Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.


But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.

Homepage: Halocaw.net
Forums: Halocaw.net

Check out our sister mod for Sins of a Solar Empire: Moddb.com

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo.  As such, it does not contribute to the official narrative of the fictional universe, if applicable. 
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Blog RSS Feed Report abuse Latest News: Apex Studios Update 19/04/2013

10 comments by Blamtroid on Apr 19th, 2013

United Nations Space Command  PR-TRANSMISSION 44877G-07
Encryption Code: Green
Public Key: file /sierra-four-five-nine/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
Greetings community members, I know you're all hungry for new content so I'll get straight to it, we have four units to share with you today.

Finally, some anti-fighter support

First of today's reveals is new to CaW, the Covenant SDV Corvette:

Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013

This Corvette will save you from those hordes of UNSC fighters by supplying heavy anti-fighter fire, it is also more than capable of tackling ships of it's own size, the Corvette's heavy plasma cannons are not to be messed with.

Something a little bigger

Next up is a rework of the Covenant Assault Carrier, this ship has long been part of the mod, but not quite in it's current form:

Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013
Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013

These enormous ships will shred entire UNSC fleets in minutes, they are definitely something to run away from if you don't have a large fleet to back you up.

Variations

The last two units we're showing today are variations of the same unit, the UNSC Frigate.
UNSC Charon Light Frigate:

Apex Studios Update 19/04/2013

UNSC Paris Heavy Frigate:

Apex Studios Update 19/04/2013

In the first release we only had one UNSC Frigate (well there was sort of a Heavy Frigate as well, but it wasn't much use), now the ship has been split into two classes. The Charon is much more lightly armed and armoured than the Paris, but it is also considerably cheaper and is able to add two fighter squadrons to the battle, something the Paris is unable to do.

Some final words

I want to thank you all for your feedback over the last few months, we are working hard to both address any issues you've had and to add many new gameplay mechanics, the next patch shouldn't be too far off now.

Farewell for now, I leave you, as always, with some sillyness:

/end file/

User Posted Image
Media RSS Feed Latest Video
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Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 57 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 172 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (4290 - 4300 of 4,585)
moosomething
moosomething Oct 2 2008, 12:40am says:

Will the CCS be able to take on 2 Halcyon cruisers?

+1 vote     reply to comment
Blamtroid
Blamtroid Oct 2 2008, 1:09pm replied:

yeah, probably

+1 vote     reply to comment
lattimore17
lattimore17 Sep 30 2008, 12:04pm says:

Will the halcyon be the refitted version with more missles and point defence guns?

Whats your fave halcyon or marathon, personally i prefer the halcyon probably because i loved the PoA.

And the marathon needs to be darker like the halcyon sort of colour.

+1 vote     reply to comment
Blamtroid
Blamtroid Oct 2 2008, 1:11pm replied:

There will be two versions of the Halcyon, the Old, rubbish one with about 8 archer missile pods, and the refitted one which will only be available after researching 'Halcyon Refit' at tech level 5.

+1 vote     reply to comment
lattimore17
lattimore17 Oct 2 2008, 1:14pm replied:

Wow cool idea

+1 vote     reply to comment
zachtou78
zachtou78 Sep 29 2008, 8:51pm says:

Hey, when are we gonna see a new video or a space combat vid? The video above proves that you have some, so...

+1 vote     reply to comment
Blamtroid
Blamtroid Sep 30 2008, 9:28am replied:

They'll be a space combat vid when we have a more complete covenant space force. I am however planning to make a new model lookaround like the first video soon.

+1 vote     reply to comment
Jhon1to1
Jhon1to1 Oct 1 2008, 10:27pm replied:

Awsome! Can't wait!

+1 vote     reply to comment
adamboi
adamboi Oct 4 2008, 2:56am replied:

excellent work guys, are you planning to only release the full version or a sample of what you have done in a demo format?, and id like to have a stab in the dark at the new feature: is it integrating space and ground combat possbily? making lifepods important? :P

+1 vote     reply to comment
Blamtroid
Blamtroid Oct 4 2008, 5:18am replied:

One, I'm not saying and Two, No

+1 vote     reply to comment
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Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Apex Studios
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Official Page
Halocaw.net
Release Date
Released Dec 18, 2012
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Community Rating

Average

9.2

84 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

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