STATUS
In public beta! Visit website for download.

INSTALL NOTES
The first time you try to run a game/mod under Half Life 2 Wiimote Mod it will create a sound cache and it might take a bit to load.

Theres also a posibility the first run of a game/mod will not be able to communicate to the wiimote, If this happens restart the mod and it should connect fine.

DEscriptION
Half Life 2 : WiiMote Mod aims to bring the new Wii remote technology to Half Life 2 while also allowing full customization of the wiimote input and offering new gameplay centered arround the Wii Remote!

Other goals include:
- Bringing the Wiimote Driver to the mod community and offer optional support to many of the multiplayer and single player mods out there today and upcoming on the source engine.
- Give Developers and Designers who cannot afford or aquire a official Wii devkit a platform to concept on.
- And of course giving a solid gaming experiance to the fans of Half Life 2 and Wii.

This mod has its own in-engine Wiimote Driver, Ensuring fast report rates and no need for external programs to be running. It is in strong testing right now and supports most Bluetooth stacks (though your stack must be able to pair with the wiimote, but most adapters are not restricted to their native stack). IVT Blue Soleil stack is recommended, but many have been tested fine.

REQUIRES
- Nintendo Wii Remote
- Nintendo Wii Nunchuk
- Bluetooth adapter/dongle
- IR sensor bar source (Official, Third Party, or Homebuilt)

Visit Wii.hl2world.com for more answers.

Notes:

- I cannot make third party mods or retail multiplayer games support this functionality ( including but not limited to Counter-Strike, Day of Defeat, Garry's Mod 10, The Ship, Half Life 2 : Deathmatch and Half Life Source Deathmatch ) at best some of these games could have a modded version, but it would be limited to only other people running the modded version.
I am intrested in working with the developers if they wish to add these features. Let the creators know if you are intrested in these features.

- I do not know Nintendo's feelings on the PC Wiimote Scene that is developing as they have not said anything publicly to my knowledge about it. I have always been a strong supporter of Nintendo and will continue to be. So if you really like the Wiimote i would suggest you buy a Wii as well because you will find many great titles on the Wii dedicated to the Wiimote.

- Again i am not trying to phase out the Wii. The Wii is a great platform, but as all Console it is not easy to get a Development kit even though it is less expensive than most. The PC Wiimote Dev. is most intresting to me because of this ability for developers to concept solely, not because of the power of the a PC in any measurement.

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11 comments by PJG2005 on Feb 26th, 2007 digg this super bookmark


Hey, finaly set one up! I posted some images of the Wiimote model and some of the VGUI inside the mod. The Wiimote model is actualy one half of the tutorial panel. The tutorial panel pops up in game when theres a new special case controll situation. some examples of this are when you want to use a ladder, swim, handle items, and more. There is a large voice over system in place that also puts sentences together on how play as well, It puts sentences together to ensure it is correct to the current setup (as everything is very customizable).

Wiimote ModelScreen Capture of Wiimote Config Panels

The tutorial panel also doubles as a way of showing how the wii mote is being operated, which is alot easier on me at least because it can be rather stressful trying to capture video on my old camcorder while playing :)

As for public release of the mod, thats what i am focusing on most right now. The initial publc release will not be a final version, but the second will. I am working hard trying to get it out there for everyone and because the driver works good right now i will not be modifying it much more for first release. What this means is its pretty much restricted to the wiimote and nunchuk initialy. the final release will have support for multiple wiimotes, the classic game pad, and wiimote speaker sound (hopefully).

So far I've been very surprised with how many people have the equipment and are willing to test! I am really hoping other mods find this intresting as well. I will be releasing the driver code to the community once the final version is released so mods will be able to incorporate the wiimote into their own projects for both exclusivly and optionaly with all the features the wiimote has to offer. I am hoping this is good news to people :)

Downloads RSS Feed Latest Downloads
Half Life 2 Wiimote Mod Beta 10 (Public)

Half Life 2 Wiimote Mod Beta 10 (Public)

Mar 31, 2007 Full Version 8 comments

First public beta release! Supports the following Half Life 2 Games Half Life 2 Half Life 2 Lost Coast Half Life 2 Episode One Also supports official...

Comments  (10 - 20 of 109)
guitarist331
guitarist331 Nov 16 2008, 4:18pm says:

I need some help. Everythings connected, but when I try to play the game I get this error. The instruction at "0x00be2c" referenced memory at "0x0ec6a1a0". The memory could not be read. Click on ok to terminate the program.

+1 vote     reply to comment
guitarist331
guitarist331 Nov 16 2008, 4:42pm replied:

Wait scratch what I just said I found the quickfix. It works perfectly now.

+1 vote     reply to comment
jigron
jigron Nov 6 2008, 9:46pm says:

i wonder if u can still use a mouse 0_0 this mod looks cool make a comp version

+1 vote     reply to comment
SupaNinjaMan
SupaNinjaMan Dec 14 2008, 12:09pm replied:

this is for the pc.
idiot.

you just use the wiimote.

+1 vote     reply to comment
jigron
jigron Jan 6 2009, 9:26pm replied:

no duh im sayin if they make version thats only comp/w mouse

+1 vote     reply to comment
crim400
crim400 May 31 2009, 8:27pm replied:

SMOD tactical and SMOD redux have a simliar aiming style (aiming all over the screen and such)if thats what u wanted

+1 vote     reply to comment
HatsuneMiku
HatsuneMiku Jun 26 2008, 4:30pm says:

do candles work :o for ir lights :o

+1 vote     reply to comment
DucTTapE
DucTTapE Jun 27 2008, 9:29am replied:

it can

+2 votes     reply to comment
Kasplatt
Kasplatt Jun 25 2008, 7:50pm says:

ahhh man using a built-in bluetooth from a computer, it connects fine .. (or yea .. all the lights flash ?) thats if I use the regular stack, but when I start the game it thinks its connected for a while, but when it says point at sensor bar and wait. after I wait it just says that the connection timed out or something then tries to reconnect but fails. I've tried turning it off then back onto synchronizing while its trying to reconnect but that doesn't work either. then I tried the bluesoleil ones, it pairs up fine and all , but when I start the game and it checks for input windows crashes and my computer restarts. not so good... btw it also crashes with bluesoleil if I run Glovepie and start some app... oh yea and it doesnt get any input in glovepie either with the regular stack so.. its not Pat's driver. I am going to get a adapter, but I thought I'd let you know of my fails ..

+1 vote     reply to comment
DucTTapE
DucTTapE Jun 26 2008, 8:53am replied:

you can also try the stack test its on the mods main site

some just work and others are stubbern

+1 vote     reply to comment
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Platform
PC
Developed By
PJG2005
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Official Page
Wii.hl2world.com
Release Date
Released Apr 24, 2007
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Style
Genre
Adventure
Theme
Fighter
Players
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Last Update
2 years ago
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