Half Scale 1.20 DC

For Dawn of War: Dark Crusade

Download!

Weird Installation note: due to a dependancy in the mod manager (for all mods, the thing in the main menu), make sure you have Adobe Acrobat Reader 7 installed. Weird but true.

For old out-of-date versions see bottom.

Smaller units, Grander Battles!

This mod scales down everything in Dawn of War by half, including all units, speeds, and weapon/ability ranges; unit caps, however are increased. This lets you fight massive battles, with larger armies, on effectively huge maps!

Features:

* nearly everything is scaled down by half
* choice of doubled or tripled caps (for unit hardcaps as well as squad/support/pop)
* compatible with the Dawn of Skirmish AI Mod
* Necron Warrior build time penalties reduced, initial cost is the same

Exceptions to the scaling:

* buildings remain full size
* hero personality hardcaps are not changed (eg. Necron Lord, Command Squad)
* most area effect ability radii are not changed
* mines are regular size, but have twice as many charges and cost twice as much

You can choose between the various options in the Game Manager in the Main Menu, or from the Start Menu. The AI has been tweaked to let it take full advantage of cap increases.

Half Scale can also easily be played with the Dawn of Skirmish AI mod. Simply choose the option from the Game Manager or Start Menu. You'll need to install Dawn of Skirmish separately, available at the Dawn of War Complete Mods forum: Forums.relicnews.com

I also recommend the Camera Zoom mod, which lets you zoom out more for a commander's perspective: Dawnofwar.filefront.com

Installation

Run the installer and choose your Dawn of War: Dark Crusade directory. Once you're done, run Dark Crusade normally and select the Game Manager from the Main Menu. Choose the version of Half Scale you'd like to play: Half Scale with double or triple unit caps, and with or without the Dawn of Skirmish AI Mod. You can also use the Start Menu shortcuts.

You can remove the mod by running the uninstaller from the Start Menu, from the half_scale\uninstall directory, or from the Windows Add/Remove Program utility.

Feature Details

Things that were rescaled (all races):

* unit sizes
* unit shadows
* unit sight/identification ranges
* unit speeds
* weapon range
* projectile speeds / artillery error offsets
* ability ranges
* building and unit effects with a radius value (eg. explosions)
* squad formation spacing (set to 2/3 size to prevent excessive collisions)
* multiple squad formation spacing
* response ranges relating to melee/range combat and stances
* weapon hardpoints
* unit melee_sizes
* selection circles/boxes and volumes

Other changes:

* Individual and general unit caps doubled / tripled
* Squad/Support Cap upgrades/buildings adjusted for cap increase
* AI tweaked to take advantage of larger unit caps

Things that were deliberately not rescaled:

* building sight ranges
* building control ranges
* building size
* Ork pop tech requirements
* Most area-effect abilities (eg. Orbital Bombardment) keep their original radii of effect (but activation ranges are still halved); see the included readme file for details

Known Issues

- Beam weapon effects (such as lasgun beams) will seem to stop half-way towards the target; they are in fact hitting, but the problem is they are scaled both with the base unit model and proportional to the target's distance as a fraction of the max range. So they in effect get scaled twice, with the unit and with the max range fraction.

- Undeployed Heavy Weapons Teams (Imperial Guard) look full size; couldn't seem to change their visual size. The Deployed version scaled properly, though.

Modding info

I used Cucc's handy RGDEdit tool extensively. I included the script files I used for making mass changes to the attribute files. The SGA archives were created with Relic's Mod Packager.

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Feel free to post your comments and feedback here or at the Relic forums (the Half Scale thread at Forums.relicnews.com). Thanks for playing Half Scale!

zurn

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Older Versions

For DoW 1.4 use Half-Scale 1.14
For DoW 1.3 use Half-Scale 0.93
For DoW 1.2 or earlier, use Half-Scale 0.9

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0 comments by zurn. on Dec 13th, 2006 digg this super bookmark


The latest version of Half Scale is now updated for Dawn of War: Dark Crusade! This mod scales down nearly everything in the game by half, and allows you to build two to three times as many units, for that truly epic feel. For more details visit the homepage, or go straight to the download:

Halfscale.moddb.com

Download Half Scale 1.20!

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Half Scale 1.20 for DoW: Dark Crusade

Half Scale 1.20 for DoW: Dark Crusade

Dec 13, 2006 Full Version 8 comments

Half Scale 1.20 DC Author... zurn Homepage For Dawn of War: Dark Crusade. Weird Installation note: due to a dependancy in the mod manager (for all mods...

Comments  (40 - 50 of 59)
Valon
Valon Oct 24 2005, 10:04pm says:

are all these mods for 1.4 or r sum 4 winter assualt??

+1 vote     reply to comment
zurn.
zurn. Oct 24 2005, 7:12pm says:

I'm going to take a look at the squad leader problems. Currently only the following units can get squad leaders: Cultists, Guardians, Banshees, and Dark Reapers. Also, Orbital Bombardment is broken, but I think that'll be easy to fix.

The Eldar Guardians "crouch-walking" is fine; it's because the animations are linked to the speed, but they are moving fast enough. I'll also take a look at the Chaos Horrors weirdness.

For the latest 1.4-compatible mods, take a look here.

+1 vote     reply to comment
Jeremy47
Jeremy47 Oct 24 2005, 9:46am says:

yep this mod looks cool, just imagine large scale battles.. truly a war scene at its finest

+1 vote     reply to comment
Valon
Valon Oct 24 2005, 3:42am says:

i downloaded some other mods and they didnt work is it becaes i have 1.4????

+1 vote     reply to comment
teknotiss
teknotiss Oct 24 2005, 1:08am says:

Yup they ain't there.
hope you can sort this but the mod is nearly perfect love it
nice

+1 vote     reply to comment
tojo
tojo Oct 19 2005, 4:01pm says:

It's nothing really major but since version 0.9, I noticed that the Eldar Guardians no longer "jog" to their next destination, instead, they move in a semi-crouched position, as if they were moving in cover even across open terrain.

+1 vote     reply to comment
tojo
tojo Oct 19 2005, 3:48pm says:

Hey zurn-

Tested this mod today on DOW 1.4 and it runs great. Except, it does contain a couple of minor bugs.

1) There are no SM sergeants. The icon that adds them aren't on the panel. Even at Tier two, you can't upgrade your SM squads with Sergeants.

2) Chaos Horrors only show up as arms without torso and legs.

So far, that's it. Can't wait for the WA version.

+1 vote     reply to comment
tojo
tojo Oct 7 2005, 1:26pm says:

Love this mod and I can't wait for the Winter Assault update. Thanks...

+1 vote     reply to comment
teknotiss
teknotiss Nov 18 2005, 10:12am says:

hey dude
is it just me or does everyones landraiders take 1 less terminator than a squadfull?
bit annoying really but no real bother

on another note: are there any plans on your end to add new units/races/techs etc? (i think the eldar are a bit under powered in the infantry department in the game generally)
nice one man

+1 vote     reply to comment
zurn.
zurn. Oct 2 2005, 5:21pm says:

Thanks for the comments, I'm glad my mod is being enjoyed, and that it's playing out as I'd hoped it would. I do plan on updating this mod for 1.4 and Winter Assault, and supporting it for future patches. I'll start work on the next update once Relic releases the new mod tools for 1.4 and WA.

+1 vote     reply to comment
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Released Feb 2, 2007
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