The third part of the Halfquake series has finally seen the light of the day. Over a hundred new traps that will kill you over and over again - for the enjoyment of whoever's watching you. Claustrophobic black-and-white surroundings, intimidating voice-overs, and a new ambient/industrial soundtrack with over an hour of playtime.
Let the sun shine...
Imagine halfQUAKE using source engine OMG you could just make pure black levels then use filters and stuff as weapons. so if go towards a colourless room with a winding narrow path u cant see, use one of the weapon slots to change to a coulour filter to show the way that wud be cool but the colour filters themselves ran off batteries so theyd have to be topped up now n again
or once, knowing you guys :P