Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.

But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.


Check out our sister mod for Sins of a Solar Empire:

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013
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United Nations Space Command PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive (easily done with winrar: )

3. In you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: , run it, select CaW and hit start.


- New UNSC Charon and Paris Frigates
- New MAC projectile
- UNSC AI will now fire MAC cannons correctly
- UNSC SMAC Platform added
- UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
- Added more resource upgrades

- Added Covenant SDC Corvette
- New Covenant Light Cruiser
- New Covenant Destroyer
- New Covenant Assault Carrier
- Added upgradeable ship system

- Several performance optimizations, including:
* LoD models for a few ships and projectiles
* Most reworked models from the above lists are significantly lower poly
- Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
- Picket ship
- SDV Corvette
- Light Cruiser
- Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

User Posted Image
Apex Studios Update 21/06/2013

Apex Studios Update 21/06/2013

2 years ago News 9 comments

The June patch is coming on the 25th, release details inside.

Apex Studios Update 19/04/2013

Apex Studios Update 19/04/2013

2 years ago News 12 comments

Apex Studios drops in to bring you two reworks and a whole new unit.

Apex Studios Update 24/12/2012

Apex Studios Update 24/12/2012

2 years ago News 3 comments

Hey all, it's patch time. We've been listening to all the feedback you've given us since the first release, and have fixed alot of issues people have...

Apex Studios Update 20/12/2012

Apex Studios Update 20/12/2012

2 years ago News 15 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

A Halo Total Conversion for star wars empire at war: forces of corruption, Replacing the Star Wars Factions with The UNSC, The Covenant and The Flood. Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules...
RSS Feed Downloads
Covenant at War - 1.2

Covenant at War - 1.2

2 years ago Full Version 101 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

2 years ago Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

2 years ago Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

2 years ago Full Version 188 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (0 - 10 of 4,945)
Kulpy Oct 10 2015 says:

In my opinion, this is actually pretty disappointing. You guys put way to much work and time into the wrong places of the mod. 5 years, and it's just space combat? That's kind of cringy. It doesn't really capture Halo. Halo is about the brutal combat in space, sure, but the ground is equally as important. The whole theme with Halo is the fact that UNSC always won on the ground with Spartans, but were outclassed in space. Only including a part where it makes no sense to play as the UNSC, and they are toys when compared to the Covenant just isn't right.

+2 votes     reply to comment
DGaius Creator
DGaius Oct 10 2015 replied:

We decided to focus on space first, as this was an underdeveloped part (there was very little space combat). Obviously there's a lot more of that these days. Also the amount of time we're working on this says very little. Try finding skilled members for a team that can work on a fan-project/hobby 24/7.

Perhaps you expected to much?

+1 vote   reply to comment
Kulpy Oct 10 2015 replied:

Perhaps this did make me sound like a total d-bag. I meant to say/explain that it was that it's pretty unbalanced in my opinion, seeing as the Covenant basically demolish the UNSC all the time, and that ground battles are just about as important as space battles, seeing as it was the main place where the UNSC could actually do something to defend from the Covenant. The space part, yeah, it's nice and all, but the way the mod is presented puts most's expectations pretty high, and then they realize it's just 1 part of the game. So yeah, I probably did expect more than this, I apologize. Just keep on keepin' on, I guess. EDIT: "Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest." this part was what really made my expectations high)

+2 votes     reply to comment
DGaius Creator
DGaius Oct 11 2015 replied:

While we are still trying to make that a reality, I admit it was (and is) way to ambitious.

+1 vote   reply to comment
Guest Oct 2 2015 says:

This comment is currently awaiting admin approval, join now to view.

weapon12machine Oct 2 2015 replied:

Ground is still in, but there are no new units in to replace those from the base game sadly

+1 vote     reply to comment
DGaius Creator
DGaius Oct 10 2015 replied:

Hence the answer should be: no.

+1 vote   reply to comment
Tyurru Sep 8 2015 says:

Is it dead ? Or just asleep ?

+1 vote     reply to comment
Bornsteller Sep 12 2015 replied:

Just sleeping for now!

+2 votes     reply to comment
Flashy_3 Sep 5 2015 says:

Small question, I'm have been trying to edit the mastertext file to change some unit descriptions and hardpoint names for future mod making, yet my changes don't show up in the game. Is this due to the other language text files or something? I also have this problem with Republic at War.

Any help would be nice.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released 2012
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Community Rating



114 votes submitted.

You Say


Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012 by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012 by The_M_Factor

Real Time Strategy
Single & Multiplayer

Latest tweets from @apex_studios

RT @ModDB: A Large Covenant at War update has been released. Upgradeable Ships and SMAC Platforms + More. by @apex_s

Jun 27 2013

Sneak peak at one of our current projects:

Jan 11 2013

Heads up, update coming to the moddb soon, it is however available on the forums now:

Jul 9 2012

The update will be up on ModDB soon, if you can't wait then check the forums: #pid1142">

Dec 11 2010

It's update time already? Weird...

Nov 29 2010


Nov 21 2010

Help Halo: Covenant at War win the @moddb 2010 Mod of the Year:

Nov 15 2010

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