Half-Life Episode Two begins exactly where Half-Life ended, after accepting the job agreement with Gman, Gordon Freeman is sent back to the Black Mesa Research Facility, why? It's up to you to find out. Explore never seen before areas of Black mesa in seven chapters that will immerse you into a spooky and dark environment while you search for clues to reveal one of the darkest secrets of the facility and the reason why you were sent back in.

The Project:
Half-Life Episode Two is a horror/action single-player Half-Life 1 modification currently under development, the adventure features improved and redesigned game-play mechanics, lots of exploration and action, deep atmosphere well as a it's own unique plot set on the Half-Life Universe while partially staying true to the original Half-Life game-play.

With a restructured and improved game platform Half-Life Episode Two will feature lots of graphical improvements, extended game-play elements, a new sound platform, high quality level design, high quality models and compelling presentation.

The game will not, as of currently, support multi-play.

The Trinity rendering engine, or Raven as I used to call it before it had an official name, is now free for download with source code available, released under LGPL license you are allowed to do as you please with the code as long as credit to the original developer is kept, source code for Half-Life Episode Two however will remain indoors as of now.

Trinity Custom Edition

The Engine:
Half-Life Episode Two is powered by the Abyss engine, the successor of the Trinity rendering engine, which supports the following features:

  • Rewritten BSP renderer;
  • Rewritten Studio renderer;
  • Full multi-pass per-pixel dynamic lighting;
  • High resolution real-time shadow-maps;
  • A Particle engine;
  • High resolution textures;
  • Vertex buffer objects;
  • Advanced water shaders;
  • Detail textures;
  • High performance model manager;
  • Rewritten decal system;
  • Real-time mirrors.

The code-base is compiled in the latest C programming software and libraries using high level optimizations and support for advanced processor extensions. Vertex buffer objects are used to render world, models and particles, as a result performance is very fast.

Other advanced post process visual effects also include:

  • Aura glow-shells;
  • Motion blur;
  • Screen warmth glow;
  • Color effects;
  • Depth\Radial per-pixel fog;
  • Underwater caustics.

Due to high end requirements it is necessary that your system support at least OpenGL 2.0, as well as a fast enough processor with SSE support.

The game only supports the OpenGL renderer meaning that inferior video chip vendors might not correctly handle the game. Nvidia 5 FX series not supported.

This modification also uses the Amnesia Sound Engine, an open source sound platform, based on FMOD Ex library, available under LGPL license.

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RSS feed Articles

Current news

1 year ago News 2 comments

After a three month old update I finally found the appropriate moment to announce what has happened during the time nothing was posted on the profile.

I joined the army and by now, I almost finished recruitment, this of course means during that time I had little time to rest let alone work on hlep2, so that means development was stopped for the past 11 weeks, but I'm currently on vacation now and not only did I decide to tell you folks whats up but also to resume development, should be easier from now on and depending on my working schedule and activities I will try to give hlep2 some time whenever I can.

The rendering engine was also updated once more, and more updates are coming, not only is the engine incredibly fast but also looks nicer.

See ya around whenever I get a reasonable amount of new content developed, just enough to post another media update.

Update 22\11\2012

Update 22\11\2012

3 years ago News 6 comments

Short development updates and latest progress.

HLep2 beta gameplay video available

HLep2 beta gameplay video available

3 years ago News 0 comments

HLep2 beta gameplay video available, after a big delay I finally was able to record and upload it, enjoy.

2011 Christmas update

2011 Christmas update

3 years ago News 1 comment

A media Christmas update showing recent mapwork progress along with some of the new effects supported by Trinity.

Latest news and progress

Latest news and progress

4 years ago News 6 comments

A small Media update to keep the profile alive and also some news

RSS feed Downloads
Trinity rendering engine v3.08f

Trinity rendering engine v3.08f

3 weeks ago Source Code 1 comment

This is the source code for the last public version of the Trinity rendering engine, version 3.08f. I'm uploading it here for future reference, in case...

Detail Tool v1.0

Detail Tool v1.0

3 weeks ago Source Code 1 comment

This is another tool I developed for use with my ongoing project HLEP2. It auto generates "detailtextures.txt" for the detail file generator the Trinity\Abyss...

