Half-Life 2: Wars is a real time strategy (RTS) modification set in the Half-Life universe. Although development is in its early stages, much has already been implemented (be sure to check our downloads section for the current release). Currently there is only singleplayer, but multiplayer is planned. There is thorough mapping documentation available on the forum for those who wish to make custom maps, which may be included in the mod. The current release requires Half-Life 2: Episode one to play.
A quick update on the progress of Half-Life 2: Wars, with info about what we've been up to, our plans for future releases, some media, and a tip about a small multiplayer demo to be released soon.
Posted by Ennui on Jan 7th, 2009 digg this super bookmark
It's been five months since you last heard from us in July and we've been hard at work in the meantime. We're still working diligently towards our first true beta 1.0 release, but a lot has already changed since 0.5. A lot of the focus has been on making multiplayer work and improving the Half-Life 2 code to run better as an RTS online. The scripting language Python has been fully implemented, exposing much of the game code and allowing us to add units, buildings, and abilities through scripts rather than in C++.
Much has also been done to the game to improve latency issues, navigation, and AI, including a brand new NPC system that runs much more smoothly online and allows full control over how all of the units behave. HL2: Wars also now features a traditional RTS game lobby and team colors, which you can see in the screenshots below:
Focus over the coming months will slowly shift from proof of concept and engine optimization to actual gameplay. Both of our releases so far have not been intended to be seen as representative of the final HL2: Wars gameplay, but rather as proof of concept that we're turning HL2 into an RTS. The game is in the process of being fully redesigned to replace the lackluster gameplay, with the help of suggestions from our dedicated forum community.
So, what are you going to see from us in the next few months? We'll continue working on Beta 1.0, and keep you updated on that, and in the meantime we plan on releasing a small multiplayer demo. Nothing special, just to show off our game lobby, new NPC system, and multiplayer capabilities. That should be ready in the next month or two.
In the meantime, add us to your ModWatch if you haven't already and show your support by voting for us in this year's ModDB awards! 2009 is going to be a big year for Half-Life 2: Wars.
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wooot looks nice :D
Wow... the lobby looks very good. I need to see the new buildings and stuff.
Keep it up!
weee
nice work guys! looking impressive.
Ive waited for this for a long time now.
Awesome job guys!
Nice. Really well done team coloring.
wow this is freaking awesome.
Just a few days ago I was thinking if I should delete Halo Wars folder. I thought nah, too lazy.
Guess I did the right thing ;)
wtf?
This is a mod of HL2, nothing to do with the Halo Wars...
Do I really need EP1 for this (and Black Mesa Source)? I only have Counter Strike: Source and there are a lot of OB engine games that I can play (GMOD, ZPS, ETC.) so do I really need EP1 for this?
You don't need Black Mesa, not sure where you got that idea. The mod needs any Source game (for the Source SDK Base) and EP2 for some content such as map textures and props. You will need EP2 to play HL2:Wars in any case, since it will have Hunters and other EP2 things.
nice whih mp!!
Can u do skrismish too??
Yes, I already got a basic strategic ai for the cpu players up so skirmish will certainly be possible.
Is there gonna be like a single and multiplayer type of thing,or is it gonna be multiplayer for version 1.0?
this is great! half life is great! you are great everyone who do this mod (sory for my english im from poland) tracking!