Current Half-Life 2: Wars release version: beta 0.5

Like it?  Head over to our community and let us know!

Half-Life 2: Wars is a real-time strategy (RTS) modification set in the Half-Life universe. Although development is in its early stages, much has already been implemented (be sure to check our downloads section for the current release). Currently there is only singleplayer, but multiplayer is planned. There is thorough mapping documentation available on the forum for those who wish to make custom maps, which may be included in the mod.

Current features:  Singleplayer, three maps, play as Combine or Resistance, basebuilding, Zombie and Antlion NPCs, RTS-style navigation and HUD, map objectives, resource control points, unit production, Orange Box SDK, fog of war, abilities, tech tree, improved AI/navigation

Upcoming features: further improvements to AI, navigation, interface, and stability, multiplayer, more maps and content in general.

Requires Orange Box to play.  Orange Box SDK Base and HL2: Episode Two must be installed.

Image RSS Feed Latest Screens
HL2:Wars WIP Jan 09 Update HL2:Wars WIP Jan 09 Update v0.5 Screens
Blog RSS Feed Report abuse Latest News: January Progress Update

14 comments by Ennui on Jan 7th, 2009 digg this super bookmark


It's been five months since you last heard from us in July and we've been hard at work in the meantime. We're still working diligently towards our first true beta 1.0 release, but a lot has already changed since 0.5. A lot of the focus has been on making multiplayer work and improving the Half-Life 2 code to run better as an RTS online. The scripting language Python has been fully implemented, exposing much of the game code and allowing us to add units, buildings, and abilities through scripts rather than in C++.

Much has also been done to the game to improve latency issues, navigation, and AI, including a brand new NPC system that runs much more smoothly online and allows full control over how all of the units behave. HL2: Wars also now features a traditional RTS game lobby and team colors, which you can see in the screenshots below:

HL2:Wars WIP Jan 09 Update HL2:Wars WIP Jan 09 Update

Focus over the coming months will slowly shift from proof of concept and engine optimization to actual gameplay. Both of our releases so far have not been intended to be seen as representative of the final HL2: Wars gameplay, but rather as proof of concept that we're turning HL2 into an RTS. The game is in the process of being fully redesigned to replace the lackluster gameplay, with the help of suggestions from our dedicated forum community.

So, what are you going to see from us in the next few months? We'll continue working on Beta 1.0, and keep you updated on that, and in the meantime we plan on releasing a small multiplayer demo. Nothing special, just to show off our game lobby, new NPC system, and multiplayer capabilities. That should be ready in the next month or two.

In the meantime, add us to your ModWatch if you haven't already and show your support by voting for us in this year's ModDB awards!  2009 is going to be a big year for Half-Life 2: Wars.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Hl2 Wars- ZomDefence_2 Map

Hl2 Wars- ZomDefence_2 Map

Aug 21, 2009 Singleplayer Map 14 comments

Hello, in the last few days i have been working on making a survival map as the rebels. You have to survive as long as you can while wave after wave of...

half life 2: wars map pack

half life 2: wars map pack

Aug 19, 2009 Singleplayer Map 8 comments

this map pack includes Hlw_zombie_take_over like 1 year old Hlw_combine_station 9 - 6 months old Hlw_village 0 - 1 months old made by luukknipper0 on...

Hlw_Village

Hlw_Village

Aug 10, 2009 Singleplayer Map 3 comments

hlw_village, your at the combine base but your next objective is to get to the other side of the "Big street" but first, you have to open the combine...

Zombie Underground

Zombie Underground

Apr 05, 2009 Singleplayer Map 20 comments

Author: SOLDAT1 Map: hlw_zombie-underground 1.0 Info: HL2 Wars Singleplayer Map (My first map) -Currently no Minimap not that you need one currently (Planned...

Half-Life 2: Wars v0.5 EXE

Half-Life 2: Wars v0.5 EXE

Jul 10, 2008 Full Version 43 comments

EXE version of the 0.5 release of Half-Life 2: Wars. Please ensure you have uninstalled any previous versions of HL2:Wars before running it.

Half-Life 2: Wars v0.5 ZIP

Half-Life 2: Wars v0.5 ZIP

Jul 10, 2008 Full Version 10 comments

This is the zip archive version of the latest HL2:Wars release, v0.5. Please be sure to uninstall any previous versions prior to installation.

Comments  (40 - 50 of 661)
zck2020
zck2020 Sep 15 2009, 2:45pm says:

It's been 9 months since the last update. Please atleast tell us how for you guys are.

+2 votes     reply to comment
zck2020
zck2020 Sep 18 2009, 7:19pm replied:

Want multiplayer. :<

+2 votes     reply to comment
Discrate
Discrate Sep 15 2009, 9:03pm replied:

Look and you shall find.

+2 votes     reply to comment
Creeding
Creeding Sep 3 2009, 12:08pm says:

I hate to be the guy to say "GeT IT oUT NAow!" but im iching to get at the mulitplayer function!

But when do you guys at HL2wars HQ think the next update is gona be relesed!?

+1 vote     reply to comment
luukknipper0
luukknipper0 Sep 12 2009, 6:18am replied:

there is no release date, but if you stick to the forums you can see its very active and you can find extra's for example the well known mini-mod Half-life 2: wars its very popular on the forums, check it out

and a update you say, sander has just made a new video and putted it on youtube. it has some realy cool features, for example, heli bombs. burrowing antlions, controling your own units!

if you were on the forums, you would have know though(unless you already knew)

heres the video link. Youtube.com
check the vid, im shure you like it

+1 vote     reply to comment
Silvanus
Silvanus Sep 2 2009, 6:09pm says:

Great Job! Nice Mod!
Just a few suggestions.
Sometimes the units, especially shotgunners get stucked and you cant command them anymore or only if you click 1000 times to get them unstucked.

Unit commandment should get enhanced a little. Often you cant order units to smaller areas.

Dropped weapons should get removed after a while.

+1 vote     reply to comment
SnakeTheFox
SnakeTheFox Aug 30 2009, 8:22am says:

Having played a few games with RTS features on the Source Engine before (namely Empires and Iron Grip), I was convinced it simply couldn't be done right/perfectly because of engine limitations. Oh how wrong I was. This should be a calling-out to the developers of both those games, because this certainly set the bar as far as Source Engine RTS games (a small genre, admittedly). You guys did an absolutely astounding job. Even at v0.5b, it looks and plays completely on-par with other, professional RTS games like Company of Heroes or Dawn of War. Really an amazing job, keep up the good work!

+2 votes     reply to comment
Simulere
Simulere Aug 25 2009, 10:11am says:

Looks Fantastic

+3 votes     reply to comment
qweasd170
qweasd170 Aug 28 2009, 11:20am replied:

Really? Awesome, can I Beta test Multi-Player? Only if it's not a problem or anything. Good job so far.

+1 vote     reply to comment
BiotecVirus
BiotecVirus Aug 28 2009, 2:48pm replied:

I dont think we are recruiting more BETA testers at the moment. Keep checking the forum for open positions

+1 vote     reply to comment
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HL2wars.com
Release Date
Released Jul 10, 2008
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Real Time Strategy
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War
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