Current Half-Life 2: Wars release version: Multiplayer Beta 1.0.4 (March 2011)

Half-Life 2: Wars brings the struggle between the human resistance and their Combine overlords to a real-time strategy setting.  HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 1.0.4) in March 2011.  The Multiplayer Beta, which you can download here on ModDB, requires Half-Life 2: Episode 2 to play and is our very first public multiplayer release!  It features 3 game modes: Antlion Skirmish, Antlion Capture the Point, and Overrun, showcasing the Antlion and Combine playable factions.  Future releases will include skirmish matches between Resistance and Combine.

Multiplayer Beta 1.0.4 requires Orange Box to play.  Source SDK Base 2007 and HL2: Episode Two must be installed.

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.

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Blog RSS Feed Report abuse Latest News: New Building Models and HUD

20 comments by Ennui on Jan 24th, 2012

Hello again!  Like we promised a few weeks ago, we're committed to keeping you guys posted with a steady stream of media and updates this year, and here is another one!  Today we have some nice things to show you: brand new building models and a new HUD (the latter of which you have already seen in action in our most recent videos).

For a long time we simply used grey boxes as placeholders for our building models, but our newest developer ChromeAngel has gone out of his way to make us some nice new models for all of the Resistance and Combine buildings.  On top of that, our friend Garrador (who also made our original HUD) has designed us a brand new HUD that looks more Half-Life than before and doesn't borrow quite as heavily from the Company of Heroes design.  Check out the new buildings and HUD in the screenshots below (click them to enlarge of course).

Combine Buildings



In this screenshot you can see all of the Combine building models.  The big one in the center is the HQ, and from left to right the others are the Garrison, Special Ops, Synth Factory and Armory.  The little posts you see in between are Power Generators.  The Garrison produces most of the basic Combine troops, while expensive infantry such as Elites and Snipers are produced at the Special Ops.  The Synth Factory is self-explanatory (it builds Hunters and Striders) and the Armory provides all kinds of upgrades and research.

Resistance Buildings



These are the Resistance buildings.  The HQ is seen front and center.  At the top back you can see several Billets, which raise the population cap for Rebel players.  The other buildings are (from left to right): two Barracks, Munitions Depot (similar to Armory for Combine), a Triage Center just above the HQ, then Special Ops and finally the Vortigaunt Den all the way to the right.  There is also a new model for Scrap points, which you can see by clicking here.

New HUD / Interface



In this image you can see the new HUD in all its glory.  It has several improvements over the previous HUD from a design perspective and is overall a lot cleaner looking and uses space more efficiently.  On the right side is the command panel which allows you to issue commands to units or buildings (using abilities, attack move, construction, repair, etc).  In the center are selected units - if only one is selected then it displays some statistics about that particular unit.  The box to the left of the center is for unit portraits - not all are finished yet. 

Above the selected units area you can see all of your assigned Control Groups (Ctrl+#) where you can group units or buildings together and hotkey them for fast and easy command of your forces.  Like in Starcraft, you can put buildings in a control group so that you can use hotkeys to produce units at those structures even when not looking at your base.  The left side of the HUD displays the minimap, resources (Requisition and Scrap for Resistance and Requisition and Power for Combine) and Population.

That's all for today folks.  We have more to show off, but not all at once!  We are progressing steadily towards releasing Beta 2 and we'll keep you posted as release draws closer.  Next time you can expect to see another gameplay video and some other nifty stuff.  For now, head over to our community forum if you want to help out or tell us what you think, and let us know in the comments how you like the buildings and HUD!  Also make sure to add us to your ModWatch and follow us on Twitter if you don't already!


HALF-LIFE 2: WARS LINKS
Official Website | Community Forum | Twitter
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Half-Life 2: Wars Beta 1.0.4 PATCH EXE

Half-Life 2: Wars Beta 1.0.4 PATCH EXE

Mar 12, 2011 Patch 10 comments

EXE version of the client installer for the Beta 1.0.4 PATCH of HL2: Wars.

Half-Life 2: Wars Beta 1.0.4 PATCH ZIP

Half-Life 2: Wars Beta 1.0.4 PATCH ZIP

Mar 12, 2011 Patch 4 comments

ZIP version of the client installer for the Beta 1.0.4 PATCH of HL2: Wars.

Half-Life 2: Wars Beta 1.0.3 FULL - Client EXE

Half-Life 2: Wars Beta 1.0.3 FULL - Client EXE

Mar 7, 2011 Full Version 19 comments

EXE installer for the Half-Life 2: Wars Beta 1.0.3 client.

Half-Life 2: Wars Beta 1.0.3 ZIP

Half-Life 2: Wars Beta 1.0.3 ZIP

Mar 7, 2011 Full Version 4 comments

ZIP version of the client installer for the Beta 1.0.3 of HL2: Wars.

Half-Life 2: Wars Beta 1.0.3 SERVER ZIP

Half-Life 2: Wars Beta 1.0.3 SERVER ZIP

Mar 7, 2011 Server 2 comments

ZIP archive of the Beta 1.0.3 DEDICATED SERVER for Half-Life 2: Wars.

Half-Life 2: Wars Beta 1.0.2 SERVER ZIP

Half-Life 2: Wars Beta 1.0.2 SERVER ZIP

Feb 4, 2011 Server 2 comments

ZIP archive of the Beta 1.0.2 DEDICATED SERVER for Half-Life 2: Wars.

Comments  (0 - 10 of 1,289)
HEVcrab
HEVcrab 21hours 19mins ago says:

The new gameplay vid is awesome!
HL2:W is just another mod of my dream :)

+1 vote     reply to comment
HEVcrab
HEVcrab Feb 9 2012, 5:19am says:

I mean playable Resistance in skirmish matches too) as announced in the summary))

+1 vote     reply to comment
HEVcrab
HEVcrab Feb 9 2012, 5:02am says:

When is the next update going to be released?
Hope it will include playable Resistance faction.

+1 vote     reply to comment
Princess_Luna
Princess_Luna Feb 5 2012, 10:58pm says:

this REALLY needs a singplayer gamemode becuase without it, its just boring

+2 votes     reply to comment
falseblackbear
falseblackbear Feb 2 2012, 11:58pm says:

Will there still be the option to play singleplayer in the final version?

+1 vote     reply to comment
Pandango
Pandango Feb 3 2012, 6:13am replied:

No, the upcomming release will be fully focused on the multiplayer. But we might start on a singleplayer once the multiplayer is fully complete. But nothing is certain, and "if" we do start on a singleplayer we will probably notify you about it.

+1 vote     reply to comment
DarkerMonkey
DarkerMonkey Feb 4 2012, 7:47am replied:

Will there be any servers hosted?

+1 vote     reply to comment
Pandango
Pandango Feb 3 2012, 7:07pm replied:

Ow my mistake, you asked for the final version. I'm sorry.
But as I said we don't know it (yet). First we will complete the multiplayer and then we'll see what happens.

+1 vote     reply to comment
falseblackbear
falseblackbear Feb 3 2012, 8:00pm replied:

Sorry, I should've been clearer. I didn't mean a campaign, I meant the ability to play against an AI rather than a human.

+1 vote     reply to comment
Pandango
Pandango Feb 4 2012, 1:56pm replied:

Yeah, their probably will be an AI in the final 1.0. Not shure how smart it will be though.

+1 vote     reply to comment
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