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Half-Life 2 Wars: Revolution is a standalone add-on pack for the RTS Source modification, Half-Life 2: Wars. It introduces new units and buildings for which you can build, control, and kill with, including HECU marines, F.E.A.R. Replica soldiers, and even the "Arachnids" from Starship Troopers.
REQUIREMENTS: Half-Life 2 Wars: Revolution requires the Source SDK Base 2007 and Half-Life 2: Episode Two installed and ran at least once.
- Half-Life 2 Wars: Revolution was developed and coded by Brandon Jenkins, and managed and organized by Adrian Lopez. If you have any questions, concerns, or comments, please contact Adrian "The Joker" Lopez at email@example.com
Wow, have we gotten a response from the official release of Half-Life 2 Wars: Revolution on ModDB. You all seem to like it, and it is nice to be able to experiment with new units and such that aren't implemented just yet in the original Half-Life 2: Wars. But I believe the big question is, what comes next?
Me and my programmer have decided to cease development on Half-Life 2 Wars: Revolution. At version 1.0, we see that's it done, through, and finished. But, we want to hear your opinion on it.
Should we release a patch for the mod, fixing stuff, adjusting settings, and adding new units, buildings, and maps?
We want to hear YOUR opinion on the matter. But now, we are to discuss what new things we COULD throw into the mod.
A New Singleplayer Skirmish Gamelobby
The current gamelobby in version 1.0 of Half-Life 2 Wars: Revolution is NOT the current version included in Half-Life 2: Wars. The current version looks like this:
We are unaware if we are allowed to put this into the mod, but there's no harm in asking.
New Multiplayer Maps
There is a possibility of us including up to about 4 multiplayer maps into Half-Life 2 Wars: Revolution. Again, I am unaware if we are allowed to do this, as these maps are currently in the current version of Half-Life 2: Wars, but they've around forever. Here are some screenshots of them:
Some interesting maps that you could totally have a blast playing on. We're working on getting permission to use all the assets, and then we can back to you.
Until then, that's all we have to do discuss. Please, track the mod, and comment and tell us what YOU WANT TO SEE!
Until next time,
- Adrian Lopez
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