Half-life: Visitors - a Singleplayer adventure For more information please visit the official website at: www.halflife-visitors.de
The mod looked like it had potential, a story of a lawyer who had to go and inspect the government facility. The opening had good level design and instantly reminded me of Blue Shift, which looked like its inspiration. It starts off well and places you up against a few aliens to get passed before you get your weapon which I liked. It has 2 new weapons which I always love when a mod attempts and I felt they very much fitted into the game.
The first half I found to be quite good in terms of difficulty, nicely designed areas but by the end I felt you fought a tad to many Islaves.
I also liked the fact you couldn't use HEV charging stations or pick up batteries but instead may find a kevlar vest later on. I did have some issues though..
For the door with the broken wire I try experimenting, moving a barrel in a adjacent area only to find it hits a invisible wall.... you go to the previous area and find a metal crate at the bottom of the elevator and try pushing it through to the next area but it gets stuck at the door you can clearly walk through.... what the hell.
The mod punishes you for experimenting for no reason. Clearly it had 3 ways of getting the broken wire fixed but the mod only allowed 1 way by putting invisible walls that stop crates/barrels.
There was another point later on when you see a teleporter but it kills you when you try to jump into it while the controllers are still alive... lame.
Just after that for some reason your guns get taken away from you. Double lame.
But the rest of the mod didn't disappoint apart from some areas that where a little tough and needed some patience to get through.
The ending was interesting to say the least, I saw a model I've never seen before :O