Half Scale 1.20 for DoW: Dark Crusade
Dec 13, 2006 Full Version 8 commentsHalf Scale 1.20 DC Author... zurn Homepage For Dawn of War: Dark Crusade. Weird Installation note: due to a dependancy in the mod manager (for all mods...
Half Scale 1.20 DC
For Dawn of War: Dark Crusade
Weird Installation note: due to a dependancy in the mod manager (for all mods, the thing in the main menu), make sure you have Adobe Acrobat Reader 7 installed. Weird but true.
For old out-of-date versions see bottom.
Smaller units, Grander Battles!
This mod scales down everything in Dawn of War by half, including all units, speeds, and weapon/ability ranges; unit caps, however are increased. This lets you fight massive battles, with larger armies, on effectively huge maps!
Features:
* nearly everything is scaled down by half
* choice of doubled or tripled caps (for unit hardcaps as well as squad/support/pop)
* compatible with the Dawn of Skirmish AI Mod
* Necron Warrior build time penalties reduced, initial cost is the same
Exceptions to the scaling:
* buildings remain full size
* hero personality hardcaps are not changed (eg. Necron Lord, Command Squad)
* most area effect ability radii are not changed
* mines are regular size, but have twice as many charges and cost twice as much
You can choose between the various options in the Game Manager in the Main Menu, or from the Start Menu. The AI has been tweaked to let it take full advantage of cap increases.
Half Scale can also easily be played with the Dawn of Skirmish AI mod. Simply choose the option from the Game Manager or Start Menu. You'll need to install Dawn of Skirmish separately, available at the Dawn of War Complete Mods forum: Forums.relicnews.com
I also recommend the Camera Zoom mod, which lets you zoom out more for a commander's perspective: Dawnofwar.filefront.com
Installation
Run the installer and choose your Dawn of War: Dark Crusade directory. Once you're done, run Dark Crusade normally and select the Game Manager from the Main Menu. Choose the version of Half Scale you'd like to play: Half Scale with double or triple unit caps, and with or without the Dawn of Skirmish AI Mod. You can also use the Start Menu shortcuts.
You can remove the mod by running the uninstaller from the Start Menu, from the half_scale\uninstall directory, or from the Windows Add/Remove Program utility.
Feature Details
Things that were rescaled (all races):
* unit sizes
* unit shadows
* unit sight/identification ranges
* unit speeds
* weapon range
* projectile speeds / artillery error offsets
* ability ranges
* building and unit effects with a radius value (eg. explosions)
* squad formation spacing (set to 2/3 size to prevent excessive collisions)
* multiple squad formation spacing
* response ranges relating to melee/range combat and stances
* weapon hardpoints
* unit melee_sizes
* selection circles/boxes and volumes
Other changes:
* Individual and general unit caps doubled / tripled
* Squad/Support Cap upgrades/buildings adjusted for cap increase
* AI tweaked to take advantage of larger unit caps
Things that were deliberately not rescaled:
* building sight ranges
* building control ranges
* building size
* Ork pop tech requirements
* Most area-effect abilities (eg. Orbital Bombardment) keep their original radii of effect (but activation ranges are still halved); see the included readme file for details
Known Issues
- Beam weapon effects (such as lasgun beams) will seem to stop half-way towards the target; they are in fact hitting, but the problem is they are scaled both with the base unit model and proportional to the target's distance as a fraction of the max range. So they in effect get scaled twice, with the unit and with the max range fraction.
- Undeployed Heavy Weapons Teams (Imperial Guard) look full size; couldn't seem to change their visual size. The Deployed version scaled properly, though.
Modding info
I used Cucc's handy RGDEdit tool extensively. I included the script files I used for making mass changes to the attribute files. The SGA archives were created with Relic's Mod Packager.
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Feel free to post your comments and feedback here or at the Relic forums (the Half Scale thread at Forums.relicnews.com). Thanks for playing Half Scale!
zurn
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Older Versions
For DoW 1.4 use Half-Scale 1.14
For DoW 1.3 use Half-Scale 0.93
For DoW 1.2 or earlier, use Half-Scale 0.9
0 comments by zurn. on Dec 13th, 2006 digg this super bookmark
The latest version of Half Scale is now updated for Dawn of War: Dark Crusade! This mod scales down nearly everything in the game by half, and allows you to build two to three times as many units, for that truly epic feel. For more details visit the homepage, or go straight to the download:
Half Scale 1.20 DC Author... zurn Homepage For Dawn of War: Dark Crusade. Weird Installation note: due to a dependancy in the mod manager (for all mods...
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are all these mods for 1.4 or r sum 4 winter assualt??
I'm going to take a look at the squad leader problems. Currently only the following units can get squad leaders: Cultists, Guardians, Banshees, and Dark Reapers. Also, Orbital Bombardment is broken, but I think that'll be easy to fix.
The Eldar Guardians "crouch-walking" is fine; it's because the animations are linked to the speed, but they are moving fast enough. I'll also take a look at the Chaos Horrors weirdness.
For the latest 1.4-compatible mods, take a look here.
yep this mod looks cool, just imagine large scale battles.. truly a war scene at its finest
i downloaded some other mods and they didnt work is it becaes i have 1.4????
Yup they ain't there.
hope you can sort this but the mod is nearly perfect love it
nice
It's nothing really major but since version 0.9, I noticed that the Eldar Guardians no longer "jog" to their next destination, instead, they move in a semi-crouched position, as if they were moving in cover even across open terrain.
Hey zurn-
Tested this mod today on DOW 1.4 and it runs great. Except, it does contain a couple of minor bugs.
1) There are no SM sergeants. The icon that adds them aren't on the panel. Even at Tier two, you can't upgrade your SM squads with Sergeants.
2) Chaos Horrors only show up as arms without torso and legs.
So far, that's it. Can't wait for the WA version.
Love this mod and I can't wait for the Winter Assault update. Thanks...
hey dude
is it just me or does everyones landraiders take 1 less terminator than a squadfull?
bit annoying really but no real bother
on another note: are there any plans on your end to add new units/races/techs etc? (i think the eldar are a bit under powered in the infantry department in the game generally)
nice one man
Thanks for the comments, I'm glad my mod is being enjoyed, and that it's playing out as I'd hoped it would. I do plan on updating this mod for 1.4 and Winter Assault, and supporting it for future patches. I'll start work on the next update once Relic releases the new mod tools for 1.4 and WA.