"In a futuristic world, a strict regime has eliminated war by suppressing emotions: books, art and music are strictly forbidden and feeling is a crime punishable by death. Cleric John Preston is a top ranking government agent responsible for destroying those who resist the rules. When he misses a dose of Prozium, a mind-altering drug that hinders emotion, Preston, who has been trained to enforce the strict laws of the new regime, suddenly becomes the only person capable of overthrowing it"

The modification is loosely based on the movie "Equilibrium" with the main focus of the work being based upon implementing a new combat system similar to the "gun kata" seen in some of the action scenes of the movie. The "Gun Kata" allows the player to take on several adversaries at the same time with dual weapons and gun them down in unison, much like what we see in the action movies of today where the hero wields dual handguns and shoots at different targets with each hand. This sort of stylish gun battle is what you can expect to see once the mod is released to the public.

The mod's focus is pure action and style, if you like shooting enemies and gunning them down in the coolest way possible then this mod just might be what you've always been looking for!

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Side dodge Hall of Mirrors showdown Gunkata combo 3
Blog RSS Feed Report abuse Latest News: HoM 2... Continued?

2 comments by Rico21745 on Oct 3rd, 2009 digg this super bookmark


Hello community,

I've been looking at some of the old Hall of Mirrors media, and I must say I miss it a lot. Working on the mod was a great experience and I feel like I learned a lot and had a lot of fun in the process. I am also happy to say that as far as a Max Payne 2 mod is concerned, it was VERY popular which surprised me quite a bit. When I started working on this I never expected it to be anything that huge, definitely not huge enough to get magazine coverage all over Europe.

Alas, I do regret not having time to follow up on it with a patch or a sequel of some sort on the Max Payne 2 engine. But perhaps it's better to leave people wanting until you have something different to show them. That was always my philosophy when working on HoM. Our mod wasn't just a repackaged Max Payne 2 compilation of weapons/effects/music/maps. It delivered an original twist through gameplay, and allowed people to re-experience the game they had once paid full retail for (Max Payne 2). In the end, isn't that what mods are about? To let you experience more for less?

It is in this light that I want to let our loyal fans know this: After looking through the web and finding so much stuff about HoM, I have decided that I really want to continue it on a new engine. I have purchased a copy of Unreal Tournament 3 in the hopes of testing it out for a possible modification. I mentioned before L4D, but I was dissapointed to find that the SDK was never released in full as I hoped it would be. I am still considering the possibility of using Source as our next engine so don't fret!

That being said, I am working to reunite the Hall of Mirrors team again for another modding effort. It is my hope that the quality of our next release will not only match that of HoM, but surpass it.

As with any foray into new territory, I am interested in recruiting talent to help out with this new endeavor. If you are interested in helping build HoM 2, or have any ideas or suggestions please drop me a line here or email me at homteam@gmail.com

Take care,
Rico

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Hall of Mirrors

Hall of Mirrors

Feb 22, 2006 Full Version 13 comments

The modification is loosely based on the movie "Equilibrium" with the main focus of the work being based upon implementing a new combat system...

Hall of Mirrors Trailer

Hall of Mirrors Trailer

Jul 14, 2005 Movies 1 comment

A video showcasing an intense gunfighting scene from the Hall of Mirrors mod.

Comments  (50 - 60 of 169)
MisterSmammi
MisterSmammi May 3 2006, 10:33pm says:

One more thing...

I'd say that you overdid it with the shift + any direction thing, because I think that enemies should just have a lower chance of hitting you rather than not being able to hit you at all. I mean, some guy was next to me with a shotgun and the bullets just went through me. It just seemed a bit overdone and made it a little too easy if I just stood there in that position for awhile, gunning everyone down.

+1 vote     reply to comment
MisterSmammi
MisterSmammi May 2 2006, 8:50am says:

I loved this mod, it's a great amount of fun! Don't listen to those ignorants that say "Story mode to short, make it longer!" Me, I haven't even touched the story mode yet! I'm so hooked to the skirmish modes that I might not even bother with it. Great job with all of the gun animations and all of the mind boggling moves. They are easy to use, but fun to execute. I had a lot of fun just pressing random backs, lefts, rights, and forwards while pressing spacebar or shift, and then accidentally doing something incredibly awesome. I know that's not the most effective way to fight, but I was just experimenting.

Anyways, great job, excellent everything. I just have a couple of suggestions for you guys:

1. Swords. Well, this one is self explanitory. If swords are already in the story mode, then ignore this, but I'd just LOVE to see some great sword combos with your programming team.

2. Other gun moves. Maybe have a few other gun moves for a couple of other guns. I know that you wouldn't be able to go all out "gunkata" with an assault rifle, but you should think about adding in a couple of extra moves every gun, that would definitely be worthwhile.

and

3. Maybe one more gunkata move where your guy runs and shoots like he does in the movie. You know, where he's running and he shoots both ways, back and forth. That would be pretty sweet, but not something incredibly vital.

Once again, incredible job, I'm loving this mod. Well, I'm going to go play it right now.

+1 vote     reply to comment
Jm-Virus
Jm-Virus Apr 1 2006, 2:33pm says:

damn living in england! wont this thing go any faster! looks great!

+1 vote     reply to comment
mr.bojanglez
mr.bojanglez Mar 26 2006, 11:56pm says:

is that supposed to happen? (by the way)

+1 vote     reply to comment
mr.bojanglez
mr.bojanglez Mar 26 2006, 4:30pm says:

wtf. i play the story mode and after i kill the black guy and the other guy in the hall of mirrors in the very beginning it goes all dark and then it goes back to the main menu and thats it! one level of the game

+1 vote     reply to comment
Weedwacker
Weedwacker Mar 26 2006, 12:43pm says:

This mod makes me happy in my pants.

+1 vote     reply to comment
aegir
aegir Mar 25 2006, 1:20pm says:

i want more of this this thing rox like über make a sequel or a new version or whatever just more of this stuff :p

+1 vote     reply to comment
tinkertown
tinkertown Mar 19 2006, 12:12pm says:

i have downloaded the stuff and i have extracted it to the right places. I think. Though it will not let me select it in the actual pop up. I really want this and i cant figure out how to get it to work

+1 vote     reply to comment
pjmiller435
pjmiller435 Mar 14 2006, 8:53pm says:

Img.photobucket.com
lol ahhhh i gave up after that long.

+1 vote     reply to comment
pjmiller435
pjmiller435 Mar 13 2006, 2:40am says:

Loved every second of it. Yeah story was short, but thats not what they sat out to be either, theres plenty of little extras to play with and basically a multiplayer like aspect in a way.

I couldnt get it to run the regular max payne 2 levels tho, but again, who cares.

A+, mass exposure, good quality product, loved the movie, underground classic. The game just fed apart of me that was asking for a game for the movie.

+1 vote     reply to comment
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Platform
PC
Developed By
Rico21745
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Official Page
Hom.paynereactor.com
Release Date
Released Jul 9, 2007
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First Person Shooter
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