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UNSC Turrets
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WizzyLuke
WizzyLuke Aug 11 2011, 7:07am says:

Looks amazing, are there going to be equivalents of the repair/health stations and sensor node?

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 11 2011, 1:40pm replied:

There will be repair stations and healing stations but sensor nodes hardly ever get used. AA turrets will also be included at a later time.

+2 votes     reply to comment
p*a*t*t*o*n
p*a*t*t*o*n Aug 12 2011, 10:56pm replied:

if you increase the range of the sensor nodes they would get used more often :)

+5 votes     reply to comment
the_Farseer
the_Farseer Aug 12 2011, 11:55pm replied:

Yeah, that is true. The range of a sensor node now is hardly bigger than just a regular turret...so what's the point? lol.

+3 votes     reply to comment
Med8r
Med8r Aug 17 2011, 3:09pm replied:

Quite true. In fact, IIRC, I've never used one of those in a battle. Never, not even once.

But if they actually became useful, then they might be...well, used more.

+2 votes     reply to comment
TheExile1
TheExile1 Sep 3 2011, 8:11pm replied:

I used sensor nodes as a means of detecting stealth units. It could still serve some purpose as elites make use of camo.

+5 votes     reply to comment
IC-OSIK
IC-OSIK Nov 4 2011, 2:33pm replied:

Not a bad idea, and having stealth units revealed by sensor nodes would be a BIG bonus.

+2 votes     reply to comment
xPearse
xPearse Aug 11 2011, 7:34am says:

I feel the same way, great job. Your awesome.

+1 vote     reply to comment
EliteHalo
EliteHalo Aug 11 2011, 7:54am says:

very cool

+1 vote     reply to comment
Ricochet-
Ricochet- Aug 11 2011, 8:21am says:

Awesome job on this Farseer, i wonder why i didn't get this update...

+5 votes     reply to comment
Grinder27
Grinder27 Aug 11 2011, 8:34am replied:

Yeah, I didn't get it too lol. btw awesome job Farseer.

+4 votes     reply to comment
OsoDEADLY
OsoDEADLY Aug 11 2011, 10:07am replied:

me either...

+4 votes     reply to comment
PrivateChuckles
PrivateChuckles Aug 18 2011, 8:42pm replied:

LOL, just snipe their heads off.

+1 vote     reply to comment
ADMIRAL.COLE
ADMIRAL.COLE Aug 11 2011, 9:34am says:

Farseer will the Health station be like a big tent with the unsc medical badge. When I saw this image but not enlarge I thought they were 2 falcons on a landing pad.

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 11 2011, 1:45pm replied:

It won't be a big tent. I had considered making it look like the Optiocan stations from ODST. lol

+4 votes     reply to comment
ODST_General
ODST_General Aug 11 2011, 12:32pm says:

Csn we expect to see the AA guns from reach?

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 11 2011, 1:42pm replied:

Yep :) As one of the replacement options for turbolaser towers.

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Aug 11 2011, 1:09pm says:

A shame that ModDB had failed to let so many know that this was up, but it is incredibly awesome! This mod just keeps getting better and better!

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 11 2011, 1:42pm replied:

Lame! Maybe that's why my other pic only had two comments for the longest time... Thanks though :)

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 11 2011, 1:46pm says:

Thanks everyone :)

+1 vote     reply to comment
cheesecake645
cheesecake645 Aug 11 2011, 10:14pm says:

Awesome as always, nice to see something from ODST in here. I feel like a lot of people under appreciate that game though.

+5 votes     reply to comment
the_Farseer
the_Farseer Aug 12 2011, 1:13pm replied:

ODST was ok, IMO. It's story and characters were weak. Film Noir isn't really Halo either. Uplift reserve was a good mission though.

+1 vote     reply to comment
NeighborlyNinja
NeighborlyNinja Aug 12 2011, 5:34pm replied:

The pod drop was pretty cool to watch too.

