Hl2 Wars- ZomDefence_2 Map
Aug 21, 2009 Singleplayer Map 14 commentsHello, in the last few days i have been working on making a survival map as the rebels. You have to survive as long as you can while wave after wave of...
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Half-Life 2: Wars is a real-time strategy (RTS) modification set in the Half-Life universe. Although development is in its early stages, much has already been implemented (be sure to check our downloads section for the current release). Currently there is only singleplayer, but multiplayer is planned. There is thorough mapping documentation available on the forum for those who wish to make custom maps, which may be included in the mod.
Current features: Singleplayer, three maps, play as Combine or Resistance, basebuilding, Zombie and Antlion NPCs, RTS-style navigation and HUD, map objectives, resource control points, unit production, Orange Box SDK, fog of war, abilities, tech tree, improved AI/navigation
Upcoming features: further improvements to AI, navigation, interface, and stability, multiplayer, more maps and content in general.
Requires Orange Box to play. Orange Box SDK Base and HL2: Episode Two must be installed.
14 comments by Ennui on Jan 7th, 2009 digg this super bookmark
It's been five months since you last heard from us in July and we've been hard at work in the meantime. We're still working diligently towards our first true beta 1.0 release, but a lot has already changed since 0.5. A lot of the focus has been on making multiplayer work and improving the Half-Life 2 code to run better as an RTS online. The scripting language Python has been fully implemented, exposing much of the game code and allowing us to add units, buildings, and abilities through scripts rather than in C++.
Much has also been done to the game to improve latency issues, navigation, and AI, including a brand new NPC system that runs much more smoothly online and allows full control over how all of the units behave. HL2: Wars also now features a traditional RTS game lobby and team colors, which you can see in the screenshots below:
Focus over the coming months will slowly shift from proof of concept and engine optimization to actual gameplay. Both of our releases so far have not been intended to be seen as representative of the final HL2: Wars gameplay, but rather as proof of concept that we're turning HL2 into an RTS. The game is in the process of being fully redesigned to replace the lackluster gameplay, with the help of suggestions from our dedicated forum community.
So, what are you going to see from us in the next few months? We'll continue working on Beta 1.0, and keep you updated on that, and in the meantime we plan on releasing a small multiplayer demo. Nothing special, just to show off our game lobby, new NPC system, and multiplayer capabilities. That should be ready in the next month or two.
In the meantime, add us to your ModWatch if you haven't already and show your support by voting for us in this year's ModDB awards! 2009 is going to be a big year for Half-Life 2: Wars.
Hello, in the last few days i have been working on making a survival map as the rebels. You have to survive as long as you can while wave after wave of...
this map pack includes Hlw_zombie_take_over like 1 year old Hlw_combine_station 9 - 6 months old Hlw_village 0 - 1 months old made by luukknipper0 on...
hlw_village, your at the combine base but your next objective is to get to the other side of the "Big street" but first, you have to open the combine...
Author: SOLDAT1 Map: hlw_zombie-underground 1.0 Info: HL2 Wars Singleplayer Map (My first map) -Currently no Minimap not that you need one currently (Planned...
EXE version of the 0.5 release of Half-Life 2: Wars. Please ensure you have uninstalled any previous versions of HL2:Wars before running it.
This is the zip archive version of the latest HL2:Wars release, v0.5. Please be sure to uninstall any previous versions prior to installation.
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I wish an SDK was released for this that would be EPIC!!!!
there is, its called use the current SDK for the Orange box and set it up to use HL2wars.
Ok my computer went through a recent upgrade which i added a GTX 260 (i think its the latest, it has around 27 cores)a new power supply (550Watt)and 2 Gigs of RAM and this game is really laggy .so where am i going with this? i am saying that this is one greedy game hell i even tried closing as many processes as i can possibly do without the computer crashing and its STILL laggy .can you guys see about lowering the amount of computer resources that it needs?
@Davkilla101:
a GTX 260 has 216 cores - in case your GC has 27 of course it's laggy
If there are a lot of units around on the map it will get laggy. Has nothing to do with your pc.
Its the game engine lagging not your computer.
Your ram is rather small i would try and up that to 4GB if possible, if not what is your prosessors power/type/model?
2GB is small?! What has happened to computing?!
Hey when the next version of Half life 2 wars comes out could you please release a cumulative patch along with it?because my internet is being a pain in the rear.Anyways Thanks in advance
Want multiplayer. :<