Covenant at War - Optional Icon Fix
Jan 20, 2013 Patch 6 commentsSome people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.
10 comments by Blamtroid on Apr 19th, 2013
United Nations Space Command PR-TRANSMISSION 44877G-07
Encryption Code: Green
Public Key: file /sierra-four-five-nine/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted
/start file/
Greetings community members, I know you're all hungry for new content so I'll get straight to it, we have four units to share with you today.
First of today's reveals is new to CaW, the Covenant SDV Corvette:
This Corvette will save you from those hordes of UNSC fighters by supplying heavy anti-fighter fire, it is also more than capable of tackling ships of it's own size, the Corvette's heavy plasma cannons are not to be messed with.
Next up is a rework of the Covenant Assault Carrier, this ship has long been part of the mod, but not quite in it's current form:
These enormous ships will shred entire UNSC fleets in minutes, they are definitely something to run away from if you don't have a large fleet to back you up.
The last two units we're showing today are variations of the same unit, the UNSC Frigate.
UNSC Charon Light Frigate:
UNSC Paris Heavy Frigate:
In the first release we only had one UNSC Frigate (well there was sort of a Heavy Frigate as well, but it wasn't much use), now the ship has been split into two classes. The Charon is much more lightly armed and armoured than the Paris, but it is also considerably cheaper and is able to add two fighter squadrons to the battle, something the Paris is unable to do.
I want to thank you all for your feedback over the last few months, we are working hard to both address any issues you've had and to add many new gameplay mechanics, the next patch shouldn't be too far off now.
Farewell for now, I leave you, as always, with some sillyness:
/end file/

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.
The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...
Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.
Highest Rated (7 agree) 8/10
Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.
Dec 21 2012, 3:45am by IRisJesus
Lowest Rated (5 agree) 5/10
A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.
Dec 21 2012, 4:35pm by The_M_Factor
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Will the CCS be able to take on 2 Halcyon cruisers?
yeah, probably
Will the halcyon be the refitted version with more missles and point defence guns?
Whats your fave halcyon or marathon, personally i prefer the halcyon probably because i loved the PoA.
And the marathon needs to be darker like the halcyon sort of colour.
There will be two versions of the Halcyon, the Old, rubbish one with about 8 archer missile pods, and the refitted one which will only be available after researching 'Halcyon Refit' at tech level 5.
Wow cool idea
Hey, when are we gonna see a new video or a space combat vid? The video above proves that you have some, so...
They'll be a space combat vid when we have a more complete covenant space force. I am however planning to make a new model lookaround like the first video soon.
Awsome! Can't wait!
excellent work guys, are you planning to only release the full version or a sample of what you have done in a demo format?, and id like to have a stab in the dark at the new feature: is it integrating space and ground combat possbily? making lifepods important? :P
One, I'm not saying and Two, No