Half-Life 2: Wars Beta 1.0.4 PATCH EXE
Mar 12, 2011 Patch 10 commentsEXE version of the client installer for the Beta 1.0.4 PATCH of HL2: Wars.
Half-Life 2: Wars brings the struggle between the human resistance and their Combine overlords to a real-time strategy setting. HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 1.0.4) in March 2011. The Multiplayer Beta, which you can download here on ModDB, requires Half-Life 2: Episode 2 to play and is our very first public multiplayer release! It features 3 game modes: Antlion Skirmish, Antlion Capture the Point, and Overrun, showcasing the Antlion and Combine playable factions. Future releases will include skirmish matches between Resistance and Combine.
Multiplayer Beta 1.0.4 requires Orange Box to play. Source SDK Base 2007 and HL2: Episode Two must be installed.
For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.
22 comments by Ennui on Jan 24th, 2012
Hello again! Like we promised a few weeks ago, we're committed to keeping you guys posted with a steady stream of media and updates this year, and here is another one! Today we have some nice things to show you: brand new building models and a new HUD (the latter of which you have already seen in action in our most recent videos).
For a long time we simply used grey boxes as placeholders for our building models, but our newest developer ChromeAngel has gone out of his way to make us some nice new models for all of the Resistance and Combine buildings. On top of that, our friend Garrador (who also made our original HUD) has designed us a brand new HUD that looks more Half-Life than before and doesn't borrow quite as heavily from the Company of Heroes design. Check out the new buildings and HUD in the screenshots below (click them to enlarge of course).
In this screenshot you can see all of the Combine building models. The big one in the center is the HQ, and from left to right the others are the Garrison, Special Ops, Synth Factory and Armory. The little posts you see in between are Power Generators. The Garrison produces most of the basic Combine troops, while expensive infantry such as Elites and Snipers are produced at the Special Ops. The Synth Factory is self-explanatory (it builds Hunters and Striders) and the Armory provides all kinds of upgrades and research.
These are the Resistance buildings. The HQ is seen front and center. At the top back you can see several Billets, which raise the population cap for Rebel players. The other buildings are (from left to right): two Barracks, Munitions Depot (similar to Armory for Combine), a Triage Center just above the HQ, then Special Ops and finally the Vortigaunt Den all the way to the right. There is also a new model for Scrap points, which you can see by clicking here.
In this image you can see the new HUD in all its glory. It has several improvements over the previous HUD from a design perspective and is overall a lot cleaner looking and uses space more efficiently. On the right side is the command panel which allows you to issue commands to units or buildings (using abilities, attack move, construction, repair, etc). In the center are selected units - if only one is selected then it displays some statistics about that particular unit. The box to the left of the center is for unit portraits - not all are finished yet.
Above the selected units area you can see all of your assigned Control Groups (Ctrl+#) where you can group units or buildings together and hotkey them for fast and easy command of your forces. Like in Starcraft, you can put buildings in a control group so that you can use hotkeys to produce units at those structures even when not looking at your base. The left side of the HUD displays the minimap, resources (Requisition and Scrap for Resistance and Requisition and Power for Combine) and Population.
That's all for today folks. We have more to show off, but not all at once! We are progressing steadily towards releasing Beta 2 and we'll keep you posted as release draws closer. Next time you can expect to see another gameplay video and some other nifty stuff. For now, head over to our community forum if you want to help out or tell us what you think, and let us know in the comments how you like the buildings and HUD! Also make sure to add us to your ModWatch and follow us on Twitter if you don't already!
EXE version of the client installer for the Beta 1.0.4 PATCH of HL2: Wars.
ZIP version of the client installer for the Beta 1.0.4 PATCH of HL2: Wars.
EXE installer for the Half-Life 2: Wars Beta 1.0.3 client.
ZIP version of the client installer for the Beta 1.0.3 of HL2: Wars.
ZIP archive of the Beta 1.0.3 DEDICATED SERVER for Half-Life 2: Wars.
ZIP archive of the Beta 1.0.2 DEDICATED SERVER for Half-Life 2: Wars.
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how do i play SP? no one plays this and i cant find a campaign or anything related to SP
This has probably been asked but oh well. I saw your video with the zombies that looked to be like they were from left 4 dead and I was just wondering when/if they would be in the game?
Probably not, because the models are from l4d (and that video runs on the alien swarm version of the mod).
However the normal hl2 fast zombie is included, which uses the same climbing code (although it has less cool animations).
Sander, great to see your mod coming along so well! Keep up the good work.
can you just download the characters and maps from ep 2 for this mod, or do you NEED to install ep 2
Just wondering if Hunters and Overwatch Snipers will be included in the finished product?
Both will be included.
Currently we have the following units and buildings per faction:
Hl2wars.com
Hl2wars.com
I cant really get this to work. I start a skirmish game but i can't build/train anything and no objectives show up in the village, zombie takeover, and combine station levels. Is this supposed to be happening?
I'm not sure what you mean with "village, zombie takeover, and combine station levels". If you mean the maps in the addon section: they only work with release 0.5. The current releases (1.0 and higher) basically have nothing to do with version 0.5.
Skirmish provides three game modes:
Sandbox: No objectives, just spawn units using the provided tools.
Annihilation: Start with a base building, produce units and kill your (cpu) opponent.
Overrun: Start with base building and defend against waves of antlions.
Yeah, they were n the addon. Thanks, i was just wondering what was going on.