Welcome to Skolkovo Research Facility. If you are here by accident, please immediately committed suicide. This research complex - strictly confidential closed territory. Thank you for your cooperation.

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Urby
Urby Sep 21 2013, 8:17pm says:

The architecture is cool but the wall textures look kinda cartoonish. Is that what you were going for?

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D3ads
D3ads Sep 22 2013, 10:09am replied:

Yeah I agree, the brushwork is excellent but the textures aren't so hot, would massively improve the scene if it didn't look like the walls were made of stucco :P

+2 votes     reply to comment
Raid2500 Author
Raid2500 Sep 23 2013, 1:05am says:

Well, maybe it be replaced on much realistic textures in the future. Anyway, i'm not chasing graphical realism, like hi-res or photorealistic textures, models. The count of polygons and texture resolution for the most part by random. The priority is a technical veracity, also composition (light, colors, environment contrasts, etc)

+1 vote   reply to comment
GNU/Hurt
GNU/Hurt Sep 23 2013, 11:01am replied:

попробуй адаптировать текстуры из Moddb.com

+1 vote     reply to comment
Raid2500 Author
Raid2500 Sep 25 2013, 8:09am replied:

Спасибо, но не вижу смысла в увеличении разрешения текстур для графики уровня халфы 98-го (именно таковая планируется). Диапазон разрешений будет от 16 до 512 пикселей, масштаб от 1:1 (тексель на юнит) или 1:2. Т.е. текстура с разрешением 512х512 будет ложиться на браш точно такого же размера, или больше.

+1 vote   reply to comment
GNU/Hurt
GNU/Hurt Sep 27 2013, 1:46pm replied:

дело не в разрешении а в фактуре -- тут она стрёмная.

+1 vote     reply to comment
Cvoxalury
Cvoxalury Sep 23 2013, 11:54pm replied:

Actually, the fake (or rather, prop) look of the walls and stuff makes perfect sense for Skolkovo context…

Anyway, the picture looks real nice. I wouldn't complain about the textures at all. You've got a good taste in level geometry, I can say that.

+1 vote     reply to comment
23-down
23-down Nov 20 2013, 7:21am says:

Indeed very lovely as for the textures Either you texture all your levels like that or yes change em eventually. They look to clean which makes em look cartoonish. Add some dirt onto the textures idk.

+1 vote     reply to comment
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Sep 21st, 2013
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