Half-Life Episode Two begins exactly where Half-Life ended, after accepting the job agreement with Gman, Gordon Freeman is sent back to the Black Mesa Research Facility, why? It's up to you to find out. Explore never seen before areas of Black mesa in seven chapters that will immerse you into a spooky and dark environment while you search for clues to reveal one of the darkest secrets of the facility and the reason why you were sent back in.

The Project:
Half-Life Episode Two is a horror/action single-player Half-Life 1 modification currently under development, the adventure features improved and redesigned game-play mechanics, lots of exploration and action, deep atmosphere well as a it's own unique plot set on the Half-Life Universe while partially staying true to the original Half-Life game-play.

With a restructured and improved game platform Half-Life Episode Two will feature lots of graphical improvements, extended game-play elements, a new sound platform, high quality level design, high quality models and compelling presentation.

The game will not, as of currently, support multi-play.

The Trinity rendering engine, or Raven as I used to call it before it had an official name, is now free for download with source code available, released under LGPL license you are allowed to do as you please with the code as long as credit to the original developer is kept, source code for Half-Life Episode Two however will remain indoors as of now.

Trinity Custom Edition

The Engine:
Half-Life Episode Two is powered by the Abyss engine, the successor of the Trinity rendering engine, which supports the following features:

  • Rewritten BSP renderer;
  • Rewritten Studio renderer;
  • Full multi-pass per-pixel dynamic lighting;
  • High resolution real-time shadow-maps;
  • A Particle engine;
  • High resolution textures;
  • Vertex buffer objects;
  • Advanced water shaders;
  • Detail textures;
  • High performance model manager;
  • Rewritten decal system;
  • Real-time mirrors.

The code-base is compiled in the latest C programming software and libraries using high level optimizations and support for advanced processor extensions. Vertex buffer objects are used to render world, models and particles, as a result performance is very fast.

Other advanced post process visual effects also include:

  • Aura glow-shells;
  • Motion blur;
  • Screen warmth glow;
  • Color effects;
  • Depth\Radial per-pixel fog;
  • Underwater caustics.

Due to high end requirements it is necessary that your system support at least OpenGL 2.0, as well as a fast enough processor with SSE support.

The game only supports the OpenGL renderer meaning that inferior video chip vendors might not correctly handle the game. Nvidia 5 FX series not supported.

This modification also uses the Amnesia Sound Engine, an open source sound platform, based on FMOD Ex library, available under LGPL license.

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2 comments by hunk_guerrius on Dec 21st, 2013

After a three month old update I finally found the appropriate moment to announce what has happened during the time nothing was posted on the profile.

I joined the army and by now, I almost finished recruitment, this of course means during that time I had little time to rest let alone work on hlep2, so that means development was stopped for the past 11 weeks, but I'm currently on vacation now and not only did I decide to tell you folks whats up but also to resume development, should be easier from now on and depending on my working schedule and activities I will try to give hlep2 some time whenever I can.

The rendering engine was also updated once more, and more updates are coming, not only is the engine incredibly fast but also looks nicer.

See ya around whenever I get a reasonable amount of new content developed, just enough to post another media update.

Media RSS Feed Latest Video
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Texture Tool v1.2

Texture Tool v1.2

Sep 24, 2013 Source Code 1 comment

This is a tool I been working on for personal use. It auto generates a texture flag script for the external loader feature in Trinity\Abyss. It is very...

Amnesia sound engine version 4

Amnesia sound engine version 4

Aug 27, 2013 Audio Tool 3 comments

The Amnesia sound engine is a implementation of the FMOD Ex library into Half-Life as a complete replacement for the original audio engine. Developed...

Post comment Comments  (400 - 410 of 428)
flippedoutkyrii Dec 20 2008, 12:08pm says:

Wow, I loved the demo, I can't wait for the release!

+1 vote     reply to comment
gal0990 Dec 20 2008, 8:34am says:

it will have multiplayer?

0 votes     reply to comment
gal0990 Dec 20 2008, 8:07am says:

whens it out it looks so fun

+1 vote     reply to comment
Dnst Dec 20 2008, 6:39am says:

I hope there will also be such a good music in the game itself.

+1 vote     reply to comment
BabyMoseN Dec 19 2008, 11:59pm says:

looks really good :) i will give it a try when its out!!

+1 vote     reply to comment
awkook Creator
awkook Dec 4 2008, 4:11pm says:

come on man, update the site

+1 vote   reply to comment
l0p Oct 21 2008, 8:13am says:

whens it out it looks cool

+1 vote     reply to comment
hunk_guerrius Creator
hunk_guerrius Oct 21 2008, 6:44pm replied:

I think by Christmas i will have this mod almost ready, im just talking too, im not sure about the exact release date, by xmas i will have pretty much done.

+1 vote   reply to comment
sir_pugglez Oct 11 2008, 11:54pm says:


+1 vote     reply to comment
sir_pugglez Oct 10 2008, 3:51am says:

yer but i think i damaged the texture =(

+1 vote     reply to comment
hunk_guerrius Creator
hunk_guerrius Oct 10 2008, 8:12am replied:

LOL, ok i leave here a link for a fixed version for the sig sauer 229, everyone should download this one caz i fixed some things on it after the demo, heres the link:

+1 vote   reply to comment
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Half-Life Episode Two
Half-Life Episode Two
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