Zombie Underground
Apr 05, 2009 Singleplayer Map 18 commentsAuthor: SOLDAT1 Map: hlw_zombie-underground 1.0 Info: HL2 Wars Singleplayer Map (My first map) -Currently no Minimap not that you need one currently (Planned...
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Half-Life 2: Wars is a real-time strategy (RTS) modification set in the Half-Life universe. Although development is in its early stages, much has already been implemented (be sure to check our downloads section for the current release). Currently there is only singleplayer, but multiplayer is planned. There is thorough mapping documentation available on the forum for those who wish to make custom maps, which may be included in the mod.
Current features: Singleplayer, three maps, play as Combine or Resistance, basebuilding, Zombie and Antlion NPCs, RTS-style navigation and HUD, map objectives, resource control points, unit production, Orange Box SDK, fog of war, abilities, tech tree, improved AI/navigation
Upcoming features: further improvements to AI, navigation, interface, and stability, multiplayer, more maps and content in general.
Requires Orange Box to play. Orange Box SDK Base and HL2: Episode Two must be installed.
13 comments by Ennui on Jan 7th, 2009 digg this super bookmark
It's been five months since you last heard from us in July and we've been hard at work in the meantime. We're still working diligently towards our first true beta 1.0 release, but a lot has already changed since 0.5. A lot of the focus has been on making multiplayer work and improving the Half-Life 2 code to run better as an RTS online. The scripting language Python has been fully implemented, exposing much of the game code and allowing us to add units, buildings, and abilities through scripts rather than in C++.
Much has also been done to the game to improve latency issues, navigation, and AI, including a brand new NPC system that runs much more smoothly online and allows full control over how all of the units behave. HL2: Wars also now features a traditional RTS game lobby and team colors, which you can see in the screenshots below:
Focus over the coming months will slowly shift from proof of concept and engine optimization to actual gameplay. Both of our releases so far have not been intended to be seen as representative of the final HL2: Wars gameplay, but rather as proof of concept that we're turning HL2 into an RTS. The game is in the process of being fully redesigned to replace the lackluster gameplay, with the help of suggestions from our dedicated forum community.
So, what are you going to see from us in the next few months? We'll continue working on Beta 1.0, and keep you updated on that, and in the meantime we plan on releasing a small multiplayer demo. Nothing special, just to show off our game lobby, new NPC system, and multiplayer capabilities. That should be ready in the next month or two.
In the meantime, add us to your ModWatch if you haven't already and show your support by voting for us in this year's ModDB awards! 2009 is going to be a big year for Half-Life 2: Wars.
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Author: SOLDAT1 Map: hlw_zombie-underground 1.0 Info: HL2 Wars Singleplayer Map (My first map) -Currently no Minimap not that you need one currently (Planned...
EXE version of the 0.5 release of Half-Life 2: Wars. Please ensure you have uninstalled any previous versions of HL2:Wars before running it.
This is the zip archive version of the latest HL2:Wars release, v0.5. Please be sure to uninstall any previous versions prior to installation.
Installer of Half-Life 2: Wars v0.1 a game which brings RTS to Half-Life 2
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its fun but the same three missions is ehh not to exciting =P. BUt great concept and its fun!
well this game sure is taking long for 1.0 which means that it will pwn the 0.5 was so awesome i even started creating my own maps for 0.5
Dont put too mutch to it being better I've learned that hard way thats not a good idea. On the other hand... WHO CARES:P HOPE IT PWNZ 0.5!!!
wow just wow.... this mod is fucking amazing. this is the best mod i have ever played. tho iv been wait for like 1 year for the next update to come out xD. if u could u should put this in stores because you would make lots i think. but i think u should also put in a map editor so we can make are own maps that would be fun. also the new zombie map that came out that was fun. all in all this is the best fucking mod ever. thank you keep up the work xD
I'd just like to say that I am very excited for the 1.0 version of this mod! It's going to be awesome =D Keep up the good work fellers!
so whens 1.0 coming out i want to own people with my zombie army
You should think about adding in more combine tech, ie: striders, dropships, gunships, helicopters, snipers etc.
Hero units for the rebels wouldn't be such a bad idea, they would be very tough but once they are dead, they are gone forever. Me and my friend were thinking up all kinds of cool stuff the hero units could do...
DR.KLINER USING LAMARR FOR EXAMPLE! GENIUS!
Combie tech is already being worked on. We have also tried striders already in some test battles and they work very well. I'd still also would like to show you this topic that i wrote from the forum in order to explain why they should be "Special Units" not "Heros"
"Taken from the Read First before suggesting ideas Thread"
Elite Units
Recently I have noticed their has been alot of posts around on Elite units/hero etc whatever you want to call them. To put it simply to call them a "Hero" would be inaccurate as if this unit died it should never come back which would make the game less realistic. For example if Gordon Freeman suddenly was killed by a crashing Dropship then that would be it, he would be dead and thats the end of it, it would also ruin any storyline in campaigns and whatnot. The only was to get around this would be creating "Elite units" like a highly trainned commando or a combine assasin which when they do die it would seem logical that they can be replaced by another, which in contrast you cant get 2 gordon freemans or 2 alex vances can you?
I'm ready for the release XD
Dont be a dipshit who would let this die. especially when they were voted top 10