Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.


But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.

Homepage: Halocaw.net
Forums: Halocaw.net

Check out our sister mod for Sins of a Solar Empire: Moddb.com

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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United Nations Space Command PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive CaW.zip (easily done with winrar: Rarlab.com )

3. In CaW.zip you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: Empireatwar.filefront.com , run it, select CaW and hit start.

Changelog

UNSC:
- New UNSC Charon and Paris Frigates
- New MAC projectile
- UNSC AI will now fire MAC cannons correctly
- UNSC SMAC Platform added
- UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
- Added more resource upgrades

Covenant:
- Added Covenant SDC Corvette
- New Covenant Light Cruiser
- New Covenant Destroyer
- New Covenant Assault Carrier
- Added upgradeable ship system

General:
- Several performance optimizations, including:
* LoD models for a few ships and projectiles
* Most reworked models from the above lists are significantly lower poly
- Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
- Picket ship
- SDV Corvette
- Light Cruiser
- Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

User Posted Image
Apex Studios Update 21/06/2013

Apex Studios Update 21/06/2013

News 9 comments

The June patch is coming on the 25th, release details inside.

Apex Studios Update 19/04/2013

Apex Studios Update 19/04/2013

News 12 comments

Apex Studios drops in to bring you two reworks and a whole new unit.

Apex Studios Update 24/12/2012

Apex Studios Update 24/12/2012

News 3 comments

Hey all, it's patch time. We've been listening to all the feedback you've given us since the first release, and have fixed alot of issues people have...

Apex Studios Update 20/12/2012

Apex Studios Update 20/12/2012

News 15 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

RSS feed Downloads
Covenant at War - 1.2

Covenant at War - 1.2

Full Version 106 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Full Version 188 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (0 - 10 of 4,979)
Mars61
Mars61

Three words. This. Is. Amazing.

Reply Good karma Bad karma+1 vote
dan235677
dan235677

lol i just read the update, sorry for my first comment :(, im really glad to see that this mod is alive and well, thought it died. if i had any skill what whatsoever at modding i would volinteer to help u guys, i love this mod and im really glad to see people still working on it. Good luck and i hope u guys have a good year :)

Reply Good karma Bad karma+1 vote
dan235677
dan235677

hey i was just wondering if u were planing on adding ground combat aswell some time in the future? was just wondering, this mod is really great but it would be awsome to see ground combat with a galatic conquest mode, would be the best thing ever.

Reply Good karma Bad karma+1 vote
darkreven5
darkreven5

emm well this still dose not work for me the Empireatwar.filefront.com still dose not work for me I'm just tired and I want to play this mod and I'm having a very bad time with it :(

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Guest
Guest

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DGaius Creator
DGaius

Hello all. The long awaited annual update is here! Unfortunately, due to the lack of visual content, we have decided not to post here on moddb. You can find the update via this link: Sinsoftheprophets.com

You can expect a new update to be posted here whenever we have new exciting stuff to show off in terms of images. Of course you can still post any questions you have about the update here, if you are hesitant to sign up at SotP! Enjoy!

Reply Good karma+9 votes
snugbag
snugbag

Great mod. I enjoy the epic space battles and look forward to joint ground and space assaults. A few quick things:

1. I feel like the UNSC is WAY WAY weaker then the covenant (still haven't won as the UNSC is this intentional and why?

2. I would like to recreate some cool space battles from the lore like the fall of reach. Is there a sandbox tool I can use to make my own maps? Would one for the regular Empire at War work?

3. This mod is very exciting to me. I have seen many other projects attempt at what you have here but not even get close. How and where can I make a donation so that this project continues?

Respectfully,
Snug "Shepherd" Bag of the SASGamingClan
For Business inquires: thespecialairservice@gmail.com

Reply Good karma Bad karma+3 votes
DGaius Creator
DGaius

1. The balancing of this game is intentional. There's two reasons for that: Halo Canon and Foc Gameplay. Particularly the latter has a large influence. We wanted to change the traditional gameplay. Many mods out there just reskin the whole thing. We wanted to give you a different experience, while staying close to what we know about Halo.

2. There is! It's called the Foc Map Editor (or Terrain Editor). You can find it here: Petrolution.net
Please use the FOC one, as this mod is made for the FOC expansion (the link reffers to the FOC editor)

3. Thanks for those fine compliments. You cannot make a donation. Part of the Microsoft Game Content Usage rules is that we can not make any money from this project in any way. Which is not quite the goal of this mod to begin with! It's a passion project for a handfull of people and your compliments are more than enough to keep us going. The continuation of this project is more or less guaranteed as long as we have members (though the progress varies from time to time).

Reply Good karma+2 votes
Guest
Guest

pls, post on moddb

Reply Good karma Bad karma+1 vote
SwagDawg321
SwagDawg321

DGaius, I'm still having trouble with the mod, I put it in my mods folder for steam and put the mod path but the game crashes on the loading screen what do I do?

Reply Good karma Bad karma+1 vote
DGaius Creator
DGaius

Two things:
1. you post here: Sinsoftheprophets.com so all teammembers can chime in on this.

2. check if you don't have any other mod installed. Afaik, you can only have one mod at a time on steam.

Reply Good karma+2 votes
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Star Wars: Empire at War: Forces of Corruption
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Halocaw.net
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Community Rating

Average

9.1

117 votes submitted.

You Say

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Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012 by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012 by The_M_Factor

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Twitter

Latest tweets from @apex_studios

RT @ModDB: A Large Covenant at War update has been released. Upgradeable Ships and SMAC Platforms + More. Moddb.com by @apex_studios

Jun 27 2013

Sneak peak at one of our current projects: Imgur.com

Jan 11 2013

Heads up, update coming to the moddb soon, it is however available on the forums now: Halocaw.net

Jul 9 2012

RT @MattBellamy: #038;feature=youtube_gdata_player">Youtube.com

Aug 2 2011

The update will be up on ModDB soon, if you can't wait then check the forums: #pid1142">Halocaw.net

Dec 11 2010

It's update time already? Weird... Moddb.com

Nov 29 2010

UPDATE INCOMING! Moddb.com

Nov 21 2010

Help Halo: Covenant at War win the @moddb 2010 Mod of the Year: Moddb.com

Nov 15 2010

THE UPDATE IS UP! Halocaw.net

Oct 25 2010

Heads up, update incoming to mod db.

Aug 21 2010

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