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 12 2011, 11:55pm replied:

Yes, the drop pod sequence was pretty cool :)

+3 votes     reply to comment
p*a*t*t*o*n
p*a*t*t*o*n Aug 13 2011, 12:57pm replied:

I always thought it was funny that the entire premise for ODST was that some guy ws unconcious for the entire main battle than has to run all around the city trying to find the rest of his unit. The most action you get to have is the flashbacks to his squadmates fighting the day before, lol.

Anyways, enough of that. Will all turrets be able to attempt to target aircraft like the Hornet and the Banshee or will you have to buy dedicated AA turrets?

0 votes     reply to comment
the_Farseer
the_Farseer Aug 13 2011, 1:40pm replied:

Dedicated AA units/turrets is a very lame concept, IMO. You play Total Annihilation for ONE skirmish battle and you will understand the complete greatness of a game that allows all units to attack everything :) Even the little "PeeWee" mech-marines can fire their Vulcans at aircraft...it doesn't hardly do anything but it's fun to watch and at least they don't stand there and take it...

+3 votes     reply to comment
p*a*t*t*o*n
p*a*t*t*o*n Aug 13 2011, 6:17pm replied:

never played TA but have played SupCom which I believe was heavily influenced by TA.
and yes I agree it is better to give all units to be able to at least attempt to hurt the enemy. glad to know you agree :)

0 votes     reply to comment
the_Farseer
the_Farseer Aug 13 2011, 7:00pm replied:

SupCom was made by the same guy and is dubbed the "sequel in spirit". TA is a much better game though.

+1 vote     reply to comment
Gilly6666
Gilly6666 Aug 12 2011, 3:51am says:

looking awesome! cant wait to see what else youve got in the pipeline

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 12 2011, 1:13pm replied:

Thanks :)

+1 vote     reply to comment
RyuuKage
RyuuKage Aug 13 2011, 3:46pm says:

awesome, i love these! (actually i love everything, but w/e XD)

+1 vote     reply to comment
SpreadJohn
SpreadJohn Aug 13 2011, 4:12pm says:

It would be cool to create a orbital elevator like the one that fell down in ODST could provide a credit(Or whatever you will use as the currency for the UNSC.) bonus.

+1 vote     reply to comment
the_Farseer
the_Farseer Aug 13 2011, 7:01pm replied:

It'll be a prop in the BG of some maps but that's all.

+1 vote     reply to comment
Rossko
Rossko Aug 17 2011, 3:11pm says:

Would it be possible to use that Orbital Gun or whatever in Reach (haven't plsyed it in a while) that was used in the Pillar of Autumn level to hit space units in space battles like the hypervelocity gun. God i need to play Reach. BRB.

+1 vote     reply to comment
Nova_Stihl
Nova_Stihl Aug 18 2011, 3:16pm replied:

its a mac gun. i was wondering too except like in the book on reach (yes im a nerd), where the gun was almost a mile long and could fire rounds that would demolish a cruiser in 1 shot. they also had reload rates of 5 seconds. just an idea, your in charge and that would imbalance everything horribly.

+1 vote     reply to comment
burstisaac
burstisaac Aug 22 2011, 2:39pm says:

and they had a land based power generator so if that was taken out mac guns become big space debris

+1 vote     reply to comment
Perrydepwner
Perrydepwner Aug 29 2011, 6:11pm says:

what about spartans?>?

+1 vote     reply to comment
Awesomium
Awesomium Sep 15 2011, 6:28am says:

Really nice! Looks a lot better then the vanilla-turrets!

+1 vote     reply to comment
HavocOfDoom
HavocOfDoom Nov 14 2011, 11:48am says:

maybe you should make it a bit more armoured around the sides? the concept is pretty good though

+1 vote     reply to comment
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Description

50 cal and Gauss turrets, using the base from Halo ODST.

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Date
Aug 11th, 2011
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