Current Half-Life 2: Wars release version: beta 0.5

Like it?  Head over to our community and let us know!

Half-Life 2: Wars is a real-time strategy (RTS) modification set in the Half-Life universe. Although development is in its early stages, much has already been implemented (be sure to check our downloads section for the current release). Currently there is only singleplayer, but multiplayer is planned. There is thorough mapping documentation available on the forum for those who wish to make custom maps, which may be included in the mod.

Current features:  Singleplayer, three maps, play as Combine or Resistance, basebuilding, Zombie and Antlion NPCs, RTS-style navigation and HUD, map objectives, resource control points, unit production, Orange Box SDK, fog of war, abilities, tech tree, improved AI/navigation

Upcoming features: further improvements to AI, navigation, interface, and stability, multiplayer, more maps and content in general.

Requires Orange Box to play.  Orange Box SDK Base and HL2: Episode Two must be installed.

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January 2010 news post January 2010 news post HL2:Wars WIP Jan 09 Update
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26 comments by Ennui on Jan 7th, 2010 digg this super bookmark



Happy Holidays from the Half-Life 2: Wars team! It’s been a year to the day since our last news post, and contrary to all appearances we are still very much alive and kickin’. A lot of people have assumed we’re “dead” or inactive, and I assure you that is not the case. Sander and I have been toiling away all year (especially Sander) and finally we have some interesting news.

All of 2009 has been consumed by redevelopment of the game code. Our last public release in mid-2008 had a lot of performance issues related to the structure of client/server interaction and NPC code, so for the entire past year Sander has been slaving over a brand new codebase, rewriting everything in the mod from scratch to optimize the Source engine for multiplayer RTS capabilities. The vast majority of the mod’s code is now written in Python, which Sander has integrated with Source and used to expose much of the engine code. The result of all this technobabble? A more efficient and playable multiplayer RTS experience.

At the same time Sander has been handling the programming, I have been busy with the design and concept side of things, writing and scrapping and rewriting the game design over and over throughout 2009. We’ve finalized an initial design to work towards for our almost-mythical (and still very far off) Beta 1.0 release, but in the meanwhile have decided to go ahead with our original plan: to create a small “demo version” of HLW to showcase the brand new game code and optimized multiplayer capabilities.

This takes the form of a small multiplayer-only game mode where players command opposing Antlion colonies, competing over food and grub resources. It’s a fairly simple game type – we just want you guys to have something new to play, and this will be available long before another full beta release. You can check out a couple of new screenshots, the first showing a Pheromone Marker resource point (which generates Antlion grubs) and the second showing our prototype “direct control” feature where players can take over and command one unit on the battlefield:


We’ll give you more details on the Antlion demo gameplay in the coming weeks and months, along with more media (including video) and a special surprise we have in store for our fellow mod developers out there, which you’ll hear more about soon. We don’t have a release date for you guys yet, but we’re working hard and promise to keep you posted more than once a year from here on out.

It's also time for us to expand the team. Right now we have only two core developers, and we need more talent to help with art content! We're currently looking for 3d Artists, Texture Artists, and Level Designers, but if you have other skills you think could help us out (like sound design or voice acting) feel free to drop us a line. You must have advanced proficiency in your area of development, as well as a solid portfolio or examples of previous work. Experience with Source development is preferred but not required. If you've got what it takes, let us know via email (hl2warsmod@gmail.com) or on our community forums.

Before we sign off, we'd like to thank everyone who voted for us in Mod of the Year 2008 and got us the distinction of being the 10th most popular released modification in the 2008 MOTY competition. Hats off to all of our fans, and here's to 2010 being the biggest and best year yet for Half-Life 2: Wars.

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Hl2 Wars- ZomDefence_2 Map

Hl2 Wars- ZomDefence_2 Map

Aug 21, 2009 Singleplayer Map 14 comments

Hello, in the last few days i have been working on making a survival map as the rebels. You have to survive as long as you can while wave after wave of...

half life 2: wars map pack

half life 2: wars map pack

Aug 19, 2009 Singleplayer Map 12 comments

this map pack includes Hlw_zombie_take_over like 1 year old Hlw_combine_station 9 - 6 months old Hlw_village 0 - 1 months old made by luukknipper0 on...

Hlw_Village

Hlw_Village

Aug 10, 2009 Singleplayer Map 3 comments

hlw_village, your at the combine base but your next objective is to get to the other side of the "Big street" but first, you have to open the combine...

Zombie Underground

Zombie Underground

Apr 05, 2009 Singleplayer Map 22 comments

Author: SOLDAT1 Map: hlw_zombie-underground 1.0 Info: HL2 Wars Singleplayer Map (My first map) -Currently no Minimap not that you need one currently (Planned...

Half-Life 2: Wars v0.5 EXE

Half-Life 2: Wars v0.5 EXE

Jul 10, 2008 Full Version 47 comments

EXE version of the 0.5 release of Half-Life 2: Wars. Please ensure you have uninstalled any previous versions of HL2:Wars before running it.

Half-Life 2: Wars v0.5 ZIP

Half-Life 2: Wars v0.5 ZIP

Jul 10, 2008 Full Version 10 comments

This is the zip archive version of the latest HL2:Wars release, v0.5. Please be sure to uninstall any previous versions prior to installation.

Comments  (0 - 10 of 722)
cptobvious
cptobvious Feb 7 2010, 2:11am says:

nice.

9/10

+1 vote     reply to comment
ggamer
ggamer Feb 2 2010, 6:57pm says:

Man, how do you do this?
I mean, generally, Converting a first person shooter into an rts. It just seems like a momentous task. Could the coder(sanders, from my knowledge), or anybody who knows about coding this thing to answere just how you would do that?
Anyway, this seems rather polished from the gameplay vids, and Im excited as to where it goes from here.

PEACE, IM OUT

+1 vote     reply to comment
Discrate
Discrate Feb 3 2010, 2:15am replied:

Go play around with source and figure it out.

-2 votes     reply to comment
Seabandit
Seabandit Feb 1 2010, 12:44am says:

I love this mod but needs more maps :D

best regards to the team :)

+2 votes     reply to comment
Seabandit
Seabandit Jan 30 2010, 3:24pm says:

I love this mod and i play it non steam with errors :D

the hunter shot errors

-2 votes     reply to comment
AirBasher
AirBasher Jan 24 2010, 4:17pm says:

Nice mod. The major problem I had was the game slowing down to a crawl after a huge bunch of combine dead bodies piled up in the training map.

+1 vote     reply to comment
Nitrometan
Nitrometan Jan 23 2010, 2:03am says:

This is a Great mod for HL2 , Cinematic mod is greatest and HL2:W + CM is The BEST. I combine these 2 mods, Minerva:Metastasis+Cinematic mod is great Have fun XD

+1 vote     reply to comment
DerkinShnaw
DerkinShnaw Jan 29 2010, 11:17pm replied:

Stupid bastard.... Converting an FPS to RTS takes time.

+2 votes     reply to comment
Discrate
Discrate Jan 19 2010, 9:52pm replied:

lol i love these kinds of comments from people.

+1 vote     reply to comment
Ennui
Ennui Jan 19 2010, 11:12am replied:

go make your own RTS Source mod then, we have no obligation to do a goddamn thing for you.

+4 votes     reply to comment
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