Evolutions is a "Halo Wars" style mod for Command and Conquer 3: Tiberium Wars that features epic ground and air warfare on a massive scale. Evolutions brings many instruments of war from the Halo universe to life, allowing the player to fight as the Covenant or the UNSC in epic battles based on iconic Halo locales.

Evolutions will contain:
Original campaign mode with over 64 missions
- All original and new units for both The UNSC and The Covenant
-New Resource system
-New General Powers based on the Halo universe
-New Multiplayer maps
-Original Soundtracks
-And many more

Evolutions is created under the license of Microsoft Game Studios & Game Content Rules and is using concept from Halo .Evolutions is a non profit project for Halo fans by Halo fans.

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Greetings to our incredible community! It's been an exhilarating journey since our last official update in 2019, where we announced the formation of Chokepoint Games and unveiled our renowned mod, Sins of the Prophets. Fast forward to the present, and we're thrilled to share the latest developments on our ongoing project, Evolutions, and introduce the exciting addition of Far Isle.

(UNSC Hornet and Pelican render, from Far Isle)


The Evolutions Odyssey: Unraveling the Mysteries

In 2020, we were on the brink of releasing Evolutions when internal testing revealed a significant hurdle – crashes occurring approximately 10 minutes into gameplay. Undaunted, we decided to overhaul the code from scratch, prioritizing robustness and stability.

Behind the Scenes: AI Testing and Quality Assurance

To ensure a seamless gaming experience, we've rigorously tested various scenarios, including AI vs AI (UNSC vs UNSC, Covenant vs Covenant, and UNSC vs Covenant) and Player vs AI. Our commitment to excellence extends to testing different difficulty levels and AI behavior modes, such as Steamroller and Turtle behavior.

Crafting a Unified Experience

With the introduction of Far Isle, our new Halo-themed mod for ARMA, we took the opportunity to create a universal UNSC vehicle material. This material now serves as the foundation for all our UNSC vehicle assets, with even lower quality models like the Warthog and Scorpion tank receiving meticulous re-modeling and texturing.

Before image Warthog Before texture Scorpion Tank

(Texture's before the universal material)


After Warrthog Texture after Scorpiontank

(Textures's using the current universal material)

(click the image for higher quality)

Mastering Textures: A Game-Changing Approach

Our dedication to optimization led us to revamp the UV maps of older models. Take the Mantis, for instance, which previously utilized three separate UV maps. By consolidating them into a single map, we've not only improved visual fidelity but also tackled memory constraints, crucial for seamless gameplay within the limitations of Command and Conquer 3: Tiberium Wars.


(click the image for higher quality)


The Road to Release: Particle Polishing and Balance Calibration

As we inch closer to our first release, the finishing touches involve perfecting particles and fine-tuning the game balance. Although destruction animations and debris models are currently pending, rest assured, we're committed to delivering a polished product without compromising on quality.

Meet Our Collaborator: JumperScape

Exciting news on the collaboration front! JumperScape, renowned for breathing life into innovative ideas, is assisting us with top-notch voice acting. Their impressive portfolio includes The Library, TERMINALS, Tarkov: A Halo Story, and more. Follow them on Discord, Patreon, Spotify, and YouTube to discover the incredible content they're creating.


A Look Ahead: Your Vote Matters!

While we don't have gameplay footage for the ongoing Mod of the Year (MOTY) voting stage, your support remains crucial. We've been hard at work behind the scenes, polishing particles, fine-tuning game balance, and perfecting every detail for our upcoming release.

Your vote can make a significant impact, and we want to express our gratitude for your continued enthusiasm. Even without a visual sneak peek, your trust and anticipation mean the world to us. Click the link below to cast your vote and be part of our journey.

Stay tuned for more updates and exciting announcements. Together, let's shape the future of gaming!


363 Productions Has Become Chokepoint Games

363 Productions Has Become Chokepoint Games

News 3 comments

Three of Halo's most popular strategy game mods join forces to create Chokepoint Games, a fan dev studio, and tease a new joint project: an ARMA 3 mod.

Evolutions made it in the top 100 once more

Evolutions made it in the top 100 once more

News 2 comments

Evolutions made it in the top 100 for the second time. Like wow I didnt expected that to happen this year.

Another year another MOTY, PT application and a release date

Another year another MOTY, PT application and a release date

News 7 comments

Welcome back commanders and shipmasters to a MOTY annoucement. Yes that is right Mod of the year is back which means you can vote for your favorite mod.

