Half-Life : Duty Point is story about Alex McDavid (Black Mesa Officer)

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haha lol. I'm honored you chose my nickname as picture title. :P

I must say the improvements you made are fantastic.
That's indeed another lovely approach you chose here..

I'm not sure though how well the drawers fit in that room. Considering it seems to be open space. And there's no indication for any office zone here.

Perhaps add a custom text texture on top of these or on the drawers itself.
"Elevator maintenance reports" "elevator repair schedules" that might give it a nice touch.

It's open for debate whether you could or should add some red-yellow/white stripes around the steel grid. I think typically there would be some. But you will have to decide whether it fits with the style of the whole room or not. From my own mapping XP I can only tell you this: When intersecting textures always have some sort of trim texture in between. That guarantees a smoother transition between radical texture changes.

As for the roof. I would lower it at the end of the room and let the various vents intersect with it. Could have a vent texture too or be solid concrete both things could work. Just to ensure that this isn't one big roof all looking the same.

Take this for inspiration: Media.moddb.com You get the idea.

Now show me this ingame so I can come up with more suggestions. It obviously still has missing lights in it. :)

Once again lovely work. I'm looking forward to any additional updates. :)

Ps: Let me know if you require prefabs per pm. I got 2gb of them. What ever helps to make your mod better and safe you some time.. :)

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colmax1709 Author
colmax1709

In any case, I would not give up prefabs, cuz because I do not have it many :D

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monster_urby
monster_urby

File cabinets are a little out of place here. You wouldn't really have file cabinets in a corridor or high traffic area. They'd more likely be in an office where they are needed, or in an archive room somewhere.

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