Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.


But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.

Homepage: Halocaw.net
Forums: Halocaw.net

Check out our sister mod for Sins of a Solar Empire: Moddb.com

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo.  As such, it does not contribute to the official narrative of the fictional universe, if applicable. 
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Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013
Blog RSS Feed Report abuse Latest News: Covenant at War - The June Patch

13 comments by Blamtroid on Jun 25th, 2013

United Nations Space Command  PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

 

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive CaW.zip (easily done with winrar: Rarlab.com )

3. In CaW.zip you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: Empireatwar.filefront.com , run it, select CaW and hit start.

Changelog

UNSC:
    - New UNSC Charon and Paris Frigates
    - New MAC projectile
    - UNSC AI will now fire MAC cannons correctly
    - UNSC SMAC Platform added
    - UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
    - Added more resource upgrades
   
Covenant:
    - Added Covenant SDC Corvette
    - New Covenant Light Cruiser
    - New Covenant Destroyer
    - New Covenant Assault Carrier
    - Added upgradeable ship system
   
General:
    - Several performance optimizations, including:
        * LoD models for a few ships and projectiles
        * Most reworked models from the above lists are significantly lower poly
    - Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
    - Picket ship
    - SDV Corvette
    - Light Cruiser
    - Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

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Covenant at War - 1.2

Covenant at War - 1.2

Jun 25, 2013 Full Version 85 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 186 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (4710 - 4720 of 4,861)
HK-48
HK-48 May 15 2008, 6:27pm says:

just out of curiosity......can u use the pelican?

+1 vote     reply to comment
valitzu
valitzu May 14 2008, 2:27am says:

coooolll i cant w8

+1 vote     reply to comment
gotoprime
gotoprime May 10 2008, 3:34pm says:

This looks a hell of a lot beyyer than Halo: First Offensive! This is truely awsome!

+1 vote     reply to comment
bigbuttons
bigbuttons May 14 2008, 11:40am replied:

wow he really is stupid i agree with chakao this is an ok mod but halo :fo
is by far a better quality mod. no offense to blamtroid because he is trying his hardest to get a quick release but you really are stupid to think that this is gunna be better then h:fo

+1 vote     reply to comment
chakotay02
chakotay02 May 11 2008, 8:21am replied:

Are you on crack? This mod looks alright but HFO looks so much better. Which was precisly the main point of this mod I believe. To have a quickly released Halo mod.

0 votes     reply to comment
gotoprime
gotoprime May 11 2008, 11:59am replied:

Yeah but at least CoW shown us more in game shots on both land and space whereas what has FO showed us, a few space clips and concept art? This actually looks more promicing than that. So watch your words you immature pin head.

+1 vote     reply to comment
Misho_H:FO
Misho_H:FO May 12 2008, 8:23am replied:

lol Gotoprime... theres areason this modd whows you more... the team uses mostly already created models, maybe giving them a custom texture and simply putting it in the game, all of this takes about 3 hours combined.

at H:FO we create everything custom from scratch.

+1 vote     reply to comment
Blamtroid
Blamtroid May 12 2008, 1:21pm replied:

OK, can we please not bite his head off because he said he likes the mod? He's entitled to his own opinion

+1 vote     reply to comment
Jed!
Jed! May 12 2008, 5:08pm replied:

Yeah, he's welcome to his opinion, but he's being a self-righteous *******. He told Belkan to 'Grow the **** up,' when Belkan hardly said anything, then he yells at Chakotay for simply explaining your progress relative to ours.

I have nothing against you Blamtroid, and respect your mod, but don't go sticking your neck out defending, I believe the term was, an "immature pinhead."

+2 votes     reply to comment
Blamtroid
Blamtroid May 12 2008, 5:28pm replied:

Point taken...

+1 vote     reply to comment
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Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Apex Studios
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Official Page
Halocaw.net
Release Date
Released Dec 18, 2012
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Community Rating

Average

9.1

113 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

Style
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Real Time Strategy
Theme
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