STATUS
In public beta! Visit website for download.

INSTALL NOTES
The first time you try to run a game/mod under Half Life 2 Wiimote Mod it will create a sound cache and it might take a bit to load.

Theres also a posibility the first run of a game/mod will not be able to communicate to the wiimote, If this happens restart the mod and it should connect fine.

DEscriptION
Half Life 2 : WiiMote Mod aims to bring the new Wii remote technology to Half Life 2 while also allowing full customization of the wiimote input and offering new gameplay centered arround the Wii Remote!

Other goals include:
- Bringing the Wiimote Driver to the mod community and offer optional support to many of the multiplayer and single player mods out there today and upcoming on the source engine.
- Give Developers and Designers who cannot afford or aquire a official Wii devkit a platform to concept on.
- And of course giving a solid gaming experiance to the fans of Half Life 2 and Wii.

This mod has its own in-engine Wiimote Driver, Ensuring fast report rates and no need for external programs to be running. It is in strong testing right now and supports most Bluetooth stacks (though your stack must be able to pair with the wiimote, but most adapters are not restricted to their native stack). IVT Blue Soleil stack is recommended, but many have been tested fine.

REQUIRES
- Nintendo Wii Remote
- Nintendo Wii Nunchuk
- Bluetooth adapter/dongle
- IR sensor bar source (Official, Third Party, or Homebuilt)

Visit Wii.hl2world.com for more answers.

Notes:

- I cannot make third party mods or retail multiplayer games support this functionality ( including but not limited to Counter-Strike, Day of Defeat, Garry's Mod 10, The Ship, Half Life 2 : Deathmatch and Half Life Source Deathmatch ) at best some of these games could have a modded version, but it would be limited to only other people running the modded version.
I am intrested in working with the developers if they wish to add these features. Let the creators know if you are intrested in these features.

- I do not know Nintendo's feelings on the PC Wiimote Scene that is developing as they have not said anything publicly to my knowledge about it. I have always been a strong supporter of Nintendo and will continue to be. So if you really like the Wiimote i would suggest you buy a Wii as well because you will find many great titles on the Wii dedicated to the Wiimote.

- Again i am not trying to phase out the Wii. The Wii is a great platform, but as all Console it is not easy to get a Development kit even though it is less expensive than most. The PC Wiimote Dev. is most intresting to me because of this ability for developers to concept solely, not because of the power of the a PC in any measurement.

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11 comments by PJG2005 on Feb 26th, 2007 digg this super bookmark


Hey, finaly set one up! I posted some images of the Wiimote model and some of the VGUI inside the mod. The Wiimote model is actualy one half of the tutorial panel. The tutorial panel pops up in game when theres a new special case controll situation. some examples of this are when you want to use a ladder, swim, handle items, and more. There is a large voice over system in place that also puts sentences together on how play as well, It puts sentences together to ensure it is correct to the current setup (as everything is very customizable).

Wiimote ModelScreen Capture of Wiimote Config Panels

The tutorial panel also doubles as a way of showing how the wii mote is being operated, which is alot easier on me at least because it can be rather stressful trying to capture video on my old camcorder while playing :)

As for public release of the mod, thats what i am focusing on most right now. The initial publc release will not be a final version, but the second will. I am working hard trying to get it out there for everyone and because the driver works good right now i will not be modifying it much more for first release. What this means is its pretty much restricted to the wiimote and nunchuk initialy. the final release will have support for multiple wiimotes, the classic game pad, and wiimote speaker sound (hopefully).

So far I've been very surprised with how many people have the equipment and are willing to test! I am really hoping other mods find this intresting as well. I will be releasing the driver code to the community once the final version is released so mods will be able to incorporate the wiimote into their own projects for both exclusivly and optionaly with all the features the wiimote has to offer. I am hoping this is good news to people :)

Downloads RSS Feed Latest Downloads
Half Life 2 Wiimote Mod Beta 10 (Public)

Half Life 2 Wiimote Mod Beta 10 (Public)

Mar 31, 2007 Full Version 8 comments

First public beta release! Supports the following Half Life 2 Games Half Life 2 Half Life 2 Lost Coast Half Life 2 Episode One Also supports official...

Comments  (50 - 60 of 109)
PJG2005
PJG2005 Apr 1 2007, 7:30pm says:

Yep you can use the wii sensor bar. Sorry i havnt been posting as much latly. Ill be putting up a news post soon tonite. Just was waiting to make sure everyone wasnt having problems.

+1 vote     reply to comment
Kesh19
Kesh19 Apr 1 2007, 12:18pm says:

Can someone please tell me can i use wii's sensor bar to play this mod. I don't have console but thinking of buying it just for this mod plus it shows that its possible to make mods like this for PC. Do i need to buy a separate IR sensor bar or can i just use nindendo wii?

+1 vote     reply to comment
Archem
Archem Apr 1 2007, 11:33am says:

Yay! It's out! Now I need to run out and buy a Bluetooth thingy.

+1 vote     reply to comment
vawriss
vawriss Mar 30 2007, 4:17am says:

lol

+1 vote     reply to comment
7ty714
7ty714 Mar 25 2007, 11:13am says:

You don't. Either you use the Wii for power supply or build your own sensorbar, or use some candles.

+1 vote     reply to comment
Qwertyz
Qwertyz Mar 25 2007, 7:59am says:

How do you actually connect the sensor bar to the pc?

+1 vote     reply to comment
}{yperdas}{
}{yperdas}{ Mar 17 2007, 2:49am says:

For your squad controls I already see problems. Think about it. Combine below, squad fighting to the right. You try to aim at the enemy below and oops I just sent my squad there. I personaly would not use the thrust things. Maybe make it hold down the use button AND thrust.

+1 vote     reply to comment
PJG2005
PJG2005 Mar 9 2007, 2:08am says:

Thanks guys, Yep you aim at the monitor (where your sensor bar sits). Sent the testers beta 8 on wensday, so I've been pretty busy. You can see I moved the percent to 90, and set the release to this month. I am planning on making another video like i've said before, but by the end of the day I am exhausted from coding :), I will try though but public release is my number one concern.

+1 vote     reply to comment
Grimy99
Grimy99 Mar 8 2007, 7:41pm says:

Wow dude this will be complex. Might be hard to set up too. I have a wii and of course wii mote/nunchuck but man, looks like it would be worth it to set it up. But i dont get it do we point the wii mote at the monitor or something?

+1 vote     reply to comment
Moonface
Moonface Mar 8 2007, 4:35pm says:

Nice one man. :)

+1 vote     reply to comment
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Platform
PC
Developed By
PJG2005
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Official Page
Wii.hl2world.com
Release Date
Released Apr 24, 2007
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