Half Scale 1.20 DC

For Dawn of War: Dark Crusade

Download!

Weird Installation note: due to a dependancy in the mod manager (for all mods, the thing in the main menu), make sure you have Adobe Acrobat Reader 7 installed. Weird but true.

For old out-of-date versions see bottom.

Smaller units, Grander Battles!

This mod scales down everything in Dawn of War by half, including all units, speeds, and weapon/ability ranges; unit caps, however are increased. This lets you fight massive battles, with larger armies, on effectively huge maps!

Features:

* nearly everything is scaled down by half
* choice of doubled or tripled caps (for unit hardcaps as well as squad/support/pop)
* compatible with the Dawn of Skirmish AI Mod
* Necron Warrior build time penalties reduced, initial cost is the same

Exceptions to the scaling:

* buildings remain full size
* hero personality hardcaps are not changed (eg. Necron Lord, Command Squad)
* most area effect ability radii are not changed
* mines are regular size, but have twice as many charges and cost twice as much

You can choose between the various options in the Game Manager in the Main Menu, or from the Start Menu. The AI has been tweaked to let it take full advantage of cap increases.

Half Scale can also easily be played with the Dawn of Skirmish AI mod. Simply choose the option from the Game Manager or Start Menu. You'll need to install Dawn of Skirmish separately, available at the Dawn of War Complete Mods forum: Forums.relicnews.com

I also recommend the Camera Zoom mod, which lets you zoom out more for a commander's perspective: Dawnofwar.filefront.com

Installation

Run the installer and choose your Dawn of War: Dark Crusade directory. Once you're done, run Dark Crusade normally and select the Game Manager from the Main Menu. Choose the version of Half Scale you'd like to play: Half Scale with double or triple unit caps, and with or without the Dawn of Skirmish AI Mod. You can also use the Start Menu shortcuts.

You can remove the mod by running the uninstaller from the Start Menu, from the half_scale\uninstall directory, or from the Windows Add/Remove Program utility.

Feature Details

Things that were rescaled (all races):

* unit sizes
* unit shadows
* unit sight/identification ranges
* unit speeds
* weapon range
* projectile speeds / artillery error offsets
* ability ranges
* building and unit effects with a radius value (eg. explosions)
* squad formation spacing (set to 2/3 size to prevent excessive collisions)
* multiple squad formation spacing
* response ranges relating to melee/range combat and stances
* weapon hardpoints
* unit melee_sizes
* selection circles/boxes and volumes

Other changes:

* Individual and general unit caps doubled / tripled
* Squad/Support Cap upgrades/buildings adjusted for cap increase
* AI tweaked to take advantage of larger unit caps

Things that were deliberately not rescaled:

* building sight ranges
* building control ranges
* building size
* Ork pop tech requirements
* Most area-effect abilities (eg. Orbital Bombardment) keep their original radii of effect (but activation ranges are still halved); see the included readme file for details

Known Issues

- Beam weapon effects (such as lasgun beams) will seem to stop half-way towards the target; they are in fact hitting, but the problem is they are scaled both with the base unit model and proportional to the target's distance as a fraction of the max range. So they in effect get scaled twice, with the unit and with the max range fraction.

- Undeployed Heavy Weapons Teams (Imperial Guard) look full size; couldn't seem to change their visual size. The Deployed version scaled properly, though.

Modding info

I used Cucc's handy RGDEdit tool extensively. I included the script files I used for making mass changes to the attribute files. The SGA archives were created with Relic's Mod Packager.

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Feel free to post your comments and feedback here or at the Relic forums (the Half Scale thread at Forums.relicnews.com). Thanks for playing Half Scale!

zurn

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Older Versions

For DoW 1.4 use Half-Scale 1.14
For DoW 1.3 use Half-Scale 0.93
For DoW 1.2 or earlier, use Half-Scale 0.9

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0 comments by zurn. on Dec 13th, 2006 digg this super bookmark


The latest version of Half Scale is now updated for Dawn of War: Dark Crusade! This mod scales down nearly everything in the game by half, and allows you to build two to three times as many units, for that truly epic feel. For more details visit the homepage, or go straight to the download:

Halfscale.moddb.com

Download Half Scale 1.20!

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Half Scale 1.20 for DoW: Dark Crusade

Half Scale 1.20 for DoW: Dark Crusade

Dec 13, 2006 Full Version 8 comments

Half Scale 1.20 DC Author... zurn Homepage For Dawn of War: Dark Crusade. Weird Installation note: due to a dependancy in the mod manager (for all mods...

Comments  (20 - 30 of 59)
teknotiss
teknotiss Nov 28 2005, 6:56pm says:

i'm still getting "crc , data damaged" in an error box from the europe and the us filefront servers
you can DL from these ok?
guess i better contact them then
cheers anyway man

+1 vote     reply to comment
zurn.
zurn. Nov 28 2005, 10:49am says:

teknotiss: I just tried downloading the Camera Zoom mod, it seems fine now.

+1 vote     reply to comment
teknotiss
teknotiss Nov 27 2005, 10:00pm says:

hey zurn have you (or anyone else) got a copy of this mod?
cos the file front servers don't have whole files. Or can you contact the owner and get it reposted?
after playing half scale the missions and other mods are too big!!!
hope you can help
later dude

+1 vote     reply to comment
bloodangel99
bloodangel99 Nov 22 2005, 4:42pm says:

@ zurn

Nut-sack! Dammit, means my PC is older then I thought... Oh well, time to up-grade. Still a great mod.

One side note though. It crashes even when there isn't that many units on the screen (or off it.)

Oh well.
Cheers

+1 vote     reply to comment
teknotiss
teknotiss Nov 22 2005, 2:51pm says:

good!!!
thought i was going blind, or stupid!
i'll be hanging around for addons so keep it up. This is the only way to play!!!

+1 vote     reply to comment
zurn.
zurn. Nov 22 2005, 12:07pm says:

teknotiss: I just added the known issues section, there's no way you could have seen it. :) I've seen the announcement about the modtools being released "soon", which will make a WA-compatible version easier to make. After that I'll be looking at finished race mods to add.

+1 vote     reply to comment
teknotiss
teknotiss Nov 21 2005, 7:15pm says:

cos i'm a fool!
cheers for the patience man
are you going to add more races etc?
and have you heard about new mod tools?
cos i saw some posts but they were a bit vague.
later chap

+1 vote     reply to comment
zurn.
zurn. Nov 4 2005, 2:51am says:

@bloodangel99:
It sounds like having too many units in play was straining your system. It may also have overheated your CPU or graphics card.

+1 vote     reply to comment
bloodangel99
bloodangel99 Nov 3 2005, 4:00pm says:

Whenever I play with the mod after about 20 or so mins the game crashes sometimes taking the PC with it, it says there was a device failure, is it my graphics card scrwing up, or is it something in the mod?
Once I caught it before it crashed, and one of the dreadnaughts was totally screwed up, it was like cuaing huge shadows on the screen and I couldn't see any where around it. But it crashed before I could do anything else. Also wiping the saved game file.

+1 vote     reply to comment
teknotiss
teknotiss Oct 29 2005, 7:47pm says:

Hey dude
the squd leaders etc is all cool now.
i was just wondering if the steel legion mod works ok with this b4 i install it.
It just that in the Forum for the Steel Legion mod it states that there are no Squad Leaders. wouldn't want to have that again! have you used that mod?
or anyone?
Cheers

+1 vote     reply to comment
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Released Feb 2, 2007
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