Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.

But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.


Check out our sister mod for Sins of a Solar Empire:

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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Blog RSS Feed Report abuse Latest News: Covenant at War - The June Patch

13 comments by Blamtroid on Jun 25th, 2013

United Nations Space Command PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive (easily done with winrar: )

3. In you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: , run it, select CaW and hit start.


- New UNSC Charon and Paris Frigates
- New MAC projectile
- UNSC AI will now fire MAC cannons correctly
- UNSC SMAC Platform added
- UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
- Added more resource upgrades

- Added Covenant SDC Corvette
- New Covenant Light Cruiser
- New Covenant Destroyer
- New Covenant Assault Carrier
- Added upgradeable ship system

- Several performance optimizations, including:
* LoD models for a few ships and projectiles
* Most reworked models from the above lists are significantly lower poly
- Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
- Picket ship
- SDV Corvette
- Light Cruiser
- Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

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Covenant at War - 1.2

Covenant at War - 1.2

Jun 25, 2013 Full Version 93 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 188 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (4290 - 4300 of 4,883)
keyers Jan 5 2009, 4:26pm says:

Have you seen the halo wars trailler with the flood? Those guys are going to be hard to fight. They are anooying enogh on ledgendary.

+1 vote     reply to comment
gotoprime Jan 5 2009, 4:33pm replied:

what are you talking about? the flood wasn't discovered by the unsc until the first halo.

0 votes     reply to comment
omenlord1 Jan 17 2009, 1:04pm replied:

if the forerunner has been there then the flood is likely to follow

+1 vote     reply to comment
Darmanda-Spartanburn Jan 9 2009, 5:54pm replied:

According to ONI they were first dscovered on Halo, but we all know how trustworthy they are. ;)

+1 vote     reply to comment
keyers Jan 5 2009, 6:18pm replied:

watch one of the tralliers there are the flood right at the end.Plus in one of the vidoes the arbbiter mentions "the infection" or something like that.Check the halo wars website.Plus harvest got glassed any way so the flood would of died any how or are still holed up somewhere.

0 votes     reply to comment
gotoprime Jan 6 2009, 12:39am replied:

If that is true, then the whole Halo story line would not make any sence thus making it.....crappy (for lack of use of another word).

0 votes     reply to comment
Darmanda-Spartanburn Jan 9 2009, 5:58pm replied:

The Covenant glassed the planet even though there was Foreruner artifacts on it. Why? Because the Flood was spreading. If Harvest was another shield world which is completely possible, then the Flood may have survived there. Obviously, they can also enter some kind of hibernation or suspended animation state and survive for a great period of time.

+1 vote     reply to comment
.:----:. Jan 15 2009, 5:26am replied:

Actually read the novel Halo: Contact Harvest, what you said has nothing to do with it, it takes to long to explain. Also why would the forerunners put the flood on a shield world if the shield world was designed to keep them safe if they had to activate halo if the flood escaped.

+1 vote     reply to comment
keyers Jan 10 2009, 7:59am replied:

isnt there ment to be seven shield worlds?

+1 vote     reply to comment
Blamtroid Creator
Blamtroid Jan 6 2009, 9:56am replied:

The flood could've killed the entire crew of the SoF, and I'm pretty sure ONI would've classified the flood being around, so the UNSC doesn't panic.

+1 vote   reply to comment
keyers Jan 6 2009, 5:45am replied:

How woulnd'nt it make sense? Theres ment to be lots of relics of the forerunners every where like Onxy. Also the flood obiously don'tt get off the planet other becasue they never get mentioned unil they get realsed in the liberaires.

+1 vote     reply to comment
gotoprime Jan 6 2009, 12:35pm replied:

If the flood got out, the UNSC wouldn't keep it to themselves. They would warn the others about an even greater threat than the Covenant. If they follow military protocols (sorry if that's spelled wrong).

+1 vote     reply to comment
Blamtroid Creator
Blamtroid Jan 5 2009, 5:57pm replied:

apparently ensemble don't care, it's true

+1 vote   reply to comment
zachtou78 Jan 7 2009, 6:51pm replied:

My guess is ONI covered up the SoF encounter to keep the public out of even worse hysteria then they aleady were

+1 vote     reply to comment
gotoprime Jan 8 2009, 12:33pm replied:

That sounds like what the US Government does with everything. A big cover-up until there's no time left.

+1 vote     reply to comment
zachtou78 Jan 8 2009, 4:51pm replied:

thats kind of where I got the idea. The UNSC is the UN in the future, and the UN was heavily influenced by the US(As well as other countires). its a sad treand

+1 vote     reply to comment
keyers Jan 9 2009, 8:36am replied:

well we havnt seen the flood any where else except on the haloes.Kinda show tht they might not have spread quickly (which is odd).Prehaps they cant get a ship or something to get off the planet.

+1 vote     reply to comment
zachtou78 Jan 9 2009, 4:09pm replied:

there isn't much left of harvest when they find the flood in the game not much to infect and spread

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Apex Studios
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Release Date
Released Dec 18, 2012
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113 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

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