Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.


But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.

Homepage: Halocaw.net
Forums: Halocaw.net

Check out our sister mod for Sins of a Solar Empire: Moddb.com

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo.  As such, it does not contribute to the official narrative of the fictional universe, if applicable. 
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Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013
Blog RSS Feed Report abuse Latest News: Covenant at War - The June Patch

13 comments by Blamtroid on Jun 25th, 2013

United Nations Space Command  PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

 

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive CaW.zip (easily done with winrar: Rarlab.com )

3. In CaW.zip you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: Empireatwar.filefront.com , run it, select CaW and hit start.

Changelog

UNSC:
    - New UNSC Charon and Paris Frigates
    - New MAC projectile
    - UNSC AI will now fire MAC cannons correctly
    - UNSC SMAC Platform added
    - UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
    - Added more resource upgrades
   
Covenant:
    - Added Covenant SDC Corvette
    - New Covenant Light Cruiser
    - New Covenant Destroyer
    - New Covenant Assault Carrier
    - Added upgradeable ship system
   
General:
    - Several performance optimizations, including:
        * LoD models for a few ships and projectiles
        * Most reworked models from the above lists are significantly lower poly
    - Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
    - Picket ship
    - SDV Corvette
    - Light Cruiser
    - Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

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Covenant at War - 1.2

Covenant at War - 1.2

Jun 25, 2013 Full Version 84 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 186 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (4660 - 4670 of 4,854)
Redlightning
Redlightning Jul 13 2008, 1:45pm says:

Will the Flood be playable in this mod?

+1 vote     reply to comment
SUKRatHALO
SUKRatHALO Jul 12 2008, 9:28pm says:

is earth a playable planet? one more thing, when is this coming out?

+1 vote     reply to comment
Blamtroid
Blamtroid Jul 13 2008, 12:33pm replied:

Earth: not yet, but it will be
Release Date: Sometime in November

+1 vote     reply to comment
Halohelldaddy
Halohelldaddy Jul 9 2008, 4:54am says:

ljthemf , everyone knows about the doomed expedition of Halogen everyone here knows it and everyone in the modding community knows about it, the makers of this mod understand what could be a possible outcome of them making a Halo related mod but that is just the risk they are gonna take. Let's just let the sad story of Halogen rest, PLEASE!!!

0 votes     reply to comment
adamboi
adamboi Jul 9 2008, 10:50am replied:

how aobut all of the warnings stop, halogen was stopped because it was seen as a threat to halowars, this has space combat therefore there is a far smaller chance of this one getting shut down

+1 vote     reply to comment
adamboi
adamboi Jul 7 2008, 2:32am says:

although, if one was to find the ark,through 50000 credits of research, they could land on it and use the kill everything button, would be a good tactic if you were reduced to your last planet, its pretty much just like the deathstar....

+1 vote     reply to comment
lucky1
lucky1 Jul 6 2008, 2:21pm says:

how do you expet a army to follow if the genral dus not lead

+1 vote     reply to comment
Megadave2003
Megadave2003 Jul 5 2008, 11:43pm says:

will you be able to control the halo

+1 vote     reply to comment
adamboi
adamboi Jul 6 2008, 5:30am replied:

what exactly would be the point of controlling the halo? so you could wipe out everything that you hve created, or so you could kill everyone else once your nearly dead and you have retreated to the ark?

+1 vote     reply to comment
Blamtroid
Blamtroid Jul 6 2008, 9:03am replied:

Maybe a small tactical pulse, like in Halo 3, but it would be kind of pointless to fire all the halos, and overpowered

+1 vote     reply to comment
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Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Apex Studios
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Official Page
Halocaw.net
Release Date
Released Dec 18, 2012
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Community Rating

Average

9.1

113 votes submitted.

You Say

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Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

Style
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Real Time Strategy
Theme
Sci-Fi
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