Texture Tool v1.2.1

Texture Tool v1.2.1

3 weeks ago Source Code 1 comment

This is a tool I been working on for personal use. It auto generates a texture flag script for the external loader feature in Trinity\Abyss. It is very...

Amnesia sound engine version 4

Amnesia sound engine version 4

2 years ago Audio Tool 3 comments

The Amnesia sound engine is a implementation of the FMOD Ex library into Half-Life as a complete replacement for the original audio engine. Developed...

Post comment Comments  (40 - 50 of 415)
ranma5261996 Jul 2 2013 says:

Come on, don't be dead now since you've already made good progress so far, HG.

+1 vote     reply to comment
hunk_guerrius Creator
hunk_guerrius Jul 5 2013 replied:

People, it is not.

+3 votes   reply to comment
ranma5261996 Jul 8 2013 replied:

Well, that's relieving. I almost lost hope for this since you're not making any updates for 7 months straight. I can wait for this anytime, you know.

0 votes     reply to comment
hunk_guerrius Creator
hunk_guerrius Jul 8 2013 replied:

I dont usually waste time updating this page, I was never the kind that likes show offs.

I should update soon when I get a couple more maps done.

+1 vote   reply to comment
ranmaabesamis Jul 14 2013 replied:

I could see that. You rarely update the website that many people thought that this mod is dead. Based on the latest video, its graphics is kinda identical to the Source engine.
By the way, are you still going to release a public beta?

0 votes     reply to comment
hunk_guerrius Creator
hunk_guerrius Jul 22 2013 replied:

Yes I am, but only after an internal beta release, which is near, and then after the third chapter is finished (which was undergoing a remake).

Also thanks for the compliment, but I really wouldn't go as far as calling it near identical to the source engine, while design choices are essentially the same, if you compare hlep2 to say, Black Mesa, the difference is astonishing, no way I can achieve that detail even with such a modified platform and rendering system, let alone as a one man team, but I'd say hlep2's design can go beyond say, FEAR's design.

+1 vote   reply to comment
ranma5261996 Jul 23 2013 replied:

Is only the Half-Life game needed for this mod to run? Or there are other req'ments? At the very least, my pc can withstand Source engine.

0 votes     reply to comment
Doommarine23 Jul 31 2013 replied:

Only Half Life is required, you will probably reach system requirements seeing as you play source.

0 votes     reply to comment
ranmaabesamis Aug 3 2013 replied:

Ok, I'm good. The only thing left to do is to wait for its release. Till then...

0 votes     reply to comment
LuFer17 Jul 23 2013 replied:

man, im very happy knowing this is not dead, this is a very good-looking mod :)

Sry, my english is bad, because im spanish

0 votes     reply to comment
Guest Jun 2 2013 says:

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Artagon96 May 26 2013 says:

dead ?

+1 vote     reply to comment
ranmaabesamis Mar 10 2013 says:

Any updates for this mod?

+1 vote     reply to comment
amazingcomedy Feb 25 2013 says:

Just dropping by to say nice job on the mod so far. I check up on here now and again and just can't keep the excitement down. It's the next best thing, after BMS of course ;). Oh, and by the way, make sure to have backups of the mod! Don't want to lose all of this work over a hard-drive crash or something. :P
Good luck!

+2 votes     reply to comment
ranmaabesamis Jan 12 2013 says:

This mod has its graphics extended to the highest level using the Trinity. The gameplay is also great ever since that alpha demo came out and it just got better in the beta trailer. No wonder why you're taking so long. So I guess there's no reason to rush for a release. By the way, I like the launcher very well.

+1 vote     reply to comment
TheObscure Jan 3 2013 says:

How about adding an antialiasing and anisotropic feature in that launcher?

I think it would be awesome though.

+1 vote     reply to comment
RedFog Dec 12 2012 says:

Hey Hunk! I see that you can use c# very well. How about coding trinity to be compatible with ENBseries? You can get a bunch of great effects.

+1 vote     reply to comment
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Half-Life Episode Two
Last Update
1 year ago
358 members