Current Half-Life 2: Wars release version: beta 0.5

Like it?  Head over to our community and let us know!

Half-Life 2: Wars is a real-time strategy (RTS) modification set in the Half-Life universe. Although development is in its early stages, much has already been implemented (be sure to check our downloads section for the current release). Currently there is only singleplayer, but multiplayer is planned. There is thorough mapping documentation available on the forum for those who wish to make custom maps, which may be included in the mod.

Current features:  Singleplayer, three maps, play as Combine or Resistance, basebuilding, Zombie and Antlion NPCs, RTS-style navigation and HUD, map objectives, resource control points, unit production, Orange Box SDK, fog of war, abilities, tech tree, improved AI/navigation

Upcoming features: further improvements to AI, navigation, interface, and stability, multiplayer, more maps and content in general.

Requires Orange Box to play.  Orange Box SDK Base and HL2: Episode Two must be installed.

Image RSS Feed Latest Screens
HL2:Wars WIP Jan 09 Update HL2:Wars WIP Jan 09 Update v0.5 Screens
Blog RSS Feed Report abuse Latest News: January Progress Update

14 comments by Ennui on Jan 7th, 2009 digg this super bookmark


It's been five months since you last heard from us in July and we've been hard at work in the meantime. We're still working diligently towards our first true beta 1.0 release, but a lot has already changed since 0.5. A lot of the focus has been on making multiplayer work and improving the Half-Life 2 code to run better as an RTS online. The scripting language Python has been fully implemented, exposing much of the game code and allowing us to add units, buildings, and abilities through scripts rather than in C++.

Much has also been done to the game to improve latency issues, navigation, and AI, including a brand new NPC system that runs much more smoothly online and allows full control over how all of the units behave. HL2: Wars also now features a traditional RTS game lobby and team colors, which you can see in the screenshots below:

HL2:Wars WIP Jan 09 Update HL2:Wars WIP Jan 09 Update

Focus over the coming months will slowly shift from proof of concept and engine optimization to actual gameplay. Both of our releases so far have not been intended to be seen as representative of the final HL2: Wars gameplay, but rather as proof of concept that we're turning HL2 into an RTS. The game is in the process of being fully redesigned to replace the lackluster gameplay, with the help of suggestions from our dedicated forum community.

So, what are you going to see from us in the next few months? We'll continue working on Beta 1.0, and keep you updated on that, and in the meantime we plan on releasing a small multiplayer demo. Nothing special, just to show off our game lobby, new NPC system, and multiplayer capabilities. That should be ready in the next month or two.

In the meantime, add us to your ModWatch if you haven't already and show your support by voting for us in this year's ModDB awards!  2009 is going to be a big year for Half-Life 2: Wars.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Hl2 Wars- ZomDefence_2 Map

Hl2 Wars- ZomDefence_2 Map

Aug 21, 2009 Singleplayer Map 14 comments

Hello, in the last few days i have been working on making a survival map as the rebels. You have to survive as long as you can while wave after wave of...

half life 2: wars map pack

half life 2: wars map pack

Aug 19, 2009 Singleplayer Map 11 comments

this map pack includes Hlw_zombie_take_over like 1 year old Hlw_combine_station 9 - 6 months old Hlw_village 0 - 1 months old made by luukknipper0 on...

Hlw_Village

Hlw_Village

Aug 10, 2009 Singleplayer Map 3 comments

hlw_village, your at the combine base but your next objective is to get to the other side of the "Big street" but first, you have to open the combine...

Zombie Underground

Zombie Underground

Apr 05, 2009 Singleplayer Map 21 comments

Author: SOLDAT1 Map: hlw_zombie-underground 1.0 Info: HL2 Wars Singleplayer Map (My first map) -Currently no Minimap not that you need one currently (Planned...

Half-Life 2: Wars v0.5 EXE

Half-Life 2: Wars v0.5 EXE

Jul 10, 2008 Full Version 45 comments

EXE version of the 0.5 release of Half-Life 2: Wars. Please ensure you have uninstalled any previous versions of HL2:Wars before running it.

Half-Life 2: Wars v0.5 ZIP

Half-Life 2: Wars v0.5 ZIP

Jul 10, 2008 Full Version 10 comments

This is the zip archive version of the latest HL2:Wars release, v0.5. Please be sure to uninstall any previous versions prior to installation.

Comments  (20 - 30 of 682)
Gerrold
Gerrold Nov 5 2009, 7:42pm says:

you should put first thing at the top so people see it that
NEEDS hl2 ep2

0 votes     reply to comment
Ennui
Ennui Nov 9 2009, 9:44pm replied:

The top of the page says in bold text "Requires Orange Box to Play". I'm not going to make it red and in 80pt font just to accommodate the tards who refuse to scan 2 paragraphs of text to find out whether they can play it or not.

+1 vote     reply to comment
zgavell
zgavell Nov 26 2009, 2:09am replied:

I think it was just a suggestion man, no need to be calling people retards

-1 votes     reply to comment
BiotecVirus
BiotecVirus Nov 6 2009, 8:38am replied:

if people can't be bothered to read the minium requirements then its their own fault, not ours.

+3 votes     reply to comment
geezedkay
geezedkay Nov 1 2009, 7:51pm says:

im not sure if this has already been done/asked
but can there be a skirmish mode?
i cant access it if it already is there...

+4 votes     reply to comment
Ennui
Ennui Nov 3 2009, 11:43pm replied:

There will be a skirmish mode. There is not really enough strategic AI in the current public release for it to be included, but skirmish mode will definitely be seen in the future. Check out the gamelobby screenshot in the media tab.

+3 votes     reply to comment
bencleggproductions
bencleggproductions Oct 31 2009, 9:11am says:

One of the best HL2 mods out there.

+4 votes     reply to comment
Ennui
Ennui Nov 1 2009, 2:07pm replied:

Functionality to for individual unit control in FPS mode is already being worked into the new build. Mostly for fun, not really a gameplay mechanic.

+4 votes     reply to comment
hive_tyrant
hive_tyrant Nov 3 2009, 2:03pm replied:

YAAAAAAAAAAAAAAAAa

+1 vote     reply to comment
Theon
Theon Oct 30 2009, 9:15am replied:

Iron Grip: The Oppression ;D

+1 vote     reply to comment
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