Bug and art fixes and more bugs

Bug and art fixes and more bugs

News 3 comments

with every update we make to our internal build we are fixing issue's but also finding more issue's. None the less this motivate us to deliver you a product...

RSS Files
Evolutions Real Time Strategy Evolved Trailer

Evolutions Real Time Strategy Evolved Trailer

Trailer 7 comments

The mp4 file for the trailer for evolutions real time strategy evolved.

Post comment Comments  (0 - 10 of 1,071)
Shadslayr
Shadslayr - - 138 comments

This year, the year of our Lord, 2024. What a new year. In it we behold survivors of the past, the hopeful of the present, and the nonexistence of the future. Yay though we be tired and footsore from our journey, we shall remember our fallen brothers in arms. from the shining shores of Arcadia to the mountainous shores of Reach, we remember.

Patience my brothers, all good things, and this especially, are worth waiting for.

P.S. Keep up the good mr Timm

Reply Good karma Bad karma+2 votes
Guest
Guest - - 688,627 comments

Will this year be the year? :D

Reply Good karma Bad karma+1 vote
toyman5
toyman5 - - 138 comments

Vote!

Reply Good karma Bad karma+3 votes
Guest
Guest - - 688,627 comments

๐Ÿ‘๐Ÿ‘

Reply Good karma Bad karma+1 vote
jolanxbl
jolanxbl - - 7 comments

(buried)

Are the assets made from scratch, or copied from other Halo titles? I suspect people think this mod is already dead because past attempts either used ripped content, or in HaloGen's case, lawyered. In all cases though, their attempts have been abandoned.

Reply Good karma Bad karma-6 votes
MrTimm Creator
MrTimm - - 4,994 comments

What is it you try to achieve with these questions?

Are the models made from scratch, or ripped from other halo titles.

I think people think this mod is dead because of past attempts either using ripped assets.

Could you elaborate on your intentions? Your account was established on December 3, with the latest article posted on December 1 showcasing advancements in models and visuals. Given this, what is the objective of your involvement here?

I've noticed your posts on dormant Halogen copy mods discussing the history of Halogen and Microsoft's issuance of a cease and desist. Once again, could you clarify your goals with your activities here?

Reply Good karma+6 votes
jolanxbl
jolanxbl - - 7 comments

Why are you getting so defensive? I though developers loved to answer questions about their creation, like Idios did, professionally.

Halogen was a big project made by fans, for fans. Modding has been around for a very long time but games are getting to be less open to the idea of custom content, sound and maps. Many instances before, people would create a mod by simply importing assets from other games; even now new games often contain free models and over-used sound effects.

Many fans believed, and still do, that HaloGen was created from scratch, albeit using existing ideas. We were all really bummed (to put it lightly) to see hard work go out like that, so I've been hoping that the next big thing isn't just a copy-paste modpack. ie, a HaloGen 2 (that actually gets released). I support purchasing and creating content more than just tossing it together.

Reply Good karma Bad karma-4 votes
MrTimm Creator
MrTimm - - 4,994 comments

Sorry that is on my part, if people start saying are the assets made from scratch or copied/ripped I do get defensive as you have seen from the several HaloGen copies that tried to bring it back are taking HaloGen models and original Halo assets.

I'm aware of SSP with HaloGen and found a leaked alpha version back in 2011 through a youtube video, now Asylum / Signal the remake of HaloGen by the same developers I also have that mod.

HaloGen did have custom-created models and was not ripped from the base game, yes the sound was from the original Halo games, same with some of the voice lines, however, every 3d except was made by Slipstream Productions.

I know that I have been taking forever to release this mod, but I'm developing this mod by myself with some help by 3d artist making the 3d models, for the rest is done by me alone.

Sound design will be inspired by Halo, but with its own touch, I'll see if I can find a sound effect that I created for Far Isle that never got used.

Reply Good karma+5 votes
jolanxbl
jolanxbl - - 7 comments

Fabulous

Reply Good karma Bad karma0 votes
Idios Creator
Idios - - 391 comments

All of the assets are 100% made from scratch, from the models to the VO that the unit uses. Nothing is reused assets from any of the game, and all of our projects strictly abide by the Xbox Game Content Usage Rules by simply making all the assets ourselves.

Reply Good karma+6 votes
jolanxbl
jolanxbl - - 7 comments

Thank you, that is what I was hoping for.

Reply Good karma Bad karma-1 votes
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