Old School Beta 1.2
Jan 03, 2009 Full Version 1 commentIf you have any probleme with HL² old school, you can try this new version. This beta of Half-Life 2 Old School doesn't use the orange box engine yet...
HALF-LIFE² Old SchoolHalf-Life 2 mod | Released May 29, 2008Half-Life² Old School by Al-Bundy in Corporation of Frere D'Arme Do you love Old FPS ? Find every keys in each level, find some secrets, kill everyone and push a big button to finish the level ! Story : Boring of city 17 let's kick some ass in japan ! You will find : - 18 levels (Maping by Al.bundy) - A lot of news textures (i find some texture, and the rest by me and google) ! What you need to play : - A good config - You need Steam and Source SDK Base installed - Some beers - And a lot of skills
Latest News: Half-Life²old-school Beta 1.2
0 comments by al-bundy on Nov 24th, 2008 digg this super bookmark If you have any probleme with HL² old school, you can try this new version. This beta of Half-Life 2 Old School doesn't use the orange box engine yet. This version just fix some minor bugs.
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Old School Beta 1.2Jan 03, 2009 Full Version 1 commentIf you have any probleme with HL² old school, you can try this new version. This beta of Half-Life 2 Old School doesn't use the orange box engine yet...
Half-Life²:Old School TrailerAug 19, 2008 Trailers 0 commentsa COMMUNITY MADE Trailer for Half-Life² Old School Beta 1
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I gave this a 6 mostly because "gotchas" are so lame. Anyone can make the bad guys spawn all over you and that lost any merit back at Doom 1. I also felt the whole Japanese theme were a few graphics and a katana. Mod would have been so much better developing a samurai/ninja type of flavor throughout, and plan traps instead of just either dropping you into a room of baddies or just having them spawn next to you.
Good potential here but no challenge in game play. Pretty straight forward fight and move, which is fine is you want that kind of thing. Recommended only if you have no others mods available and really need to play.
new weapons?
No, just the katana !
Excellent little romp – lives up to its name. Tis quite “old school” reminiscent of Quake style maps.
Does get a little repetitive at some points, but the shear number of these arcade style maps makes that inevitable I suppose. The mapper avoids many of the pitfalls of game design, such as enemies with unlimited spawns, and, with one or two exceptions, keeps artificial game lengthening to a minimum. (This mod will, none the less, provide many many hours of game play)
You should really try to find the Japanese language version of Half-Life and apply that sound set (seems it exists – I’ve seen videos of it – although it would add quite a bit of size to the mod.) A ninja-action soundtrack wouldn't hurt either. I think one could further resample the wound sounds, change the footstep repertoire, and maybe even reduce the gravity/increase the speed of the player a tad to complete that “I am ninja” emersion. ;)
PS. Make keys glow-pulse – I missed a few in the dark. ;)
A more serious, less tongue-in-cheek, Half-Life: Tokyo (City Jyu Nana?) would be a really fun mod concept IMO. Toss in some ninja moves and powers and ye may have something there. Tokyo rebels build a cyber ninja and let him lose against the Combine? What's not to love? ;)
Very fun mod. Interesting brain teasers. Well worth a go. Thanks for the entertainment Al. :)
Very nice mod! have u done all mapping ur self? if so very nice done.
All maps by Al.Bundy =)
Just finished it yesterday, worked fine throughout. really a HUGE mod. a bit disapointed by the end. Expected something a bit more to finish with a BANG. but still really a great mod, lots of variety, eye candy and funny stuff too. My congratulations and thanks to Al-Bundy
Install to SourceMods and play :/
It was saving to a weird file, I got it figured out.
But now I am stuck at the reflection part with the waterfall! How long will it take for me to break down and no clip?