Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.

But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.


Check out our sister mod for Sins of a Solar Empire:

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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Blog RSS Feed Report abuse Latest News: Covenant at War - The June Patch

13 comments by Blamtroid on Jun 25th, 2013

United Nations Space Command PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive (easily done with winrar: )

3. In you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: , run it, select CaW and hit start.


- New UNSC Charon and Paris Frigates
- New MAC projectile
- UNSC AI will now fire MAC cannons correctly
- UNSC SMAC Platform added
- UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
- Added more resource upgrades

- Added Covenant SDC Corvette
- New Covenant Light Cruiser
- New Covenant Destroyer
- New Covenant Assault Carrier
- Added upgradeable ship system

- Several performance optimizations, including:
* LoD models for a few ships and projectiles
* Most reworked models from the above lists are significantly lower poly
- Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
- Picket ship
- SDV Corvette
- Light Cruiser
- Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

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Covenant at War - 1.2

Covenant at War - 1.2

Jun 25, 2013 Full Version 88 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 188 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (4710 - 4720 of 4,879)
commandotoy Jun 17 2008, 1:53pm says:

can't wait till this mod is done looks like its coming through well keep up the good work :D. i wish i could help but i don't know how to make models i can only make maps.

+1 vote     reply to comment
rktmoab Jun 17 2008, 12:45pm says:

Is This for both space and ground combat, or just space?

+1 vote     reply to comment
Blamtroid Creator
Blamtroid Jun 17 2008, 3:49pm replied:

It's for land and space

+2 votes   reply to comment
keyes123 Jun 12 2008, 2:06pm says:

the only reason that halogen got shutdown is because there mod had only ground units which would have created compation for halo wars, this mod is mainly based around space units and space combat so it is ok

+1 vote     reply to comment
Evilgmk102 Jun 6 2008, 3:31pm says:

Tbh, I doubt this mod will live very long. Considering what happend to the halogen mod, this mod will probably share the same fate. With Halo Wars coming out microsoft has a zero tolerance for any and all halo rts mods. That said I'll bet quite abit of money that this mod will be closed within the year.

-4 votes     reply to comment
Jhon1to1 Jun 3 2008, 12:49am says:

I have a question:

What month do you guys think the mod will be ready for the public?

+1 vote     reply to comment
Blamtroid Creator
Blamtroid Jun 3 2008, 5:15pm replied:

The original idea was around november or december, but it may take a little longer

+2 votes   reply to comment
Jhon1to1 Jun 6 2008, 9:59pm replied:

I also have another question:

What are you guys planning for the flood? as in what type of ships are they going to have and what units you can make available for ground combat.

+1 vote     reply to comment
ZeroG_181 May 30 2008, 1:58pm says:

I suggest that you distribute betas secretly to people before Bugie/M$ decides to axe this, so these people can put them up for download. That way your work doesn't go to waste. It happened to the HaloGen mod for C&C Generals and I doubt that it won't happen to this mod.

+1 vote     reply to comment
Blamtroid Creator
Blamtroid May 30 2008, 4:28pm replied:

thats ilegal you know

+1 vote   reply to comment
gotoprime May 30 2008, 5:48pm replied:

As long as they don't make profit off this, this shouldn't cause any commotion with Bungie.

+1 vote     reply to comment
Blamtroid Creator
Blamtroid May 30 2008, 6:18pm replied:

yup, and H:CAW is strictly non-profit

+1 vote   reply to comment
dud_doodoo May 30 2008, 10:12pm replied:

Of course it is, it's a mod. Making a non-profit mod for a game is not illeagal, and giving it out to people isn't either. MS owns the rights to Halo, so if they wanted to can you like they did to Halogen, and you already handed out betas, that's not illeagal.

+1 vote     reply to comment
gotoprime May 31 2008, 2:22am replied:

Exactly so there is nothing to worry....wait betas? when did that happen?

+1 vote     reply to comment
Blamtroid Creator
Blamtroid May 31 2008, 7:30pm replied:

it didn't, yet

+1 vote   reply to comment
gotoprime May 31 2008, 11:47pm replied:

Oh I was like, darn! I missed another coll thing. Ok cool no beta et.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Apex Studios
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Release Date
Released Dec 18, 2012
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113 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

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