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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 6 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 20 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 31 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 90 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (540 - 550 of 581)
LilithBD Aug 28 2009, 10:00am says:

Looks good, keep up the good work

+1 vote     reply to comment
calcite130 Jul 4 2009, 10:47am says:

I've got my eyes on this mod, it looks fantastic.

+1 vote     reply to comment
Otter. May 10 2009, 4:03pm says:

"that aren't stuck in limbo or mod development for two plus years only to never see the light of day."
The first media is published in 2007 december, so this sentence is kinda ironic :D
But I hope you guys still work on it, I see some talent and more originality here.

+1 vote     reply to comment
Shirk Jul 7 2009, 5:11pm replied:

That quote is soo true because iv been making mod for 2 years and I sleep during the day and do everything at night when i cant get bugged :D

+1 vote     reply to comment
ak47troels Jul 9 2009, 8:30am replied:

a bloody vampire :-P

+1 vote     reply to comment
dissonance May 14 2009, 4:55am replied:

A lack of media releases doesn't mean a lack of work. Sometimes you're so goddamned absorbed in your work that sharing it with the world means ****-all.

+3 votes     reply to comment
JrComissarValvatorez May 14 2009, 2:23pm replied:

Some people don't understand that posting media can hold back development, how ever a proper dev blog might stop people from complaining.

+1 vote     reply to comment
Mess May 10 2009, 4:08pm replied:

true, I might take that part out :P but we are still hard at work and PD is nearing release, slowly but surely!

+1 vote     reply to comment
ShinobiNFC Apr 2 2009, 2:37pm says:

cant wait to play this!

+1 vote     reply to comment
EricFong Mar 29 2009, 10:27am says:

when this mod will release?

+2 votes     reply to comment
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Released Feb 6, 2010
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Highest Rated (4 agree) 10/10

the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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