Hall of Mirrors
Feb 22, 2006 Full Version 13 commentsThe modification is loosely based on the movie "Equilibrium" with the main focus of the work being based upon implementing a new combat system...
"In a futuristic world, a strict regime has eliminated war by suppressing emotions: books, art and music are strictly forbidden and feeling is a crime punishable by death. Cleric John Preston is a top ranking government agent responsible for destroying those who resist the rules. When he misses a dose of Prozium, a mind-altering drug that hinders emotion, Preston, who has been trained to enforce the strict laws of the new regime, suddenly becomes the only person capable of overthrowing it"
The modification is loosely based on the movie "Equilibrium" with the main focus of the work being based upon implementing a new combat system similar to the "gun kata" seen in some of the action scenes of the movie. The "Gun Kata" allows the player to take on several adversaries at the same time with dual weapons and gun them down in unison, much like what we see in the action movies of today where the hero wields dual handguns and shoots at different targets with each hand. This sort of stylish gun battle is what you can expect to see once the mod is released to the public.
The mod's focus is pure action and style, if you like shooting enemies and gunning them down in the coolest way possible then this mod just might be what you've always been looking for!
2 comments by Rico21745 on Oct 3rd, 2009 digg this super bookmark
Hello community,
I've been looking at some of the old Hall of Mirrors media, and I must say I miss it a lot. Working on the mod was a great experience and I feel like I learned a lot and had a lot of fun in the process. I am also happy to say that as far as a Max Payne 2 mod is concerned, it was VERY popular which surprised me quite a bit. When I started working on this I never expected it to be anything that huge, definitely not huge enough to get magazine coverage all over Europe.
Alas, I do regret not having time to follow up on it with a patch or a sequel of some sort on the Max Payne 2 engine. But perhaps it's better to leave people wanting until you have something different to show them. That was always my philosophy when working on HoM. Our mod wasn't just a repackaged Max Payne 2 compilation of weapons/effects/music/maps. It delivered an original twist through gameplay, and allowed people to re-experience the game they had once paid full retail for (Max Payne 2). In the end, isn't that what mods are about? To let you experience more for less?
It is in this light that I want to let our loyal fans know this: After looking through the web and finding so much stuff about HoM, I have decided that I really want to continue it on a new engine. I have purchased a copy of Unreal Tournament 3 in the hopes of testing it out for a possible modification. I mentioned before L4D, but I was dissapointed to find that the SDK was never released in full as I hoped it would be. I am still considering the possibility of using Source as our next engine so don't fret!
That being said, I am working to reunite the Hall of Mirrors team again for another modding effort. It is my hope that the quality of our next release will not only match that of HoM, but surpass it.
As with any foray into new territory, I am interested in recruiting talent to help out with this new endeavor. If you are interested in helping build HoM 2, or have any ideas or suggestions please drop me a line here or email me at homteam@gmail.com
Take care,
Rico
The modification is loosely based on the movie "Equilibrium" with the main focus of the work being based upon implementing a new combat system...
A video showcasing an intense gunfighting scene from the Hall of Mirrors mod.
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Exactly! Right on Rico, you guys did. I loved the movie and shall love the game even if it were two levels. I'm downloading it right now, I went out and bought Max Payne 2 just to play this!
So far from what I've heard and seen so far, you guys have done a fantastic job and I'll send another comment after I play it.
Hows about telling us about the 'secret' combos? :P I cant figure any of them out :(
By that I mean that this mod was never about having a long story mode.
But that its all about persisting with the combat system until you ARE John Preston. :ninja:
Could be a new version in the works too, with some all new content.
I enjoy the gameplay a lot. I look forward to more levels.
Would have been cool if the guns fired like they did in the movie.
Great work!
If you think about improvement: make the gun kata work while you move. That would be great!
It seems like a lot of people's criticisms are based around the fact that the story mode was too short. I'm not entirely sure as to why people expected it to be longer when we made it quite clear that it wasn't our focus, in fact, it was an added extra we decided to throw in to add more content to the mod. The meat and bones of the mod are in the combat system, the gameplay and the DMW levels/training level/Objective level.
It is beyond me as to why people think the mod is just the "story" mode. Simply click on select character and then select one of the new DMW levels to play in, or play the objective level, or play the story level, heck, do anything. The new gameplay is also enabled throughout the regular MP2 story play.
If you've done all that, or were aware of it, then I can't really say I'm sorry the mod didn't meet your expectations. We didn't mislead anyone, we never claimed to be doing anything more than what we did. If you feel like you were misled in any way then I apologize, it was never our intention and I usually tried to be as clear as possible when discussing the mod. I feel that it's necessary to say that although I find it regretful that not everyone loved it (which is an entirely unrealistic idea, people have different tastes), we enjoyed making it and it seems as if the majority of people enjoyed the end product as well.
Leaves a lot to be desired, to say the least. Hope the future installment will be plenty better. You don't have to recreate the movie piece by piece, either. I mean, in the movie, the hallway with the soldiers, it only takes a few seconds for the Cleric to dispatch of all of them, so it doesn't matter that they're lined up, because they're not there for long. However, in a game, it's just too simplistic and redundant to do something like that.
Let's just say, I was done and over with the game in only 10 minutes, and to put it lightly, the mod just didn't hook me in. Sure, the gunkata was pretty nice, but overall, it could have been so much more. Hope you guys don't take my words as complete criticism, because I'm just trying to point out some of the things you guys didn't do right is all.
Just take the movie and push forward with it, like it's an evolution of Equilibrium, and you'd have a lot more happier people. There's only so much you can use with a strict concept, but the fun in modding is that you have the will to bend it however you want, and that freedom makes it more satisfying.
Hope you understand what I'm saying. I've been waiting for this mod for a long time now, and I just feel... disappointed.
Yeah like it. The gun kata sytem is nicely animated but not terribly effective. I found myself having to run into the middle of a group of sweepers and using the all round spray ( back-left) to do any more than 1-2 kills at a time.
Having said that though largely enjoyable and very nice looking. And i dig the score tables aswell. A longer more involved story mod would be nice but if you're going to keep working on it concentrate everything on making the gun-kata flow better. I found coming out of Shift mode was a bit clunky and i always got shot alot waiting for him to stand upright.
Class stuff.
I'd say make a whole story mode that follows the movie but that would only be like 5 fighting levels and 20 talking levels :P