twitter

youtube



Plot:

Half-Life Episode Two begins exactly where Half-Life ended, after accepting the job agreement with Gman, Gordon Freeman is sent back to the Black Mesa Research Facility, why? It's up to you to find out. Explore never seen before areas of Black mesa in seven chapters that will immerse you into a spooky and dark environment while you search for clues to reveal one of the darkest secrets of the facility and the reason why you were sent back in.

The Project:
Half-Life Episode Two is a horror/action single-player Half-Life 1 modification currently under development, the adventure features improved and redesigned game-play mechanics, lots of exploration and action, deep atmosphere well as a it's own unique plot set on the Half-Life Universe while partially staying true to the original Half-Life game-play.

With a restructured and improved game platform Half-Life Episode Two will feature lots of graphical improvements, extended game-play elements, a new sound platform, high quality level design, high quality models and compelling presentation.

The game will not, as of currently, support multi-play.

The Trinity rendering engine, or Raven as I used to call it before it had an official name, is now free for download with source code available, released under LGPL license you are allowed to do as you please with the code as long as credit to the original developer is kept, source code for Half-Life Episode Two however will remain indoors as of now.

Trinity Custom Edition

The Engine:
Half-Life Episode Two is powered by the Abyss engine, the successor of the Trinity rendering engine, which supports the following features:

  • Rewritten BSP renderer;
  • Rewritten Studio renderer;
  • Full multi-pass per-pixel dynamic lighting;
  • High resolution real-time shadow-maps;
  • A Particle engine;  
  • High resolution textures;
  • Vertex buffer objects;
  • Advanced water shaders;
  • Detail textures;
  • High performance model manager;
  • Rewritten decal system;
  • Real-time mirrors.

The code-base is compiled in the latest C programming software and libraries using high level optimizations and support for advanced processor extensions. Vertex buffer objects are used to render world, models and particles, as a result performance is very fast.

Other advanced post process visual effects also include:

  • Aura glow-shells;
  • Motion blur;
  • Screen warmth glow;
  • Color effects;
  • Depth\Radial per-pixel fog;
  • Underwater caustics.

Due to high end requirements it is necessary that your system support at least OpenGL 2.0, as well as a fast enough processor with SSE support.

The game only supports the OpenGL renderer meaning that inferior video chip vendors might not correctly handle the game. Nvidia 5 FX series not supported.

This modification also uses the Amnesia Sound Engine, an open source sound platform, based on FMOD Ex library, available under LGPL license.


Image RSS Feed Latest Screens
Chemical Research laboratories Chemical Research laboratories Chemical Research laboratories
Blog RSS Feed Report abuse Latest News: Current news

2 comments by hunk_guerrius on Dec 21st, 2013

After a three month old update I finally found the appropriate moment to announce what has happened during the time nothing was posted on the profile.

I joined the army and by now, I almost finished recruitment, this of course means during that time I had little time to rest let alone work on hlep2, so that means development was stopped for the past 11 weeks, but I'm currently on vacation now and not only did I decide to tell you folks whats up but also to resume development, should be easier from now on and depending on my working schedule and activities I will try to give hlep2 some time whenever I can.

The rendering engine was also updated once more, and more updates are coming, not only is the engine incredibly fast but also looks nicer.

See ya around whenever I get a reasonable amount of new content developed, just enough to post another media update.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Texture Tool v1.2

Texture Tool v1.2

Sep 24, 2013 Source Code 1 comment

This is a tool I been working on for personal use. It auto generates a texture flag script for the external loader feature in Trinity\Abyss. It is very...

Amnesia sound engine version 4

Amnesia sound engine version 4

Aug 27, 2013 Audio Tool 3 comments

The Amnesia sound engine is a implementation of the FMOD Ex library into Half-Life as a complete replacement for the original audio engine. Developed...

Post comment Comments  (40 - 50 of 425)
amazingcomedy
amazingcomedy Aug 9 2012, 5:14pm says:

One question, does Trinity support models with a high poly count? And if so, how high? I'd like to know.

+1 vote     reply to comment
RedFog
RedFog Aug 10 2012, 12:39am replied:

Trinity supports more than 1024x1024 textures and per-pixel lighting on models.

+2 votes     reply to comment
hunk_guerrius
hunk_guerrius Aug 12 2012, 6:51pm replied:

Public release of Trinity only supports per-pixel lighting for world and per-vertex lighting for models, per-pixel lighting for models is hlep2 only.

+2 votes     reply to comment
amazingcomedy
amazingcomedy Aug 10 2012, 11:28pm replied:

Nice! I can see the devs are making use of these features very well. By the way, the gameplay video was great!

+2 votes     reply to comment
RedFog
RedFog Jul 27 2012, 8:07am says:

This mod uses too much of trinity features wisely and the mapping is too good. Even the developer, me myself got impressed by this mod's trinity usage.

+1 vote     reply to comment
hunk_guerrius
hunk_guerrius Jul 27 2012, 1:44pm replied:

Well thanks buddy, but I wouldn't call the level design "too good", I have seen better in this engine believe me ;).

+1 vote     reply to comment
RedFog
RedFog Aug 6 2012, 8:08am replied:

If you still know the link of mod or content that uses more features of trinity, can you tell me?

+1 vote     reply to comment
hunk_guerrius
hunk_guerrius Aug 8 2012, 8:59am replied:

Oh yeah I forgot, From Beneath uses it too but its apparently dead now:

Moddb.com

Theres was also another mod that used it for a period called Half-Life Amnesia, but it is dead now too.

+2 votes     reply to comment
hunk_guerrius
hunk_guerrius Aug 6 2012, 8:40pm replied:

Abyss_048 uses it too:

Moddb.com

Other mods that use it are Snow Facility:

Moddb.com

HalfLife Episode Two uses it obviously, and another mod that used it was Raven City, which was the mod the engine was originally developed for which is now dead, but the engine continued development. All of these mods belong to people that keep close touch and are friends with Trinity's developer, hence the benefit of performing on it even before it was publicly released.

+2 votes     reply to comment
RedFog
RedFog Aug 10 2012, 12:44am replied:

WoW, thanks dude! I am still too lack of idea to use trinity in my mod, all those mods you mentioned use trinity but have so so so much better performance than my mod. :(

But, still, your maps have same standard as the maps of those mods

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life Icon
Platform
Windows
Game
Half-Life
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Embed Buttons

Promote Half-Life Episode Two on your homepage or blog by selecting a button and using the HTML code provided (more).

Half-Life Episode Two
Half-Life Episode Two
Statistics
Rank
3,447 of 21,982
Last Update
7 months ago
Watchers
354 members
Files
2
News
11