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Hi folks.

it's been a while since I released this mod. In fact over a year has passed since release. As you may guess real life interfered a great deal in regard of a patch that I promised a long time ago. But as the good old saying goes "Better late than never."And so here it is. Game play wise not a lot has changed since last release. How ever one of my biggest achievements is possibly making this mod Won compatible.

So if you despise Steam for what ever reasons now is your chance to download the mod and play it through. :) During WON testing though I noticed that some maps might crash if you launch them directly through the console. So better play it through the regular way. :)

How ever WON is still not perfect for example the mod would require you to have your opfor/blue shift CD in your DVD/Blue Ray drive in order to hear the music. Without it a lot of the good atmosphere is lost. So keep that in mind.

Anyway let me show you the patch notes so you can have a look on what has changed for yourself.

PATCH NOTES:

General mod updates:

-Made the mod WON compatible! :)

-Fixed various texture misalignment's'.

-Added few more details to numerous levels.

-Added more Ammunition for the Saw249

-Added 1 new ammo location for the Spore Launcher.

-Added 1 new larger Section in a level leading to a secret chamber.

-Added another larger section in another map. A follow up secret area of the 1st secret area.

-Added the displacer gun to the game.

-Added 1 entirely new map to the mod. Raising the count of maps to 16 total.

-Fixed numerous map transitions. So the player wont notice drastic changes in the environment anymore. Only Mil_Duty8 to Mil_duty9 & 10 to 11 maintain drastic changes in form of lightning. I Couldn't fix that for some illogical reason.

-Barneys still complain when you fire at them. But their chatter makes more sense now. They threaten you.

Mil_Duty2:

-Added more npc action in that map.

-Fixed disappearing model glitches.

Mil_duty3:

-The map now fades in so that the players wont be so confused anymore about the radical changes around them.

- The Zombie playing it's animation is now kill able. He refused to die before while playing it's animation.

Mil_duty6, 13,14:

-Slightly different monster numbers in combination with WON compatibility.

Mil_duty7:

-Fixed the bug causing ammunition to fall through the map near the train area.

Mil_duty8:

-Fixed the Train stuck bug up to 80% in most cases it will work charming now. Just sometimes I noticed that it wont work as intended and the player can still get stuck after the map transition from level7 to level8. That happened mostly when beginning the mod at some later point in game through the console. So it works best when starting from military_duty1 all the way to the end.

There were plenty of more fixes but I can't recall em right now.

As you know it from me. Some screens + Dl link below to make the long text worthwhile.

Military Duty

Military Duty

Military Duty

Download Link: Moddb.com

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Comments  (0 - 10 of 133)
wEight
wEight

Why did you remove the files :c

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Thanoshld Creator
Thanoshld

Well, 23-down, the creator of Military Duty, thought that having it available for downloading through all InDeFi mods, would confuse people. So, he removed the files and now someone can download it only through Military Duty's page.

Here's also the direct link Moddb.com .

Hope you'll enjoy it :) .

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Hey-Pi-Ron
Hey-Pi-Ron

Good oldschool mod. I enjoy it.

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wEight
wEight

The levels in screnshots look terribly sweet.. tracking!

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Thanoshld Creator
Thanoshld

Thanks for the support Uberwire :) !

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poshgaloo
poshgaloo

Glad to see this still going. Tracking.

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Thanoshld Creator
Thanoshld

Thanks mate! Much appreciated ;)

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h010c
h010c

Hey, man.
I greatly appreciate your work, I've been tracking this mod for years, and I want to tell you this:

We dont need some ******* trailers made with fraps, dont waste you time on that, seriously. We need this mod to be complete and released. HL community is like 15 years old, we DONT NEED TRAILERS, we all know what we want, we'll love it whatever it will be, you won't attract any new-born kids with any super-good trailer, just release the mod, damn it. We all love you and your mod, we love all mods, there can't be any bad mod for half-life. Period.

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Thanoshld Creator
Thanoshld

Thanks for being loyal to 'Deflections' for all these years! I deeply appreciate it. Indeed, Half Life 1 mods are followed and played mostly by the aging HL1 community and a new trailer wont attract any new members. But I promised it to my trackers and it's not like it will take a lot of my time. Though I prioritize my mapping than my trailer-making :) I will try my best to release Deflections, but it is really hard since it is a one-man creation. See ya up ahead :)

Reply Good karma+2 votes
Manonime
Manonime

h-10c is right - we need mods! HL1 MODS IN IN VEINS!

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Manonime
Manonime

we always needed half life 1 mods!

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Thanoshld Creator
Thanoshld

I will try my best to not let you down ;)

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