My personal remake of the original Uplink, also known as the Half-Life Demo. I did this remake because i really enjoyed the original Uplink, because it was my first ever "Half-Life" experience. I also love the atmosphere storyline.
Since im a mapper, i always look at other people's mapping. In this case, Valve's mapping. So i decided to make my own version of Uplink with the addition of more interesting looking architecture and a high level of detail. Gameplay and entity work is still
pretty much the same except for a couple of changes and additions here and there, but i wanted to maintain Valve's original style of architecture.

Everything is build from scratch. So, if you enjoyed the orginal Uplink, you gotta love my remake. ;-)
Check out the Readme file for more information.
Tip: Don't waste your ammo! Ammo clips and mp5 give you less ammunition than normally.

IMPORTANT! This mod is best played without the HD pack that came with Blue Shift. Play this with the default LD models.

ENJOY! :D

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Hello all.

I am in need of a coder to code four Opposing Force entities for me. They are:

  • Voltigore
  • Baby Voltigore
  • Shocktrooper (must drop his shock rifle when killed for the player to pick up)
  • Shock Rifle (must act as an individual creature that attacks the player but when picked up it becomes a weapon)

I already did a couple of attempts to code these myself but i've hardly any C++ experience so this is pretty much undoable for me. I also tried to add third party Opposing Force monster entites into my dll project but i don't like them, as the monsters don't seem to act/behave the same as the monsters in Opposing Force.

My goal here is to get a very accurate remake of the OppFor monsters.

I know these monsters are tough ones the code, but im sure there's someone out there who can do it. Contact me for further details.

Take Care.

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Half-Life: Uplink Extended 1.1

Half-Life: Uplink Extended 1.1

Full Version 11 comments

Half-Life: Uplink Extended 1.1 Compatible with WON and Steam HL.

Comments  (0 - 10 of 34)
VirtualGee
VirtualGee

This mod is amazing. The epic boss fight with Gargantua, the extended level is pretty good too. One question: does the game ended after the elevator where you seen a security zombie? Because I can't move after that and there's no ending or credit sequence.

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electrocatalyst
electrocatalyst

You have to open the small hatch in the ceiling and then climb up the invisible ladder. But the ending is not much further so you didn't miss anything important.

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ThatMercenarySnake
ThatMercenarySnake

Updating for nothing?

Wellcome to the strange

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HazarD.
HazarD.

Why are all Half-life mods getting updated for nothing..

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battle19945
battle19945

one of the barneys has a bug or something

when i encounter the second barney right after you picked up your crowbar

the he shoots the headcrabs and the zombie but when i bring him to the soldiers and the vortigaunt then inplace he shoots them he keeps reloading and running away from them

plz fix this bug

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battle19945
battle19945

btw i forgot to tell its when im going back to the room where the soldiers are shooting against the vorigaunts that the barney bugs (when you are returning to the room where the first barney and scientist is)

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Delta1000
Delta1000

Thx alot. I could never play uplink, but now i could. I also am glad the Gordon kicked the Gargantua's metallic nuts(i think hes mitalic anyway). Anyways, fantastic job

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yy376
yy376

No, the Garg is coated with Bio-armour it's natural, just look at the baby garg for proof

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xXTwilightSparkleXx
xXTwilightSparkleXx

this mod is AMAZING i playd the plain uplink but this. this satisfied my needs seriusly this needs more credit :DDDDDDDDDDDDDDD

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Irespawnoften
Irespawnoften

I had forgotten how much I loved uplink. Nice to see the gargantua's reign of terror has ended.

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Half-Life
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8.6

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Highest Rated (8 agree) 8/10

Decent job coming from another TWHLer (The Whole Half-Life) known as Muzzleflash / The Mighty Atom. It's quite a lot of fun as he had corrected many of the weird quirks with the original demo as well as adding on some interesting new architecture plus extending the original demo with some new gameplay. The only thing that brings this mod down is the rather buggy programming with this because things seem to act up quite often in this mod, sometimes even ending with a game crash.

All in all, an eight.

Dec 21 2010 by Joebama

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