Basically what this is, is a total conversion of Halo to UT2004 and Killing Floor. Everything here and intended to be will act and look exactly like they do in Halo. This is a somewhat big project but won't be too much of a hassle once I get the proper team members

Questions and answers about this mod:

Q. Why did decide to do this?
A. I was playing Halo CE and got tired of the shotty terrible netcode and the inability to customize your server without external apps

Q. What all will be included?
A. Everything in the basic Halo, including three added gametypes. Infection, Juggernaut, and Survival

Current Team Members:
Me - Textures, Models, Animations, Map Exports, Coding
Mapper - Needed
Advanced Coder - Needed

Original thread can be found at the Tripwire Interactive Forums

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Post comment Comments  (0 - 10 of 16)
JCDenton2000
JCDenton2000 May 12 2013, 2:41pm says:

I'm guessing the Zeds are replaced by the Flood?

+1 vote     reply to comment
jaess
jaess May 5 2013, 4:08pm says:

awesome :D

+1 vote     reply to comment
ceriux
ceriux Apr 19 2013, 8:45am says:

why used ripped models and take the chance of having your project closed down? (waste of your time)

-2 votes     reply to comment
ForrestMarkX
ForrestMarkX Apr 19 2013, 1:15pm replied:

Nope, it's legal. As approved by the admins at Tripwire Interactive. Content isn't ripped either, it is included with the editing kit for Halo nor am I selling this project for money so copyright infringement doesn't exist here

+2 votes     reply to comment
ForrestMarkX
ForrestMarkX Apr 14 2013, 9:11am says:

Everything is coming along nicely, got most of the code done

+1 vote     reply to comment
ronnie42
ronnie42 May 1 2013, 7:36pm replied:

Looks pretty good so is this going to be turned into a full campaign similar to class halo or just custom weapon/character swaps? Just curious because just found this, looks quite interesting, going to pass this onto others so quite interested in this project.

+1 vote     reply to comment
ForrestMarkX
ForrestMarkX Mar 7 2013, 4:48am replied:

Cause UT2004 has the already needed code and I have much better experience, I do not wish to learn the SDK's of other engines

+1 vote     reply to comment
Hey-Pi-Ron
Hey-Pi-Ron Mar 22 2013, 11:42am replied:

Why not use a more modern models? From Halo 3 for example?

+1 vote     reply to comment
ForrestMarkX
ForrestMarkX Mar 22 2013, 10:08pm replied:

Not possible due to the impossibility to extract Halo 3 animations and the ones that are by ZTeam can't be exported cause they are compressed, plus this isn't a Halo 3 port, it's a Halo CE port.

+1 vote     reply to comment
a94uricom
a94uricom Mar 22 2013, 1:22pm replied:

Because I think this a whole port of the 1st halo released on pc.
Halo 3 would be more difficult because the engine is more recent and it was only released on the xbox (I don't know if it's a problem)

+1 vote     reply to comment
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Platform
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Developed By
ForrestMarkX
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