Half-Life Havoc is a mod for Half-Life 2 centred around physics. The objective is to create a middle ground between Half-Life 2 and Garry's Mod. The idea is to take the constrained physics play present in Half-Life 2 and combine it with the lack of urgency present in Garry's Mod. You are presented with a number of premade physics games or puzzles, but each one is designed to encourage free play within the given puzzle. The mod makes use of Valve's developer commentary system so with developer commentary mode enabled you are able to hear explanations of the physics and the games. This allows you to experience the Half-Life 2 engine's physics system and explicitly consider the physics, rather than playing the game with the physics in the background.

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2 comments by Mr.Samsa on May 6th, 2008 digg this super bookmark


That's right!

It's up here

Gamecareerguide is the sister site to Gamasutra. They focus on student projects and getting into the industry.

It's almost the same as the essay up on the HLHmod site, but we reworked a few things taking into account some of the comments we received from all you lovely people!

Cheers!

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Half-Life Havoc 1.0

Half-Life Havoc 1.0

Apr 11, 2008 Full Version 15 comments

Here's the release build, the one that got handed in.

Alpha 1.2a

Alpha 1.2a

Mar 25, 2008 Demo 0 comments

Updates Since Alpha 1.1: Changed mod folder name to HLH so the chapter names would work. Changed the background map. it now does stuff. Added an intro...

Alpha 1.1

Alpha 1.1

Mar 12, 2008 Demo 6 comments

This is Alpha 1.1. Almost the same as the last release, but all the games can now be reset with buttons to be infinitely replayable.

Alpha 1

Alpha 1

Mar 01, 2008 Demo 3 comments

Here's Alpha 1. There's a bit more to do, but still no commentary. That's the next step.

Comments  (30 - 40 of 49)
sege
sege Mar 30 2008, 10:45am says:

LoL,what that mod doing??

+1 vote     reply to comment
jordan10la
jordan10la Mar 29 2008, 6:58pm says:

Sweet comes out the day after my birthday.

+1 vote     reply to comment
barneyinblue
barneyinblue Mar 26 2008, 9:36am says:

Great work. I'm looking forward to next version. Also see this:

Halfwit-2.com

+1 vote     reply to comment
Bugles
Bugles Mar 25 2008, 6:23pm says:

there was no level1.bsp in the zip file =/ i copyed the old one from1.2 into the HLH folder and now it works, just a bit empty atm.
( the comentary is cool )

+1 vote     reply to comment
Mr.Samsa
Mr.Samsa Mar 25 2008, 8:53pm replied:

Thanks for pointing out the missing BSP, total error on my part, fixing now. As for the errors, I'll work on it, but the final will be a completely different map with the same puzzles in it.

+1 vote     reply to comment
Bugles
Bugles Mar 25 2008, 6:03pm says:

i got a Error O,o

"] map test_hardware
Spawn Server test_hardware
This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
Begin loading faces (loads materials)
End loading faces (loads materials)
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hardware/cubemapdefault
default error texture maps/test_hard ........"

+1 vote     reply to comment
Bugles
Bugles Mar 25 2008, 5:50pm says:

mod looks realy cool, =D
added to modwatch

+1 vote     reply to comment
Mr.Samsa
Mr.Samsa Mar 24 2008, 11:04pm replied:

Also I am scripting. Scripting is required to make all the puzzles work, all the buttons and stuff use visual scripting in HAMMER. If you really are against the mod don't play it, otherwise wait for the final, and see what you think.

0 votes     reply to comment
TannerBondy
TannerBondy Mar 26 2008, 1:18am replied:

That's not scripting. That is mapping. That is what a mapper does. I am not against this mod. My point is it did not deserve it's own mod. A mod is a modification of such. This is just a map pack, that is all it is to me.

+1 vote     reply to comment
Silverfisk
Silverfisk Mar 26 2008, 8:19am replied:

I'd say that in teory it is a map pack, but since it (haven't tried it) introduces new gameplay it could also be a mod. But on the other hand this doesn't modify the game so if you look at it like that it wouldn't be a mod.

+2 votes     reply to comment
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Mr.Samsa
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Released Apr 11, 2008
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