Half-Life Episode Two begins exactly where Half-Life ended, after accepting the job agreement with Gman, Gordon Freeman is sent back to the Black Mesa Research Facility, why? It's up to you to find out. Explore never seen before areas of Black mesa in seven chapters that will immerse you into a spooky and dark environment while you search for clues to reveal one of the darkest secrets of the facility and the reason why you were sent back in.

The Project:
Half-Life Episode Two is a horror/action single-player Half-Life 1 modification currently under development, the adventure features improved and redesigned game-play mechanics, lots of exploration and action, deep atmosphere well as a it's own unique plot set on the Half-Life Universe while partially staying true to the original Half-Life game-play.

With a restructured and improved game platform Half-Life Episode Two will feature lots of graphical improvements, extended game-play elements, a new sound platform, high quality level design, high quality models and compelling presentation.

The game will not, as of currently, support multi-play.

The Trinity rendering engine, or Raven as I used to call it before it had an official name, is now free for download with source code available, released under LGPL license you are allowed to do as you please with the code as long as credit to the original developer is kept, source code for Half-Life Episode Two however will remain indoors as of now.

Trinity Custom Edition

The Engine:
Half-Life Episode Two is powered by the Abyss engine, the successor of the Trinity rendering engine, which supports the following features:

  • Rewritten BSP renderer;
  • Rewritten Studio renderer;
  • Full multi-pass per-pixel dynamic lighting;
  • High resolution real-time shadow-maps;
  • A Particle engine;
  • High resolution textures;
  • Vertex buffer objects;
  • Advanced water shaders;
  • Detail textures;
  • High performance model manager;
  • Rewritten decal system;
  • Real-time mirrors.

The code-base is compiled in the latest C programming software and libraries using high level optimizations and support for advanced processor extensions. Vertex buffer objects are used to render world, models and particles, as a result performance is very fast.

Other advanced post process visual effects also include:

  • Aura glow-shells;
  • Motion blur;
  • Screen warmth glow;
  • Color effects;
  • Depth\Radial per-pixel fog;
  • Underwater caustics.

Due to high end requirements it is necessary that your system support at least OpenGL 2.0, as well as a fast enough processor with SSE support.

The game only supports the OpenGL renderer meaning that inferior video chip vendors might not correctly handle the game. Nvidia 5 FX series not supported.

This modification also uses the Amnesia Sound Engine, an open source sound platform, based on FMOD Ex library, available under LGPL license.

Image RSS Feed Latest Screens
Chemical Research laboratories Chemical Research laboratories Chemical Research laboratories
Blog RSS Feed Report abuse Latest News: Current news

2 comments by hunk_guerrius on Dec 21st, 2013

After a three month old update I finally found the appropriate moment to announce what has happened during the time nothing was posted on the profile.

I joined the army and by now, I almost finished recruitment, this of course means during that time I had little time to rest let alone work on hlep2, so that means development was stopped for the past 11 weeks, but I'm currently on vacation now and not only did I decide to tell you folks whats up but also to resume development, should be easier from now on and depending on my working schedule and activities I will try to give hlep2 some time whenever I can.

The rendering engine was also updated once more, and more updates are coming, not only is the engine incredibly fast but also looks nicer.

See ya around whenever I get a reasonable amount of new content developed, just enough to post another media update.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Texture Tool v1.2

Texture Tool v1.2

Sep 24, 2013 Source Code 1 comment

This is a tool I been working on for personal use. It auto generates a texture flag script for the external loader feature in Trinity\Abyss. It is very...

Amnesia sound engine version 4

Amnesia sound engine version 4

Aug 27, 2013 Audio Tool 3 comments

The Amnesia sound engine is a implementation of the FMOD Ex library into Half-Life as a complete replacement for the original audio engine. Developed...

Post comment Comments  (10 - 20 of 409)
Carlos091 Jul 29 2014, 1:37am says:

Its completed but not gonna be released said in "Half-Life Cool Mods" so does this happen before Shepard kills the Gene Worm because if this happens after the Gene Worm impossible. Black Mesa is nuked. Unless he did time travel.

+1 vote     reply to comment
hunk_guerrius Creator
hunk_guerrius Aug 2 2014, 4:41pm replied:

Shepard was teleported away by the gman at the end, hours, days could have passed while for Shepard it seemed a mere second. What if that nuke wasnt the one Shepard thought it was, and was it the only one?

+1 vote   reply to comment
ranma5261996 Aug 27 2014, 8:12am replied:

I guess this mod is going to take a longer while to finish, right?

+1 vote     reply to comment
Guest Apr 29 2014, 5:50pm says:

so is this dead or is he just still working on it?

+3 votes     reply to comment
0b1der Mar 15 2014, 1:49pm says:

those designs though

+1 vote     reply to comment
_TheOne_ Mar 5 2014, 7:03pm says:

Hunk Hunk guess what. Somebody is back. And this ain't dead yet? coolfac Nah, good luck, keep it up man.

+1 vote     reply to comment
0b1der Mar 3 2014, 5:23pm says:

seems great and all, but i see little action in the trailer from what i saw

+1 vote     reply to comment
cdvfx Feb 22 2014, 10:24pm says:

Didn't the Gman blow up Black Mesa with a nuclear warhead? At the end of opposing force...

+1 vote     reply to comment
~X~ Feb 13 2014, 2:09am says:

You'd better take RenderSystem for particles from this mod: (opensource)

+1 vote     reply to comment
Guest Dec 30 2013, 6:16pm says:

This comment is currently awaiting admin approval, join now to view.

hunk_guerrius Creator
hunk_guerrius Jan 3 2014, 5:16pm replied:

In hlep2's plot Gordon's first assignment for the Gman is really to go back to Black Mesa, where Gordon will testify the the destruction of the facility even after Shepard was picked off, as far as we know it could have been days from the moment where Shepard was rescued by the Gman and the moment he is teleported into that osprey, same for the 20 years gap there is between hl1 and hl2, it would be unlikely that something would have happened in between, but hlep2 happens even before Gordon is "frozen" by the Gman.

+1 vote   reply to comment
hunk_guerrius Creator
hunk_guerrius Dec 24 2013, 8:01am says:

Merry Christmas for everyone.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life Icon
Send Message
Release Date
Mod Watch
Track this mod
First Person Shooter
Single Player
Embed Buttons

Promote Half-Life Episode Two on your homepage or blog by selecting a button and using the embed code provided (more).

Half-Life Episode Two
Half-Life Episode Two
Last Update
1 year ago
353 members