 2014, 6:05am replied:

man... i love the halo universe, and it's history... but.. you really think someone will read the whole damn history to play the mod?.
Indeed, it was 28 years but it's just a mod for God sake.

+1 vote     reply to comment
Flam1ng_Dem0n
Flam1ng_Dem0n May 1 2014, 2:59pm replied:

Actually, I do. I know of (and still know) plenty of people who would heavy question why this mod has 34 years instead of 28 years. Not only that but they would also question why he says he is not basing it off of the Halo Lore, yet all of the vehicles are from the Halo Lore and the mod itself it Halo themed.

-2 votes     reply to comment
LGPG
LGPG May 1 2014, 11:59pm replied:

man.... is just a mod.

+1 vote     reply to comment
Meyerm
Meyerm Apr 28 2014, 3:06am says:

I would love to see the Flood as an npc. Maybe even playable in a special bonus mission. You'd have to make them too zerg-like to balance them in multiplayer, so not so sure about that. Will forerunner structures (like Halo Wars sentinel factory) be tech structures?

+2 votes     reply to comment
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363 Productions
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